mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Reverse floor decal removal commit 00f8ae5
This commit is contained in:
@@ -6,9 +6,9 @@
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/turf/simulated/proc/update_graphic(list/graphic_add = null, list/graphic_remove = null)
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if(LAZYLEN(graphic_add))
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add_overlay(graphic_add, priority = TRUE)
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overlays += graphic_add
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if(LAZYLEN(graphic_remove))
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cut_overlay(graphic_remove, priority = TRUE)
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overlays -= graphic_remove
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/turf/proc/update_air_properties()
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var/block = c_airblock(src)
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@@ -800,6 +800,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
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var/old_dir1 = T.dir
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var/old_icon_state1 = T.icon_state
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var/old_icon1 = T.icon
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var/old_overlays = T.overlays.Copy()
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var/old_underlays = T.underlays.Copy()
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var/old_decals = T.decals ? T.decals.Copy() : null
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@@ -807,9 +808,11 @@ proc/GaussRandRound(var/sigma,var/roundto)
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X.set_dir(old_dir1)
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X.icon_state = old_icon_state1
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X.icon = old_icon1
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X.copy_overlays(T, TRUE)
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X.overlays = old_overlays
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X.underlays = old_underlays
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X.decals = old_decals
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if(old_decals)
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X.apply_decals()
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//Move the air from source to dest
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var/turf/simulated/ST = T
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@@ -835,10 +838,14 @@ proc/GaussRandRound(var/sigma,var/roundto)
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if(shuttlework)
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var/turf/simulated/shuttle/SS = T
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SS.landed_holder.leave_turf()
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else if(turftoleave)
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T.ChangeTurf(turftoleave)
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T.apply_decals()
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else
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T.ChangeTurf(get_base_turf_by_area(T))
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T.apply_decals()
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refined_src -= T
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refined_trg -= B
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28
code/controllers/subsystems/floor_decals.dm
Normal file
28
code/controllers/subsystems/floor_decals.dm
Normal file
@@ -0,0 +1,28 @@
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//
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// Floor Decals Initialization Subsystem
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// This is part of the giant decal hack that works around a BYOND bug where DreamDaemon will crash if you
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// update overlays on turfs too much.
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// The master_controller on Polaris used to init decals prior to initializing areas (which initilized turfs)
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// Now that we switched to subsystems we still want to do the same thing, so this takes care of it.
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//
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SUBSYSTEM_DEF(floor_decals)
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name = "Floor Decals"
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init_order = INIT_ORDER_DECALS
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flags = SS_NO_FIRE
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/datum/controller/subsystem/floor_decals/Initialize(timeofday)
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if(floor_decals_initialized)
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return ..()
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to_world_log("Initializing Floor Decals")
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admin_notice("<span class='danger'>Initializing Floor Decals</span>", R_DEBUG)
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var/list/turfs_with_decals = list()
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for(var/obj/effect/floor_decal/D in world)
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var/T = D.add_to_turf_decals()
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if(T) turfs_with_decals |= T
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CHECK_TICK
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for(var/item in turfs_with_decals)
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var/turf/T = item
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if(T.decals) T.apply_decals()
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CHECK_TICK
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floor_decals_initialized = TRUE
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return ..()
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@@ -14,29 +14,17 @@ var/list/floor_decals = list()
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if(newcolour) color = newcolour
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..(newloc)
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// Hack to workaround byond crash bug
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/obj/effect/floor_decal/initialize()
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if(!floor_decals_initialized || !loc || QDELETED(src))
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return
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add_to_turf_decals()
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var/turf/T = get_turf(src)
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if(T) //VOREStation Edit
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T.apply_decals()
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initialized = TRUE
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return INITIALIZE_HINT_QDEL
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// This is a separate proc from initialize() to facilitiate its caching and other stuff. Look into it someday.
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/obj/effect/floor_decal/proc/add_to_turf_decals()
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if(supplied_dir)
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set_dir(supplied_dir) // TODO - Why can't this line be done in initialize/New()?
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var/turf/T = get_turf(src)
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if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
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var/cache_key = "[alpha]-[color]-[dir]-[icon_state]-[T.layer]"
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var/image/I = floor_decals[cache_key]
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if(!I)
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I = image(icon = icon, icon_state = icon_state, dir = dir)
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I.layer = T.layer
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I.color = color
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I.alpha = alpha
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floor_decals[cache_key] = I
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LAZYADD(T.decals, I) // Add to its decals list (so it remembers to re-apply after it cuts overlays)
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T.add_overlay(I) // Add to its current overlays too.
