mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Moves the areas procs all into the same file.
Comments out an if statement to supress a warning. Although not yet located on the map, adds the code for gravity generators. Actually enables attack logging by default, now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2927 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,85 +0,0 @@
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/area/Entered(A)
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var/sound = null
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var/musVolume = 25
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sound = 'ambigen1.ogg'
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if (ismob(A))
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if (istype(A, /mob/dead/observer)) return
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if (!A:ckey)
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return
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if(istype(A,/mob/living))
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if(!A:lastarea)
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A:lastarea = get_area(A:loc)
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//world << "Entered new area [get_area(A:loc)]"
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var/area/newarea = get_area(A:loc)
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var/area/oldarea = A:lastarea
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if((oldarea.has_gravity == 0) && (newarea.has_gravity == 1) && (A:m_intent == "run")) // Being ready when you change areas gives you a chance to avoid falling all together.
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thunk(A)
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A:lastarea = newarea
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//if (A:ear_deaf) return
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if (A && A:client && !A:client:ambience_playing && !A:client:no_ambi) // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas next to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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A:client:ambience_playing = 1
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A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
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switch(src.name)
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if ("Chapel") sound = pick('ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg')
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if ("Morgue") sound = pick('ambimo1.ogg','ambimo2.ogg','title2.ogg')
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if ("Space") sound = pick('ambispace.ogg','title2.ogg',)
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if ("Engine Control") sound = pick('ambisin1.ogg','ambisin2.ogg','ambisin3.ogg','ambisin4.ogg')
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if ("Atmospherics") sound = pick('ambiatm1.ogg')
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if ("AI Sat Ext") sound = pick('ambiruntime.ogg','ambimalf.ogg')
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if ("AI Satellite") sound = pick('ambimalf.ogg')
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if ("AI Satellite Teleporter Room") sound = pick('ambiruntime.ogg','ambimalf.ogg')
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if ("Bar") sound = pick('null.ogg')
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if ("AI Upload Foyer") sound = pick('ambimalf.ogg', 'null.ogg')
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if ("AI Upload Chamber") sound = pick('ambimalf.ogg','null.ogg')
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if ("Mine")
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sound = pick('ambimine.ogg')
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musVolume = 25
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else
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sound = pick('ambiruntime.ogg','ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg')
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if (prob(35))
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if(A && A:client && !A:client:played)
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A << sound(sound, repeat = 0, wait = 0, volume = musVolume, channel = 1)
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A:client:played = 1
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spawn(600)
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if(A && A:client)
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A:client:played = 0
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/area/proc/thunk(mob)
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if(istype(mob,/mob/living/carbon/human/)) // Only humans can wear magboots, so we give them a chance to.
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if((istype(mob:shoes, /obj/item/clothing/shoes/magboots) && (mob:shoes.flags & NOSLIP)))
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return
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if(istype(get_turf(mob), /turf/space)) // Can't fall onto nothing.
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return
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if((istype(mob,/mob/living/carbon/human/)) && (mob:m_intent == "run")) // Only clumbsy humans can fall on their asses.
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mob:AdjustStunned(5)
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mob:AdjustWeakened(5)
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else if (istype(mob,/mob/living/carbon/human/))
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mob:AdjustStunned(2)
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mob:AdjustWeakened(2)
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mob << "Gravity!"
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/area/proc/gravitychange(var/gravitystate = 0, var/area/A)
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A.has_gravity = gravitystate
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if(gravitystate)
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for(var/mob/living/carbon/human/M in A)
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thunk(M)
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@@ -1,3 +1,7 @@
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// Areas.dm
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// ===
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/area/
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var/global/global_uid = 0
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@@ -27,7 +31,7 @@
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power_light = 0
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power_equip = 0
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power_environ = 0
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has_gravity = 0
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//has_gravity = 0 // Space has gravity. Because.. because.
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if(!requires_power)
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power_light = 0//rastaf0
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@@ -40,8 +44,7 @@
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area_lights_luminosity = rand(6,9)
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//sd_SetLuminosity(0) // *DAL*
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if(is_type_in_list(src, the_station_areas))
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has_gravity = 1
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/*spawn(5)
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@@ -273,3 +276,92 @@
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master.used_light += amount
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if(ENVIRON)
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master.used_environ += amount
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/area/Entered(A)
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var/sound = null
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var/musVolume = 25
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sound = 'ambigen1.ogg'
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if (ismob(A))
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if (istype(A, /mob/dead/observer)) return
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if (!A:ckey)
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return
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if(istype(A,/mob/living))
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if(!A:lastarea)
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A:lastarea = get_area(A:loc)
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//world << "Entered new area [get_area(A:loc)]"
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var/area/newarea = get_area(A:loc)
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var/area/oldarea = A:lastarea
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if((oldarea.has_gravity == 0) && (newarea.has_gravity == 1) && (A:m_intent == "run")) // Being ready when you change areas gives you a chance to avoid falling all together.
