mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Firearms 1
This commit is contained in:
@@ -33,6 +33,27 @@
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options["Stun Revolver"] = list(/obj/item/weapon/gun/energy/stunrevolver/detective, /obj/item/weapon/cell/device/weapon, /obj/item/weapon/cell/device/weapon)
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options["Taser"] = list(/obj/item/weapon/gun/energy/taser, /obj/item/weapon/cell/device/weapon, /obj/item/weapon/cell/device/weapon)
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var/choice = tgui_input_list(user,"Please, select an option.", "Stun Gun!", options)
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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var/atom/movable/AM = new new_type(get_turf(src))
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if(istype(AM, /obj/item/weapon/gun))
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to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
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qdel(src)
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/*
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* CentCom Pistol
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*/
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/obj/item/gunbox/centcom
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name = "centcom sidearm box"
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desc = "A secure box containing a lethal sidearm used by Central Command."
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w_class = ITEMSIZE_HUGE
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/obj/item/gunbox/centcom/attack_self(mob/living/user)
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var/list/options = list()
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options["Écureuil (10mm)"] = list(/obj/item/weapon/gun/projectile/ecureuil, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
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options["Écureuil Olive (10mm)"] = list(/obj/item/weapon/gun/projectile/ecureuil/tac, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
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options["Écureuil Tan (10mm)"] = list(/obj/item/weapon/gun/projectile/ecureuil/tac2, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
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var/choice = tgui_input_list(user,"Please, select an option.", "Gun!", options)
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if(src && choice)
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var/list/things_to_spawn = options[choice]
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for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
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@@ -29,11 +29,17 @@
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/obj/item/device/radio/headset/heads/hop,
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/obj/item/device/radio/headset/heads/hop/alt,
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/obj/item/weapon/storage/box/ids = 2,
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<<<<<<< HEAD
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///obj/item/weapon/gun/energy/gun, //YW Edit,
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/obj/item/weapon/gun/energy/gun/martin, //VOREStation Add,
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/obj/item/weapon/storage/box/commandkeys, //VOREStation Add,
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/obj/item/weapon/storage/box/servicekeys, //VOREStation Add,
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///obj/item/weapon/gun/projectile/sec/flash, //VOREStation Removal,
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=======
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/obj/item/weapon/gun/energy/gun/compact,
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/obj/item/weapon/storage/box/commandkeys,
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/obj/item/weapon/storage/box/servicekeys,
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>>>>>>> cce944d043... Merge pull request #12522 from GhostActual/Firearms1
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/obj/item/device/flash)
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/obj/structure/closet/secure_closet/hop2
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@@ -85,7 +85,7 @@ var/global/datum/unarmed_attack/hardclaws/unarmed_hardclaws = new()
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var/mob/living/carbon/human/H = nif.human
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H.adjustHalLoss(30)
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var/obj/item/weapon/gun/energy/gun/martin/dazzle/dgun = new(get_turf(H))
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var/obj/item/weapon/gun/energy/gun/compact/dazzle/dgun = new(get_turf(H))
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H.put_in_hands(dgun)
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nif.notify("Weapon deployed!",TRUE)
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used = TRUE
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@@ -93,10 +93,6 @@ var/global/datum/unarmed_attack/hardclaws/unarmed_hardclaws = new()
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uninstall()
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//The gun to go with this implant
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/obj/item/weapon/gun/energy/gun/martin/dazzle
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/obj/item/weapon/gun/energy/gun/compact/dazzle
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name = "Microlaser"
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desc = "A tiny nanofabricated laser."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "PDW"
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item_state = "gun"
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@@ -108,6 +108,38 @@
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name = "speedloader (.38 haywire)"
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ammo_type = /obj/item/ammo_casing/a38/emp
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// Makarov
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/obj/item/ammo_magazine/m38/makarov
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name = "makarov magazine (.38)"
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icon_state = "45"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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matter = list(MAT_STEEL = 480)
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caliber = ".38"
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ammo_type = /obj/item/ammo_casing/a38
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max_ammo = 8
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multiple_sprites = 1
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/obj/item/ammo_magazine/m38/makarov/rubber
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name = "makarov magazine (.38 rubber)"
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ammo_type = /obj/item/ammo_casing/a38/rubber
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// Giskard