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return T
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/obj/effect/floor_decal/reset
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name = "reset marker"
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@@ -230,8 +230,9 @@
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oxygen = 0
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nitrogen = 0
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/turf/simulated/floor/reinforced/n20/initialize()
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. = ..()
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/turf/simulated/floor/reinforced/n20/New()
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..()
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sleep(-1)
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if(!air) make_air()
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air.adjust_gas("sleeping_agent", ATMOSTANK_NITROUSOXIDE)
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@@ -410,11 +411,11 @@
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. = ..()
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/turf/snow/update_icon()
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cut_overlays()
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overlays.Cut()
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for(var/d in crossed_dirs)
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var/amt = crossed_dirs[d]
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for(var/i in 1 to amt)
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add_overlay(image(icon, "footprint[i]", text2num(d)))
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overlays += icon(icon, "footprint[i]", text2num(d))
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//**** Here ends snow ****
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95
code/game/turfs/flooring/turf_overlay_holder.dm
Normal file
95
code/game/turfs/flooring/turf_overlay_holder.dm
Normal file
@@ -0,0 +1,95 @@
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//
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// Initialize floor decals! Woo! This is crazy.
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//
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var/global/floor_decals_initialized = FALSE
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// The Turf Decal Holder
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// Since it is unsafe to add overlays to turfs, we hold them here for now.
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// Since I want this object to basically not exist, I am modeling it in part after lighting_overlay
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/atom/movable/turf_overlay_holder
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name = "turf overlay holder"
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density = 0
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simulated = 0
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anchored = 1
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layer = TURF_LAYER
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icon = null
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icon_state = null
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mouse_opacity = 0
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// auto_init = 0
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/atom/movable/turf_overlay_holder/initialize()
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// doesn't need special init
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initialized = TRUE
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return INITIALIZE_HINT_NORMAL
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/atom/movable/turf_overlay_holder/New(var/atom/newloc)
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..()
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verbs.Cut()
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var/turf/T = loc
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T.overlay_holder = src
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/atom/movable/turf_overlay_holder/Destroy()
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if(loc)
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var/turf/T = loc
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if(T.overlay_holder == src)
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T.overlay_holder = null
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. = ..()
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// Variety of overrides so the overlays don't get affected by weird things.
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/atom/movable/turf_overlay_holder/ex_act()
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return
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/atom/movable/turf_overlay_holder/singularity_act()
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return
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/atom/movable/turf_overlay_holder/singularity_pull()
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return
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/atom/movable/turf_overlay_holder/forceMove()
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return 0 //should never move
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/atom/movable/turf_overlay_holder/Move()
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return 0
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/atom/movable/turf_overlay_holder/throw_at()
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return 0
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/obj/effect/floor_decal/proc/add_to_turf_decals()
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if(src.supplied_dir) src.set_dir(src.supplied_dir)
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var/turf/T = get_turf(src)
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if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
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var/cache_key = "[src.alpha]-[src.color]-[src.dir]-[src.icon_state]-[T.layer]"
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var/image/I = floor_decals[cache_key]
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if(!I)
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I = image(icon = src.icon, icon_state = src.icon_state, dir = src.dir)
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I.layer = T.layer
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I.color = src.color
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I.alpha = src.alpha
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floor_decals[cache_key] = I
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if(!T.decals) T.decals = list()
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//world.log << "About to add img:\ref[I] onto decals at turf:\ref[T] ([T.x],[T.y],[T.z]) which has appearance:\ref[T.appearance] and decals.len=[T.decals.len]"
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T.decals += I
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return T
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// qdel(D)
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src.loc = null
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src.tag = null
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// Changes to turf to let us do this
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/turf
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var/atom/movable/turf_overlay_holder/overlay_holder = null
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// After a turf change, destroy the old overlay holder since we will have lost access to it.
