Roller beds are collapsible and the ChemMaster lets you specify pill/bottle color, once more

This commit is contained in:
Travis Whitehead
2012-10-13 03:44:19 -07:00
parent 524265b872
commit 5184ca58f5
2 changed files with 62 additions and 4 deletions

View File

@@ -96,11 +96,25 @@
icon_state = "down"
anchored = 0
/obj/item/roller
name = "roller bed"
desc = "A collapsed roller bed that can be carried around."
icon = 'rollerbed.dmi'
icon_state = "folded"
w_class = 4.0 // Can't be put in backpacks. Oh well.
attack_self(mob/user)
var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
R.add_fingerprint(user)
del(src)
/obj/structure/stool/bed/roller/Move()
..()
if(buckled_mob)
if(buckled_mob.buckled == src)
buckled_mob.loc = src.loc
else
buckled_mob = null
/obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob)
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || istype(usr, /mob/living/silicon/pai) )
@@ -122,4 +136,15 @@
density = 0
icon_state = "down"
..()
return
return
/obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location)
..()
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr)) return
if(buckled_mob) return 0
visible_message("[usr] collapses \the [src.name]")
new/obj/item/roller(get_turf(src))
spawn(0)
del(src)
return

View File

@@ -185,6 +185,9 @@
var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null
var/mode = 0
var/condi = 0
var/bottlesprite = "1" //yes, strings
var/pillsprite = "1"
var/client/has_sprites = list()
var/useramount = 30 // Last used amount
/obj/machinery/chem_master/New()
@@ -347,6 +350,7 @@
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to(P,50)
else if (href_list["createbottle"])
@@ -357,11 +361,33 @@
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "bottle"+bottlesprite
reagents.trans_to(P,30)
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
for(var/i = 1 to MAX_PILL_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["change_bottle"])
#define MAX_BOTTLE_SPRITE 20 //max icon state of the bottle sprites
var/dat = "<table>"
for(var/i = 1 to MAX_BOTTLE_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[i]\"><img src=\"bottle[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
else
usr << browse(null, "window=chem_master")
src.updateUsrDialog()
return
@@ -372,6 +398,13 @@
return src.attack_hand(user)
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(!(user.client in has_sprites)) //yes, it's in three places, so they get downloaded even when they arent going to be shown, because they could be in the future
spawn()
has_sprites += user.client
for(var/i = 1 to MAX_PILL_SPRITE)
usr << browse_rsc(icon('chemical.dmi', "pill" + num2text(i)), "pill[i].png")
for(var/i = 1 to MAX_BOTTLE_SPRITE)
usr << browse_rsc(icon('chemical.dmi', "bottle" + num2text(i)), "bottle[i].png")
if(stat & BROKEN)
return
user.machine = src
@@ -418,8 +451,8 @@
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A><a href=\"?src=\ref[src]&change_bottle=1\"><img src=\"bottle[bottlesprite].png\" /></a>"
else
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)