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thunk(A)
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A:lastarea = newarea
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//if (A:ear_deaf) return
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if (A && A:client && !A:client:ambience_playing && !A:client:no_ambi) // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas next to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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A:client:ambience_playing = 1
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A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
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switch(src.name)
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if ("Chapel") sound = pick('ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg')
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if ("Morgue") sound = pick('ambimo1.ogg','ambimo2.ogg','title2.ogg')
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if ("Space") sound = pick('ambispace.ogg','title2.ogg',)
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if ("Engine Control") sound = pick('ambisin1.ogg','ambisin2.ogg','ambisin3.ogg','ambisin4.ogg')
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if ("Atmospherics") sound = pick('ambiatm1.ogg')
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if ("AI Sat Ext") sound = pick('ambiruntime.ogg','ambimalf.ogg')
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if ("AI Satellite") sound = pick('ambimalf.ogg')
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if ("AI Satellite Teleporter Room") sound = pick('ambiruntime.ogg','ambimalf.ogg')
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if ("Bar") sound = pick('null.ogg')
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if ("AI Upload Foyer") sound = pick('ambimalf.ogg', 'null.ogg')
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if ("AI Upload Chamber") sound = pick('ambimalf.ogg','null.ogg')
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if ("Mine")
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sound = pick('ambimine.ogg')
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musVolume = 25
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else
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sound = pick('ambiruntime.ogg','ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg')
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if (prob(35))
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if(A && A:client && !A:client:played)
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A << sound(sound, repeat = 0, wait = 0, volume = musVolume, channel = 1)
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A:client:played = 1
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spawn(600)
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if(A && A:client)
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A:client:played = 0
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/area/proc/gravitychange(var/gravitystate = 0, var/area/A)
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A.has_gravity = gravitystate
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for(var/area/SubA in A.related)
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SubA.has_gravity = gravitystate
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if(gravitystate)
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for(var/mob/living/carbon/human/M in SubA)
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thunk(M)
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/area/proc/thunk(mob)
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if(istype(mob,/mob/living/carbon/human/)) // Only humans can wear magboots, so we give them a chance to.
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if((istype(mob:shoes, /obj/item/clothing/shoes/magboots) && (mob:shoes.flags & NOSLIP)))
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return
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if(istype(get_turf(mob), /turf/space)) // Can't fall onto nothing.
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return
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if((istype(mob,/mob/living/carbon/human/)) && (mob:m_intent == "run")) // Only clumbsy humans can fall on their asses.
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mob:AdjustStunned(5)
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mob:AdjustWeakened(5)
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else if (istype(mob,/mob/living/carbon/human/))
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mob:AdjustStunned(2)
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mob:AdjustWeakened(2)
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mob << "Gravity!"
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@@ -2202,7 +2202,7 @@ It can still be worn/put on as normal.
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src.stat = 0
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return
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src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss()
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if(getFireLoss() > 100 && stat == DEAD)
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//if(getFireLoss() > 100 && stat == DEAD)
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// ChangeToHusk() // Commented out due to lasers and fire also husking you and making you unclonable.
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return
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@@ -332,6 +332,10 @@
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//First check to see if we can do things
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if(restrained()) return 0
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if(istype(src,/mob/living/carbon))
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if(src.l_hand && src.r_hand)
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return 0
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var/dense_object = 0
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for(var/turf/turf in oview(1,src))
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if(istype(turf,/turf/space))
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@@ -349,6 +353,8 @@
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if((istype(turf,/turf/simulated/floor)) && (a.has_gravity == 0)) // No one else gets a chance.
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continue
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/*
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if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
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continue
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144
code/modules/power/gravitygenerator.dm
Normal file
144
code/modules/power/gravitygenerator.dm
Normal file
@@ -0,0 +1,144 @@
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// It.. uses a lot of power. Everything under power is engineering stuff, at least.
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/obj/machinery/computer/gravity_control_computer
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name = "Gravity Generator Control"
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desc = "A computer to control a local gravity generator. Qualified personnel only."
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icon = 'computer.dmi'
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icon_state = "airtunnel0e"
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anchored = 1
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density = 1
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var/obj/machinery/gravity_generator = null
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/obj/machinery/gravity_generator/
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name = "Gravitational Generator"
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desc = "A device which produces a gravaton field when set up."