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/turf/post_change()
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var/atom/movable/turf_overlay_holder/TOH = locate(/atom/movable/turf_overlay_holder, src)
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if(TOH)
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qdel(TOH)
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..()
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/turf/proc/apply_decals()
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if(decals)
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if(!overlay_holder)
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overlay_holder = new(src)
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overlay_holder.overlays = src.decals
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else if(overlay_holder)
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overlay_holder.overlays.Cut()
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@@ -21,15 +21,16 @@
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spawn(0)
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wet = wet_val
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if(wet_overlay)
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cut_overlay(wet_overlay)
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wet_overlay = image('icons/effects/water.dmi', icon_state = "wet_floor")
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add_overlay(wet_overlay)
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overlays -= wet_overlay
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wet_overlay = null
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wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
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overlays += wet_overlay
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sleep(800)
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if(wet == 2)
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sleep(3200)
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wet = 0
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if(wet_overlay)
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cut_overlay(wet_overlay)
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overlays -= wet_overlay
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wet_overlay = null
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/turf/simulated/proc/freeze_floor()
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@@ -37,14 +38,14 @@
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return
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wet = 3 // icy
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if(wet_overlay)
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cut_overlay(wet_overlay)
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overlays -= wet_overlay
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wet_overlay = null
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wet_overlay = image('icons/turf/overlays.dmi',src,"snowfloor")
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add_overlay(wet_overlay)
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overlays += wet_overlay
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spawn(5 MINUTES)
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wet = 0
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if(wet_overlay)
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cut_overlay(wet_overlay)
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overlays -= wet_overlay
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wet_overlay = null
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/turf/simulated/clean_blood()
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@@ -60,7 +60,7 @@
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//This proc auto corrects the grass tiles' siding.
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/turf/simulated/floor/proc/make_plating(var/place_product, var/defer_icon_update)
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cut_overlays()
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overlays.Cut()
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// VOREStation Edit - We are flooring switching to plating, swap out old_decals for decals.
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if(flooring)
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var/tmp/list/underfloor_decals = old_decals
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@@ -15,7 +15,7 @@ var/image/no_ceiling_image = null
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if(lava)
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return
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cut_overlays()
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overlays.Cut()
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if(flooring)
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// Set initial icon and strings.
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@@ -38,17 +38,17 @@ var/image/no_ceiling_image = null
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var/turf/simulated/floor/T = get_step(src, step_dir)
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if(!istype(T) || !T.flooring || T.flooring.name != flooring.name)
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has_border |= step_dir
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add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir)
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// There has to be a concise numerical way to do this but I am too noob.
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if((has_border & NORTH) && (has_border & EAST))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST)
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if((has_border & NORTH) && (has_border & WEST))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST)
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if((has_border & SOUTH) && (has_border & EAST))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST)
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if((has_border & SOUTH) && (has_border & WEST))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST)
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if(flooring.flags & TURF_HAS_CORNERS)
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// As above re: concise numerical way to do this.
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@@ -56,36 +56,37 @@ var/image/no_ceiling_image = null
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if(!(has_border & EAST))
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var/turf/simulated/floor/T = get_step(src, NORTHEAST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST)
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if(!(has_border & WEST))
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var/turf/simulated/floor/T = get_step(src, NORTHWEST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST)
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if(!(has_border & SOUTH))
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if(!(has_border & EAST))
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var/turf/simulated/floor/T = get_step(src, SOUTHEAST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST)
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if(!(has_border & WEST))
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var/turf/simulated/floor/T = get_step(src, SOUTHWEST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST)
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// Re-apply floor decals
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if(LAZYLEN(decals))
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add_overlay(decals)
|
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// Hack workaround to byond crash bug
|
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//if(decals && decals.len)
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//overlays |= decals
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apply_decals()
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if(is_plating() && !(isnull(broken) && isnull(burnt))) //temp, todo
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icon = 'icons/turf/flooring/plating.dmi'
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icon_state = "dmg[rand(1,4)]"
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else if(flooring)
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if(!isnull(broken) && (flooring.flags & TURF_CAN_BREAK))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[broken]","broken[broken]")) // VOREStation Edit - Eris overlays
|
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overlays |= get_flooring_overlay("[flooring.icon_base]-broken-[broken]","broken[broken]") // VOREStation Edit - Eris overlays
|
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if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN))
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add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","burned[burnt]")) // VOREStation Edit - Eris overlays
|
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overlays |= get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","burned[burnt]") // VOREStation Edit - Eris overlays
|
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|
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if(weather_overlay)
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add_overlay(weather_overlay)
|
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overlays += weather_overlay
|
||||
|
||||
if(update_neighbors)
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for(var/turf/simulated/floor/F in range(src, 1))
|
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@@ -96,7 +97,7 @@ var/image/no_ceiling_image = null
|
||||
// Show 'ceilingless' overlay.