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/obj/item/ammo_magazine/m38/giskard
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name = "magazine (.38)"
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icon_state = "m91"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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matter = list(MAT_STEEL = 540)
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caliber = ".38"
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ammo_type = /obj/item/ammo_casing/a38
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max_ammo = 10
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multiple_sprites = 1
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/obj/item/ammo_magazine/m38/giskard/rubber
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name = "makarov magazine (.38 rubber)"
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ammo_type = /obj/item/ammo_casing/a38/rubber
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///////// .45 /////////
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/obj/item/ammo_magazine/m45
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@@ -345,6 +377,25 @@
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name = "compact magazine (9mm practice)"
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ammo_type = /obj/item/ammo_casing/a9mm/practice
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// Luger
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/obj/item/ammo_magazine/m9mm/luger
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name = "\improper \"Mäuse\" magazine (9mm)"
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icon_state = "9x19p"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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matter = list(MAT_STEEL = 480)
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/a9mm
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max_ammo = 8
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multiple_sprites = 1
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/obj/item/ammo_magazine/m9mm/luger/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m9mm/luger/rubber
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name = "\improper \"Mäuse\" magazine (9mm rubber)"
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ammo_type = /obj/item/ammo_casing/a9mm/rubber
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// SMG
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/obj/item/ammo_magazine/m9mmt
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name = "top mounted magazine (9mm)"
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@@ -431,7 +482,7 @@
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ammo_type = /obj/item/ammo_casing/a9mm/ap
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matter = list(MAT_STEEL = 2000)
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/obj/item/ammo_magazine/m9mmR/saber/empty
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/obj/item/ammo_magazine/m9mmAdvanced/empty
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initial_ammo = 0
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///////// 10mm /////////
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@@ -450,6 +501,45 @@
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/obj/item/ammo_magazine/m10mm/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m10mm/practice
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name = "magazine (10mm practice)"
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matter = list(MAT_STEEL = 1000)
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ammo_type = /obj/item/ammo_casing/a10mm/practice
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/obj/item/ammo_magazine/m10mm/rubber
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name = "magazine (10mm rubber)"
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matter = list(MAT_STEEL = 1000)
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ammo_type = /obj/item/ammo_casing/a10mm/rubber
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/obj/item/ammo_magazine/m10mm/emp
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name = "magazine (10mm haywire)"
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matter = list(MAT_STEEL = 1500, MAT_URANIUM = 2000)
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ammo_type = /obj/item/ammo_casing/a10mm/emp
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// Pistol
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/obj/item/ammo_magazine/m10mm/pistol
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icon_state = "m91"
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matter = list(MAT_STEEL = 1000)
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max_ammo = 12
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/obj/item/ammo_magazine/m10mm/pistol/practice
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name = "magazine (10mm practice)"
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matter = list(MAT_STEEL = 800)
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ammo_type = /obj/item/ammo_casing/a10mm/practice
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/obj/item/ammo_magazine/m10mm/pistol/rubber
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name = "magazine (10mm rubber)"
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matter = list(MAT_STEEL = 800)
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ammo_type = /obj/item/ammo_casing/a10mm/rubber
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/obj/item/ammo_magazine/m10mm/pistol/emp
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name = "magazine (10mm haywire)"
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matter = list(MAT_STEEL = 1000, MAT_URANIUM = 1500)
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ammo_type = /obj/item/ammo_casing/a10mm/emp
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/obj/item/ammo_magazine/m10mm/pistol/empty
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initial_ammo = 0
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///////// 5.45mm /////////
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/obj/item/ammo_magazine/m545
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@@ -80,21 +80,7 @@
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//////////////////// Energy Weapons ////////////////////
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// ------------ Energy Luger ------------
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/obj/item/weapon/gun/energy/gun/eluger
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name = "energy Luger"
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desc = "The finest sidearm produced by RauMauser. Although its battery cannot be removed, its ergonomic design makes it easy to shoot, allowing for rapid follow-up shots. It also has the ability to toggle between stun and kill."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "elugerstun100"
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item_state = "gun"
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fire_delay = null // Lugers are quite comfortable to shoot, thus allowing for more controlled follow-up shots. Rate of fire similar to a laser carbine.