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icon = 'singularity.dmi'
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icon_state = "TheSingGen"
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anchored = 1
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density = 1
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use_power = 1
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idle_power_usage = 200
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active_power_usage = 1000
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var/on = 1
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var/list/localareas = list()
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var/effectiverange = 25
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// Borrows code from cloning computer
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/obj/machinery/computer/gravity_control_computer/New()
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..()
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spawn(5)
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updatemodules()
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return
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return
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/obj/machinery/gravity_generator/New()
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..()
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spawn(5)
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locatelocalareas()
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return
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return
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/obj/machinery/computer/gravity_control_computer/proc/updatemodules()
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src.gravity_generator = findgenerator()
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/obj/machinery/gravity_generator/proc/locatelocalareas()
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for(var/area/A in range(src,effectiverange))
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if(A.name == "Space")
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continue // No (de)gravitizing space.
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if(A.master && !( A.master in localareas) )
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localareas += A.master
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/obj/machinery/computer/gravity_control_computer/proc/findgenerator()
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var/obj/machinery/gravity_generator/foundgenerator = null
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for(dir in list(NORTH,EAST,SOUTH,WEST))
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//world << "SEARCHING IN [dir]"
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foundgenerator = locate(/obj/machinery/gravity_generator/, get_step(src, dir))
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if (!isnull(foundgenerator))
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//world << "FOUND"
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break
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return foundgenerator
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/obj/machinery/computer/gravity_control_computer/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/gravity_control_computer/attack_ai(mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/gravity_control_computer/attack_hand(mob/user as mob)
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user.machine = src
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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updatemodules()
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var/dat = "<h3>Generator Control System</h3>"
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//dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
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if(gravity_generator)
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if(gravity_generator:on)
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dat += "<font color=green><br><tt>Gravity Status: ON</tt></font><br>"
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else
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dat += "<font color=red><br><tt>Gravity Status: OFF</tt></font><br>"
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dat += "<br><tt>Currently Supplying Gravitons To:</tt><br>"
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for(var/area/A in gravity_generator:localareas)
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if(A.has_gravity && gravity_generator:on)
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dat += "<tt><font color=green>[A]</tt></font><br>"
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else if (A.has_gravity)
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dat += "<tt><font color=yellow>[A]</tt></font><br>"
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else
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dat += "<tt><font color=red>[A]</tt></font><br>"
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dat += "<br><tt>Maintainence Functions:</tt><br>"
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if(gravity_generator:on)
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dat += "<a href='byond://?src=\ref[src];gentoggle=1'><font color=red> TURN GRAVITY GENERATOR OFF. </font></a>"
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else
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dat += "<a href='byond://?src=\ref[src];gentoggle=1'><font color=green> TURN GRAVITY GENERATOR ON. </font></a>"
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else
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dat += "No local gravity generator detected!"
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user << browse(dat, "window=gravgen")
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onclose(user, "gravgen")
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/obj/machinery/computer/gravity_control_computer/Topic(href, href_list)
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set background = 1
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..()
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if ( (get_dist(src, usr) > 1 ))
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if (!istype(usr, /mob/living/silicon))
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usr.machine = null
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usr << browse(null, "window=air_alarm")
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return
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if(href_list["gentoggle"])
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if(gravity_generator:on)
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gravity_generator:on = 0
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for(var/area/A in gravity_generator:localareas)
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var/obj/machinery/gravity_generator/G
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for(G in world)
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if((A.master in G.localareas) && (G.on))
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break
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if(!G)
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A.gravitychange(0,A)
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else
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for(var/area/A in gravity_generator:localareas)
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gravity_generator:on = 1
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A.gravitychange(1,A)
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src.updateUsrDialog()
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return
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@@ -31,7 +31,7 @@ LOG_WHISPER
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LOG_EMOTE
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## log attack messages
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## LOG_ATTACK
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LOG_ATTACK
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## log pda messages
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LOG_PDA
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@@ -270,7 +270,6 @@
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#include "code\defines\obj.dm"
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#include "code\defines\turf.dm"
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#include "code\defines\world.dm"
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#include "code\defines\area\area.dm"
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#include "code\defines\area\Space Station 13 areas.dm"
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#include "code\defines\mob\dead\observer.dm"
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#include "code\defines\mob\living\living.dm"
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@@ -924,6 +923,7 @@
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#include "code\modules\power\engine.dm"
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#include "code\modules\power\generator.dm"
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#include "code\modules\power\generator_type2.dm"
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#include "code\modules\power\gravitygenerator.dm"
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#include "code\modules\power\lighting.dm"
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#include "code\modules\power\port_gen.dm"
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#include "code\modules\power\power.dm"
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