|
||||
var/turf/above = GetAbove(src)
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if(above && isopenspace(above) && !istype(src, /turf/simulated/floor/outdoors)) // This won't apply to outdoor turfs since its assumed they don't have a ceiling anyways.
|
||||
add_overlay(no_ceiling_image)
|
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overlays |= no_ceiling_image
|
||||
|
||||
/turf/simulated/floor/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0)
|
||||
if(!flooring_cache[cache_key])
|
||||
|
||||
@@ -15,19 +15,17 @@
|
||||
var/list/decals
|
||||
|
||||
New(var/location = null, var/turf/simulated/shuttle/turf)
|
||||
..(null)
|
||||
my_turf = turf
|
||||
|
||||
/obj/landed_holder/proc/land_on(var/turf/T)
|
||||
//Gather destination information
|
||||
var/obj/landed_holder/new_holder = new(null)
|
||||
new_holder.turf_type = T.type
|
||||
new_holder.dir = T.dir
|
||||
new_holder.icon = T.icon
|
||||
new_holder.icon_state = T.icon_state
|
||||
new_holder.copy_overlays(T, TRUE)
|
||||
new_holder.underlays = T.underlays.Copy()
|
||||
new_holder.decals = T.decals ? T.decals.Copy() : null
|
||||
var/old_dest_type = T.type
|
||||
var/old_dest_dir = T.dir
|
||||
var/old_dest_icon_state = T.icon_state
|
||||
var/old_dest_icon = T.icon
|
||||
var/list/old_dest_overlays = T.overlays.Copy()
|
||||
var/list/old_dest_underlays = T.underlays.Copy()
|
||||
var/list/old_dest_decals = T.decals ? T.decals.Copy() : null
|
||||
|
||||
//Set the destination to be like us
|
||||
T.Destroy()
|
||||
@@ -35,7 +33,7 @@
|
||||
new_dest.set_dir(my_turf.dir)
|
||||
new_dest.icon_state = my_turf.icon_state
|
||||
new_dest.icon = my_turf.icon
|
||||
new_dest.copy_overlays(my_turf, TRUE)
|
||||
new_dest.overlays = my_turf.overlays
|
||||
new_dest.underlays = my_turf.underlays
|
||||
new_dest.decals = my_turf.decals
|
||||
//Shuttle specific stuff
|
||||
@@ -45,9 +43,18 @@
|
||||
new_dest.join_flags = my_turf.join_flags
|
||||
new_dest.join_group = my_turf.join_group
|
||||
|
||||
// Associate the holder with the new turf.
|
||||
new_holder.my_turf = new_dest
|
||||
new_dest.landed_holder = new_holder
|
||||
if(new_dest.decals)
|
||||
new_dest.apply_decals()
|
||||
|
||||
//Tell the new turf about what was there before
|
||||
new_dest.landed_holder = new(turf = new_dest)
|
||||
new_dest.landed_holder.turf_type = old_dest_type
|
||||
new_dest.landed_holder.dir = old_dest_dir
|
||||
new_dest.landed_holder.icon = old_dest_icon
|
||||
new_dest.landed_holder.icon_state = old_dest_icon_state
|
||||
new_dest.landed_holder.overlays = old_dest_overlays
|
||||
new_dest.landed_holder.underlays = old_dest_underlays
|
||||
new_dest.landed_holder.decals = old_dest_decals
|
||||
|
||||
//Update underlays if necessary (interior corners won't have changed).
|
||||
if(new_dest.takes_underlays && !new_dest.interior_corner)
|
||||
@@ -63,9 +70,11 @@
|
||||
new_source.set_dir(dir)
|
||||
new_source.icon_state = icon_state
|
||||
new_source.icon = icon
|
||||
new_source.copy_overlays(src, TRUE)
|
||||
new_source.overlays = overlays
|
||||
new_source.underlays = underlays
|
||||
new_source.decals = decals
|
||||
if(new_source.decals)
|
||||
new_source.apply_decals()
|
||||
else
|
||||
new_source = my_turf.ChangeTurf(get_base_turf_by_area(my_turf),,1)
|
||||
|
||||
|
||||
@@ -44,9 +44,7 @@ var/list/outdoor_turfs = list()
|
||||
planet_controller.unallocateTurf(src)
|
||||
else // This is happening during map gen, if there's no planet_controller (hopefully).