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battery_lock = 1 // In exchange for balance, you cannot remove the battery. Also there's no sprite for that and I fucking suck at sprites. -Ace
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2) // Illegal tech cuz Space Nazis
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modifystate = "elugerstun"
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fire_sound = 'sound/weapons/Taser.ogg'
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firemodes = list(
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list(mode_name="stun", charge_cost=120,projectile_type=/obj/item/projectile/beam/stun, modifystate="elugerstun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", charge_cost=240,projectile_type=/obj/item/projectile/beam/eluger, modifystate="elugerkill", fire_sound='sound/weapons/eluger.ogg'),
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)
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//MOVED TO nuclear.dm
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//////////////////// Eris Ported Guns ////////////////////
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//HoP gun
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@@ -1,53 +1,125 @@
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/*
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* Energy Gun
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*/
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/obj/item/weapon/gun/energy/gun
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name = "energy gun"
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desc = "Another bestseller of Lawson Arms, the LAEP90 Perun is a versatile energy based sidearm, capable of switching between low and high capacity projectile settings. In other words: Stun or Kill."
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desc = "Another bestseller of Lawson Arms, the LAEP80 Thor is a versatile energy based pistol, capable of switching between low and high capacity projectile settings. In other words: Stun or Kill."
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description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies."
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icon_state = "energystun100"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_delay = 10 // Handguns should be inferior to two-handed weapons.
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icon_state = "egunstun"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_delay = 8
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projectile_type = /obj/item/projectile/beam/stun/med
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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modifystate = "egunstun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="egunstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="egunkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
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)
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/*
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* Energy Rifle
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*/
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/obj/item/weapon/gun/energy/gun/rifle
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name = "energy rifle"
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desc = "Another bestseller of Lawson Arms, the LAEP100 Svarog is a versatile energy rifle, capable of switching between low and high capacity projectile settings. In other words: Stun or Kill."
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icon_state = "riflestun"
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item_state = null //so the human update icon uses the icon_state instead.
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wielded_item_state = "riflestun-wielded"
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force = 8
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w_class = ITEMSIZE_LARGE
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fire_delay = 6
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one_handed_penalty = 30
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projectile_type = /obj/item/projectile/beam/stun
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
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modifystate = "riflestun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="riflestun", fire_sound='sound/weapons/Taser.ogg', wielded_item_state="riflestun-wielded", charge_cost = 120),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="riflekill", fire_sound='sound/weapons/Laser.ogg', wielded_item_state="riflekill-wielded", charge_cost = 240),
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)
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/*
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* Energy Carbine (Burst Laser)
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*/
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/obj/item/weapon/gun/energy/gun/burst
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name = "energy carbine"
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desc = "The Lawson Arms FM-2t is a versatile energy based carbine made from modifying the original LAEP100 design. It is capable of switching between stun or kill with a three round burst option for both settings."
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icon_state = "energystun"
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item_state = null //so the human update icon uses the icon_state instead.
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force = 8
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<<<<<<< HEAD
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w_class = ITEMSIZE_HUGE //Probably gonna make it a rifle sooner or later //CHOMP Edit, and so I did.
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slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit. Let's make it so that if it doesn't fit in a backpack, it doesn't fit in a holster either.
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=======
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w_class = ITEMSIZE_LARGE
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>>>>>>> cce944d043... Merge pull request #12522 from GhostActual/Firearms1
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fire_delay = 6
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projectile_type = /obj/item/projectile/beam/stun/weak
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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modifystate = "energystun"
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="energystun", charge_cost = 240),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", charge_cost = 480),
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list(mode_name="stun", burst=1, projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="energystun", charge_cost = 100),
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list(mode_name="stun burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="energystun"),
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list(mode_name="lethal", burst=1, projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="energykill", charge_cost = 200),
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list(mode_name="lethal burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="energykill"),
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)
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/*
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* Energy PDW (Martin)
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*/
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/obj/item/weapon/gun/energy/gun/compact
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name = "personal energy weapon"
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desc = "The RayZar EW20 \"Martin\" personal energy weapon - or PEW - is Ward-Takahasi's entry into the variable capacity energy gun market. New users are advised to 'set RayZars to stun'."
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description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market."
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icon_state = "PDWstun"
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fire_sound = 'sound/weapons/Taser.ogg'
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w_class = ITEMSIZE_SMALL
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projectile_type = /obj/item/projectile/beam/stun/med
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 3)
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modifystate = "PDWstun"
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firemodes = list(
|
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="PDWstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240),
|
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="PDWkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480),
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)
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/*
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* Energy Luger
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*/
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/obj/item/weapon/gun/energy/gun/eluger
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name = "energy Luger"
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desc = "The finest sidearm produced by RauMauser. Although its battery cannot be removed, its ergonomic design makes it easy to shoot, allowing for rapid follow-up shots. It also has the ability to toggle between stun and kill."
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icon_state = "ep08stun"
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item_state = "gun"
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fire_delay = null // Lugers are quite comfortable to shoot, thus allowing for more controlled follow-up shots. Rate of fire similar to a laser carbine.
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battery_lock = 1 // In exchange for balance, you cannot remove the battery. Also there's no sprite for that and I fucking suck at sprites. -Ace
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projectile_type = /obj/item/projectile/beam/stun/med
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2) // Illegal tech cuz Space Nazis
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modifystate = "ep08stun"
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||||
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="ep08stun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 120),
|
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/eluger, modifystate="ep08kill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 240),
|
||||
)
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||||
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||||
/*
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||||
* Mounted Energy Gun
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||||
*/
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/obj/item/weapon/gun/energy/gun/mounted
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||||
name = "mounted energy gun"
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||||
self_recharge = 1
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||||
use_external_power = 1
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||||
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||||
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||||
/obj/item/weapon/gun/energy/gun/burst
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||||
name = "burst laser"
|
||||
desc = "The Lawson Arms FM-2t is a versatile energy based weapon, capable of switching between stun or kill with a three round burst option for both settings."
|
||||
description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies."
|
||||
icon_state = "fm-2tstun100" //May resprite this to be more rifley
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
charge_cost = 100
|
||||
force = 8
|
||||
w_class = ITEMSIZE_HUGE //Probably gonna make it a rifle sooner or later //CHOMP Edit, and so I did.
|
||||
slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit. Let's make it so that if it doesn't fit in a backpack, it doesn't fit in a holster either.
|
||||
fire_delay = 6
|
||||
|
||||
projectile_type = /obj/item/projectile/beam/stun/weak
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
|
||||
modifystate = "fm-2tstun"
|
||||
|
||||
// requires_two_hands = 1
|
||||
// one_handed_penalty = 30
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="stun", burst=1, projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", charge_cost = 100),
|
||||
list(mode_name="stun burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun"),
|
||||
list(mode_name="lethal", burst=1, projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="fm-2tkill", charge_cost = 200),
|
||||
list(mode_name="lethal burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="fm-2tkill"),
|
||||
)
|
||||
|
||||
/*
|
||||
* Nuclear Energy Gun
|
||||
*/
|
||||
/obj/item/weapon/gun/energy/gun/nuclear
|
||||
name = "advanced energy gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor, based on a Lawson Arms platform."
|
||||
@@ -62,26 +134,7 @@
|
||||
battery_lock = 1
|
||||
modifystate = null
|
||||
|
||||
// requires_two_hands = 1
|
||||
// one_handed_penalty = 15 // It's rather bulky, so holding it in one hand is a little harder than with two, however it's not 'required'.