|
||||
outdoor_turfs -= src
|
||||
if(weather_overlay)
|
||||
cut_overlay(weather_overlay)
|
||||
qdel_null(weather_overlay)
|
||||
qdel(weather_overlay)
|
||||
update_icon()
|
||||
|
||||
/turf/simulated/post_change()
|
||||
@@ -69,14 +67,15 @@ var/list/outdoor_turfs = list()
|
||||
var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir)
|
||||
I.plane = 0
|
||||
turf_edge_cache[cache_key] = I
|
||||
add_overlay(turf_edge_cache[cache_key])
|
||||
overlays += turf_edge_cache[cache_key]
|
||||
|
||||
/turf/simulated/proc/get_edge_icon_state()
|
||||
return icon_state
|
||||
|
||||
/turf/simulated/floor/outdoors/update_icon()
|
||||
..()
|
||||
overlays.Cut()
|
||||
update_icon_edge()
|
||||
..()
|
||||
|
||||
/turf/simulated/floor/outdoors/mud
|
||||
name = "mud"
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
. = ..()
|
||||
|
||||
/turf/simulated/floor/outdoors/snow/update_icon()
|
||||
overlays.Cut()
|
||||
..()
|
||||
for(var/d in crossed_dirs)
|
||||
add_overlay(image(icon = 'icons/turf/outdoors.dmi', icon_state = "snow_footprints", dir = text2num(d)))
|
||||
overlays += image(icon = 'icons/turf/outdoors.dmi', icon_state = "snow_footprints", dir = text2num(d))
|
||||
|
||||
/turf/simulated/floor/outdoors/snow/attackby(var/obj/item/W, var/mob/user)
|
||||
if(istype(W, /obj/item/weapon/shovel))
|
||||
|
||||
@@ -47,36 +47,36 @@
|
||||
if(!damage_overlays[1]) //list hasn't been populated
|
||||
generate_overlays()
|
||||
|
||||
cut_overlays()
|
||||
overlays.Cut()
|
||||
var/image/I
|
||||
|
||||
if(!density)
|
||||
I = image('icons/turf/wall_masks.dmi', "[material.icon_base]fwall_open")
|
||||
I.color = material.icon_colour
|
||||
add_overlay(I)
|
||||
overlays += I
|
||||
return
|
||||
|
||||
for(var/i = 1 to 4)
|
||||
I = image('icons/turf/wall_masks.dmi', "[material.icon_base][wall_connections[i]]", dir = 1<<(i-1))
|
||||
I.color = material.icon_colour
|
||||
add_overlay(I)
|
||||
overlays += I
|
||||
|
||||
if(reinf_material)
|
||||
if(construction_stage != null && construction_stage < 6)
|
||||
I = image('icons/turf/wall_masks.dmi', "reinf_construct-[construction_stage]")
|
||||
I.color = reinf_material.icon_colour
|
||||
add_overlay(I)
|
||||
overlays += I
|
||||
else
|
||||
if("[reinf_material.icon_reinf]0" in icon_states('icons/turf/wall_masks.dmi'))
|
||||
// Directional icon
|
||||
for(var/i = 1 to 4)
|
||||
I = image('icons/turf/wall_masks.dmi', "[reinf_material.icon_reinf][wall_connections[i]]", dir = 1<<(i-1))
|
||||
I.color = reinf_material.icon_colour
|
||||
add_overlay(I)
|
||||
overlays += I
|
||||
else
|
||||
I = image('icons/turf/wall_masks.dmi', reinf_material.icon_reinf)
|
||||
I.color = reinf_material.icon_colour
|
||||
add_overlay(I)
|
||||
overlays += I
|
||||
|
||||
if(damage != 0)
|
||||
var/integrity = material.integrity
|
||||
@@ -87,7 +87,7 @@
|
||||
if(overlay > damage_overlays.len)
|
||||
overlay = damage_overlays.len
|
||||
|
||||
add_overlay(damage_overlays[overlay])
|
||||
overlays += damage_overlays[overlay]
|
||||
return
|
||||
|
||||
/turf/simulated/wall/proc/generate_overlays()
|
||||
|
||||
@@ -224,7 +224,15 @@
|
||||
|
||||
/turf/simulated/shuttle/wall/voidcraft/update_icon()
|
||||
if(stripe_color)
|
||||
cut_overlays()
|
||||
overlays = list() //VOREStation Edit - Another place with overlay nonsense.