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="nucgunstun", charge_cost = 240),
|
||||
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="nucgunkill", charge_cost = 480),
|
||||
)
|
||||
|
||||
//Functionally a Perun, but flavoured.
|
||||
/obj/item/weapon/gun/energy/gun/compact
|
||||
name = "personal energy weapon"
|
||||
desc = "The RayZar EW20 Cygnus personal energy weapon - or PEW - is Ward-Takahasi's entry into the variable capacity energy gun market. New users are advised to 'set RayZars to stun'."
|
||||
description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market."
|
||||
icon_state = "PDWstun100"
|
||||
|
||||
projectile_type = /obj/item/projectile/beam/stun/med
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 3)
|
||||
modifystate = "PDWstun"
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="PDWstun", charge_cost = 240),
|
||||
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="PDWkill", charge_cost = 480),
|
||||
)
|
||||
@@ -1,14 +0,0 @@
|
||||
/*
|
||||
// Virgo's very own file for overriding Polaris' eguns! Should include: Regular egun, Advanced egun, burst egun, mounted egun
|
||||
//
|
||||
// NOTICE: All the eguns are child objects of the base thing. If you modify the base egun, all the other eguns will inherit it unless they explicitly override it.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/gun/energy/gun
|
||||
icon = 'icons/obj/eguns_vr.dmi' //makes the egun look for icons here instead. ALL of the eguns.
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/burst
|
||||
icon = 'icons/obj/gun.dmi' //Points it back at the default file so eguns_vr.dmi doesn't need to mirror all the sprites
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear
|
||||
icon = 'icons/obj/gun.dmi' //Points it back at the default file so eguns_vr.dmi doesn't need to mirror all the sprites
|
||||
@@ -1,10 +1,18 @@
|
||||
/*
|
||||
* Gram
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/contender
|
||||
name = "H-H Gram"
|
||||
desc = "Hedberg-Hammarstrom's flagship one-shot hand-cannon. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds."
|
||||
description_fluff = "Sif’s largest home-grown firearms manufacturer, the Hedberg-Hammarstrom company offers a range of high-quality, high-cost hunting rifles and shotguns designed with the Sivian wilderness - and its wildlife - in mind. \
|
||||
The company operates just one production plant in Kalmar, but their weapons have found popularity on garden worlds as far afield as the Tajaran homeworld due to their excellent build quality, precision, and stopping power."
|
||||
name = "\improper \"Gram\" Contender"
|
||||
desc = "Hedberg-Hammarstrom's flagship one-shot hand-cannon. For when you \
|
||||
really want to make a hole. This one has been modified to work almost like \
|
||||
a bolt-action. Uses .357 rounds."
|
||||
description_fluff = "The Hedberg-Hammarstrom company offers a range of high-quality, \
|
||||
high-cost hunting rifles and shotguns designed with the Sivian wilderness - and its \
|
||||
wildlife - in mind. The company operates just one production plant in Kalmar, but \
|
||||
their weapons have found popularity on garden worlds as far afield as the Tajaran \
|
||||
homeworld due to their excellent build quality, precision, and stopping power."
|
||||
icon_state = "pockrifle"
|
||||
var/icon_retracted = "pockrifle-empty"
|
||||
var/icon_retracted = "pockrifle-e"
|
||||
item_state = "revolver"
|
||||
caliber = ".357"
|
||||
handle_casings = HOLD_CASINGS
|
||||
@@ -39,8 +47,13 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/*
|
||||
* Balmung
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/contender/tacticool
|
||||
name = "H-H Balmung"
|
||||
desc = "A later model of the Hedberg-Hammarstrom Gram, reinvented with a tactical look. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds."
|
||||
name = "\improper \"Balmung\" Contender"
|
||||
desc = "A later model of the Hedberg-Hammarstrom \"Gram\", reinvented with a \
|
||||
tactical look. For when you really want to make a hole. This one has been \
|
||||
modified to work almost like a bolt-action. Uses .357 rounds."
|
||||
icon_state = "pockrifle_b"
|
||||
icon_retracted = "pockrifle_b-empty"
|
||||
icon_retracted = "pockrifle_b-e"
|
||||
@@ -73,14 +73,6 @@
|
||||
to_chat(M, "Your gun is now sprited as [choice]. Say hello to your new friend.")