|
||||
var/image/I = image(icon = src.icon, icon_state = "o_[icon_state]")
|
||||
I.color = stripe_color
|
||||
add_overlay(I)
|
||||
//VOREStation Add - Shenanigans around this because of the bullshit byond bug
|
||||
var/pre_overlays = overlays.len
|
||||
overlays.Add(I)
|
||||
var/post_overlays = overlays.len
|
||||
if(post_overlays != (pre_overlays + 1))
|
||||
world.log << "Corrupted overlays on [x],[y],[z] voidcraft wall"
|
||||
new type(src)
|
||||
return
|
||||
//VOREStation Add End
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/list/flesh_overlay_cache = list()
|
||||
|
||||
/turf/simulated/flesh/update_icon(var/update_neighbors)
|
||||
cut_overlays()
|
||||
overlays.Cut()
|
||||
|
||||
if(density)
|
||||
icon = 'icons/turf/stomach_vr.dmi'
|
||||
@@ -37,7 +37,7 @@ var/list/flesh_overlay_cache = list()
|
||||
var/place_dir = turn(direction, 180)
|
||||
if(!flesh_overlay_cache["flesh_side_[place_dir]"])
|
||||
flesh_overlay_cache["flesh_side_[place_dir]"] = image('icons/turf/stomach_vr.dmi', "flesh_side", dir = place_dir)
|
||||
add_overlay(flesh_overlay_cache["flesh_side_[place_dir]"])
|
||||
T.overlays += flesh_overlay_cache["flesh_side_[place_dir]"]
|
||||
|
||||
if(update_neighbors)
|
||||
for(var/direction in alldirs)
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
update_icon()
|
||||
|
||||
/turf/simulated/floor/water/update_icon()
|
||||
overlays.Cut()
|
||||
..() // To get the edges.
|
||||
icon_state = water_state
|
||||
var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state)
|
||||
@@ -128,16 +129,16 @@ var/list/shoreline_icon_cache = list()
|
||||
// Water sprites are really annoying, so let BYOND sort it out.
|
||||
/turf/simulated/floor/water/shoreline/update_icon()
|
||||
underlays.Cut()
|
||||
cut_overlays()
|
||||
overlays.Cut()
|
||||
..() // Get the underlay first.
|
||||
var/cache_string = "[initial(icon_state)]_[water_state]_[dir]"
|
||||
if(cache_string in shoreline_icon_cache) // Check to see if an icon already exists.
|
||||
add_overlay(shoreline_icon_cache[cache_string])
|
||||
overlays += shoreline_icon_cache[cache_string]
|
||||
else // If not, make one, but only once.
|
||||
var/icon/shoreline_water = icon(src.icon, "shoreline_water", src.dir)
|
||||
var/icon/shoreline_subtract = icon(src.icon, "[initial(icon_state)]_subtract", src.dir)
|
||||
shoreline_water.Blend(shoreline_subtract,ICON_SUBTRACT)
|
||||
|
||||
shoreline_icon_cache[cache_string] = shoreline_water
|
||||
add_overlay(shoreline_icon_cache[cache_string])
|
||||
overlays += shoreline_icon_cache[cache_string]
|
||||
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
. = ..()
|
||||
|
||||
/turf/snow/update_icon()
|
||||
cut_overlays()
|
||||
overlays.Cut()
|
||||
for(var/d in crossed_dirs)
|
||||
var/amt = crossed_dirs[d]
|
||||
|
||||
for(var/i in 1 to amt)
|
||||
add_overlay(image(icon, "footprint[i]", text2num(d)))
|
||||
overlays += icon(icon, "footprint[i]", text2num(d))
|
||||
|
||||
/turf/snow/snow2
|
||||
name = "snow"
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
/turf/space/cracked_asteroid/is_space() // So people don't start floating when standing on it.