|
||||
return 1
|
||||
|
||||
/*//apart of reskins that have two sprites, touching may result in frustration and breaks
|
||||
/obj/item/weapon/gun/projectile/colt/detective/attack_hand(var/mob/living/user)
|
||||
if(!unique_reskin && loc == user)
|
||||
reskin_gun(user)
|
||||
return
|
||||
..()
|
||||
*/
|
||||
|
||||
/*
|
||||
* Security Sidearm
|
||||
*/
|
||||
@@ -106,13 +98,12 @@
|
||||
icon_state = "secgun-e"
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/flash
|
||||
name = ".45 signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/m45/flash
|
||||
move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/wood
|
||||
name = "custom .45 pistol"
|
||||
desc = "The MT Mk58 is a cheap, ubiquitous sidearm, produced by MarsTech. This one has a sweet wooden grip. Uses .45 rounds."
|
||||
name = "custom .45 Pistol"
|
||||
icon_state = "secgunb"
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/wood/update_icon()
|
||||
@@ -144,6 +135,13 @@
|
||||
/obj/item/weapon/gun/projectile/silenced/empty
|
||||
magazine_type = null
|
||||
|
||||
/obj/item/weapon/gun/projectile/silenced/update_icon()
|
||||
..()
|
||||
if(ammo_magazine)
|
||||
icon_state = "silenced_pistol"
|
||||
else
|
||||
icon_state = "silenced_pistol-e"
|
||||
|
||||
/*
|
||||
* Deagle
|
||||
*/
|
||||
@@ -182,7 +180,7 @@
|
||||
/*
|
||||
* Gyro Pistol (Admin Abuse in gun form)
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/gyropistol // Does this even appear anywhere outside of admin abuse?
|
||||
/obj/item/weapon/gun/projectile/gyropistol
|
||||
name = "gyrojet pistol"
|
||||
desc = "Speak softly, and carry a big gun. Fires rare .75 caliber self-propelled exploding bolts--because fuck you and everything around you."
|
||||
icon_state = "gyropistol"
|
||||
@@ -205,12 +203,22 @@
|
||||
else
|
||||
icon_state = "gyropistol"
|
||||
|
||||
/*
|
||||
* Silencer
|
||||
*/
|
||||
/obj/item/weapon/silencer
|
||||
name = "silencer"
|
||||
desc = "a silencer"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "silencer"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
/*
|
||||
* Compact Pistol
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/pistol
|
||||
name = "compact pistol"
|
||||
desc = "The Lumoco Arms P3 Whisper. A compact, easily concealable gun, though it's only compatible with compact magazines. Uses 9mm rounds."
|
||||
desc = "The Lumoco Arms P3 \"Whisper\". A compact, easily concealable gun, though it's only compatible with compact magazines. Uses 9mm rounds."
|
||||
icon_state = "pistol"
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_SMALL
|
||||
@@ -224,7 +232,6 @@
|
||||
move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/flash
|
||||
name = "compact signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/compact/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/living/user as mob)
|
||||
@@ -256,21 +263,70 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/update_icon()
|
||||
..()
|
||||
if(silenced)
|
||||
icon_state = "pistol-silencer"
|
||||
if(ammo_magazine)
|
||||
if(silenced)
|
||||
icon_state = "pistol-s"
|
||||
else
|
||||
icon_state = "pistol"
|
||||
else
|
||||
icon_state = "pistol"
|
||||
if(silenced)
|
||||
icon_state = "pistol-s-e"
|
||||
else
|
||||
icon_state = "pistol-e"
|
||||
|
||||
/*
|
||||
* Silencer
|
||||
* Pistol
|
||||
*/
|
||||
/obj/item/weapon/silencer
|
||||
name = "silencer"
|
||||
desc = "a silencer"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "silencer"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
/obj/item/weapon/gun/projectile/aps
|
||||
name = "pistol"
|
||||
desc = "The Lumoco Arms P6 \"Rustle\". A standard self-defense pistol that takes standard magazines. Uses 9mm rounds."
|
||||
icon_state = "aps"
|
||||
item_state = null
|
||||
caliber = "9mm"
|
||||
silenced = 0
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/weapon/gun/projectile/aps/attack_hand(mob/living/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(silenced)
|
||||
if(!user.item_is_in_hands(src))
|
||||
..()
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You unscrew [silenced] from [src].</span>")
|
||||
user.put_in_hands(silenced)
|
||||
silenced = 0
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/aps/attackby(obj/item/I as obj, mob/living/user as mob)
|
||||
if(istype(I, /obj/item/weapon/silencer))
|
||||
if(!user.item_is_in_hands(src)) //if we're not in his hands
|
||||
to_chat(user, "<span class='notice'>You'll need [src] in your hands to do that.</span>")
|
||||
return
|
||||
user.drop_item()
|
||||
to_chat(user, "<span class='notice'>You screw [I] onto [src].</span>")
|
||||
silenced = I //dodgy?
|
||||
I.loc = src //put the silencer into the gun
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/aps/update_icon()
|
||||
if(ammo_magazine)
|
||||
if(silenced)
|
||||
icon_state = "aps-s"
|
||||
else
|
||||
icon_state = "aps"
|
||||
else
|
||||
if(silenced)
|
||||
icon_state = "aps-s-e"
|
||||
else
|
||||
icon_state = "aps-e"
|
||||
|
||||
/*
|
||||
* Zip Gun (yar har)
|
||||
@@ -278,7 +334,7 @@
|
||||
/obj/item/weapon/gun/projectile/pirate
|
||||
name = "zip gun"
|
||||
desc = "Little more than a barrel, handle, and firing mechanism, cheap makeshift firearms like this one are not uncommon in frontier systems."
|
||||
icon_state = "sawnshotgun"
|
||||
icon_state = "zipgun"
|
||||
item_state = "sawnshotgun"
|
||||
handle_casings = CYCLE_CASINGS //player has to take the old casing out manually before reloading
|
||||
load_method = SINGLE_CASING
|
||||
@@ -329,18 +385,20 @@
|
||||
* Luger
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/luger
|
||||
name = "\improper Jindal T15 Chooha"
|
||||
desc = "Almost seventy percent guaranteed not to be a cheap rimworld knockoff! Accuracy, easy handling, and its distinctive appearance make it popular among gun collectors. Uses 9mm rounds."
|
||||
name = "\improper Jindal T15 \"Mäuse\""
|
||||
desc = "Almost seventy percent guaranteed not to be a cheap rimworld knockoff! Accuracy, easy handling, and its distinctive appearance \
|
||||
make it popular among gun collectors. Uses 9mm rounds."
|
||||
description_fluff = "While Jindal’s rugged, affordable weapons intended for the colonial sector are a major export of Tau Ceti, \
|
||||
the Jindal Arms company is perhaps best known for its liberal sale of production licenses to just about any fledgling rimworld venture who asks, and has cash to spare. \
|
||||
While Jindal’s 'authentic' Binma-built weapons are renowned for their reliability, the same cannot be said for the hundreds of low-grade (But technically legal) \
|
||||
copies circulating the squalid habitats and smoke-filled junk ships of the frontier."
|
||||
icon_state = "p08"
|
||||
the Jindal Arms company is perhaps best known for its liberal sale of production licenses to just about any fledgling rimworld \
|
||||
venture who asks, and has cash to spare. While Jindal’s 'authentic' Binma-built weapons are renowned for their reliability, the \
|
||||
same cannot be said for the hundreds of low-grade (But technically legal) copies circulating the squalid habitats and smoke-filled \
|
||||
junk ships of the frontier."
|
||||
icon_state = "p08a"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||
caliber = "9mm"
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/compact
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm/compact)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/luger
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm/luger)
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/weapon/gun/projectile/luger/update_icon()
|
||||
@@ -351,9 +409,10 @@
|
||||
icon_state = "[initial(icon_state)]-e"
|
||||
|
||||
/obj/item/weapon/gun/projectile/luger/brown
|
||||
name = "\improper Jindal KP-45W"
|
||||
name = "\improper Jindal T15b \"Mäuse\""
|
||||
description_fluff = "While wholly owned by Hephaestus Industries, the Jindal Arms brand does not appear prominently in most company catalogues \
|
||||
(Perhaps owing to its less than prestigious image), instead being sold almost exclusively through retailers and advertising platforms targeting the 'independent roughneck' demographic."
|
||||
(Perhaps owing to its less than prestigious image), instead being sold almost exclusively through retailers and advertising platforms targeting \
|
||||
the 'independent roughneck' demographic."
|
||||
icon_state = "p08b"
|
||||
|
||||
/*
|
||||
@@ -384,4 +443,173 @@
|
||||
icon_state = "p92xb"
|
||||
|
||||
/obj/item/weapon/gun/projectile/p92x/large
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/large // Spawns with illegal magazines.