|
||||
return FALSE
|
||||
|
||||
// u wot m8? ~Leshana
|
||||
// /turf/space/cracked_asteroid/New()
|
||||
// ..()
|
||||
// spawn(2 SECONDS)
|
||||
// overlays.Cut()
|
||||
/turf/space/cracked_asteroid/New()
|
||||
..()
|
||||
spawn(2 SECONDS)
|
||||
overlays.Cut()
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/turf/unsimulated/beach/water/New()
|
||||
..()
|
||||
add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1))
|
||||
overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1)
|
||||
|
||||
/turf/simulated/floor/beach
|
||||
name = "Beach"
|
||||
@@ -56,4 +56,4 @@
|
||||
|
||||
/turf/simulated/floor/beach/water/New()
|
||||
..()
|
||||
add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1))
|
||||
overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1)
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
/turf/simulated/floor/holofloor/desert/New()
|
||||
..()
|
||||
if(prob(10))
|
||||
add_overlay("asteroid[rand(0,9)]")
|
||||
overlays += "asteroid[rand(0,9)]"
|
||||
|
||||
/obj/structure/holostool
|
||||
name = "stool"
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
* Update icon and overlays of open space to be that of the turf below, plus any visible objects on that turf.
|
||||
*/
|
||||
/turf/simulated/open/update_icon()
|
||||
cut_overlays() // Edit - Overlays are being crashy when modified.
|
||||
overlays = list() // Edit - Overlays are being crashy when modified.
|
||||
update_icon_edge()// Add - Get grass into open spaces and whatnot.
|
||||
var/turf/below = GetBelow(src)
|
||||
if(below)
|
||||
@@ -86,7 +86,12 @@
|
||||
bottom_turf.plane = src.plane
|
||||
bottom_turf.color = below.color
|
||||
underlays = list(bottom_turf)
|
||||
copy_overlays(below)
|
||||
// Hack workaround to byond crash bug - Include the magic overlay holder object.
|
||||
overlays += below.overlays
|
||||
// if(below.overlay_holder)
|
||||
// overlays += (below.overlays + below.overlay_holder.overlays)
|
||||
// else
|
||||
// overlays += below.overlays
|
||||
|
||||
// get objects (not mobs, they are handled by /obj/zshadow)
|
||||
var/list/o_img = list()
|
||||
@@ -99,10 +104,16 @@
|
||||
temp2.overlays += O.overlays
|
||||
// TODO Is pixelx/y needed?
|
||||
o_img += temp2
|
||||
add_overlay(o_img)
|
||||
var/overlays_pre = overlays.len
|
||||
overlays += o_img
|
||||
var/overlays_post = overlays.len
|
||||
if(overlays_post != (overlays_pre + o_img.len)) //Here we go!
|
||||
world.log << "Corrupted openspace turf at [x],[y],[z] being replaced. Pre: [overlays_pre], Post: [overlays_post]"
|
||||
new /turf/simulated/open(src)
|
||||
return //Let's get out of here.
|
||||
|
||||
if(!below_is_open)
|
||||
add_overlay(over_OS_darkness)
|
||||
overlays += over_OS_darkness
|
||||
|
||||
return 0
|
||||
return PROCESS_KILL
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
|
||||
/turf/simulated/floor/beach/coastwater/New()
|
||||
..()
|
||||
add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water","layer"=MOB_LAYER+0.1))
|
||||
overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water","layer"=MOB_LAYER+0.1)
|
||||
|
||||
// -- Areas -- //
|
||||
|
||||
|
||||
@@ -206,6 +206,7 @@
|
||||
#include "code\controllers\subsystems\airflow.dm"
|
||||
#include "code\controllers\subsystems\atoms.dm"
|
||||
#include "code\controllers\subsystems\bellies_vr.dm"
|
||||
#include "code\controllers\subsystems\floor_decals.dm"
|
||||
#include "code\controllers\subsystems\garbage.dm"
|
||||
#include "code\controllers\subsystems\lighting.dm"
|
||||
#include "code\controllers\subsystems\machines.dm"
|
||||
@@ -1220,6 +1221,7 @@
|
||||
#include "code\game\turfs\flooring\flooring_premade.dm"
|
||||
#include "code\game\turfs\flooring\flooring_vr.dm"
|
||||
#include "code\game\turfs\flooring\shuttle_vr.dm"
|
||||
#include "code\game\turfs\flooring\turf_overlay_holder.dm"
|
||||
#include "code\game\turfs\initialization\init.dm"
|
||||
#include "code\game\turfs\initialization\maintenance.dm"
|
||||
#include "code\game\turfs\simulated\floor.dm"
|
||||
|
||||
Reference in New Issue
Block a user