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/large // Spawns with illegal magazines.
|
||||
|
||||
/obj/item/weapon/gun/projectile/p92x/large/preban
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/large/preban // Spawns with big magazines that are legal.
|
||||
|
||||
/obj/item/weapon/gun/projectile/p92x/large/preban/hp
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/large/preban/hp // Spawns with legal hollow-point mag
|
||||
|
||||
/*
|
||||
* Giskard (Eris Port)
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/giskard
|
||||
name = "\improper \"Giskard\" holdout pistol"
|
||||
desc = "The FS HG .38 \"Giskard\" can even fit into the pocket! Uses .38 rounds."
|
||||
icon_state = "giskardcivil"
|
||||
item_state = "giskardcivil"
|
||||
caliber = ".38"
|
||||
magazine_type = /obj/item/ammo_magazine/m38
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m38)
|
||||
load_method = MAGAZINE
|
||||
w_class = ITEMSIZE_SMALL
|
||||
fire_sound = 'sound/weapons/gunshot_pathetic.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3)
|
||||
|
||||
/obj/item/weapon/gun/projectile/giskard/update_icon()
|
||||
..()
|
||||
if(ammo_magazine && ammo_magazine.stored_ammo.len)
|
||||
icon_state = "giskardcivil"
|
||||
else
|
||||
icon_state = "giskardcivil_empty"
|
||||
|
||||
/obj/item/weapon/gun/projectile/giskard/olivaw
|
||||
name = "\improper \"Olivaw\" holdout burst-pistol"
|
||||
desc = "The FS HG .38 \"Olivaw\" is a more advanced version of the \"Giskard\". \
|
||||
This one seems to have a two-round burst-fire mode. Uses .38 rounds."
|
||||
icon_state = "olivawcivil"
|
||||
item_state = "giskardcivil"
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=1.2, move_delay=null, burst_accuracy=null, dispersion=null),
|
||||
list(mode_name="2-round bursts", burst=2, fire_delay=0.2, move_delay=4, burst_accuracy=list(0,-15), dispersion=list(1.2, 1.8)),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/projectile/giskard/olivaw/update_icon()
|
||||
..()
|
||||
if(ammo_magazine && ammo_magazine.stored_ammo.len)
|
||||
icon_state = "olivawcivil"
|
||||
else
|
||||
icon_state = "olivawcivil-e"
|
||||
|
||||
/*
|
||||
* Makarov
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/makarov
|
||||
name = "makarov"
|
||||
desc = "A small, rugged pistol from a bygone era. Uses .38 rounds."
|
||||
icon_state = "makarov"
|
||||
item_state = "gun"
|
||||
caliber = ".38"
|
||||
magazine_type = /obj/item/ammo_magazine/m38
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m38)
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
load_method = MAGAZINE
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/obj/item/weapon/gun/projectile/makarov/update_icon()
|
||||
if(ammo_magazine)
|
||||
icon_state = "Makarov"
|
||||
else
|
||||
icon_state = "Makarov-e"
|
||||
|
||||
/*
|
||||
* N99 (Fallout)
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/n99
|
||||
name = "promotional pistol"
|
||||
desc = "A very robust looking pistol that was made to promote 'Radius: Legend of the Demon Core', a popular \
|
||||
post-apocolyptic TV series. It's rare to come across as marketing swiftly switched to a toy version as \
|
||||
opposed to a live weapon due to safety concerns. Uses 10mm rounds."
|
||||
icon_state = "n99"
|
||||
item_state = "gun"
|
||||
caliber = "10mm"
|
||||
magazine_type = /obj/item/ammo_magazine/m10mm/pistol
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m10mm/pistol)
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
load_method = MAGAZINE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/obj/item/weapon/gun/projectile/n99/update_icon()
|
||||
if(ammo_magazine)
|
||||
icon_state = "n99"
|
||||
else
|
||||
icon_state = "n99-e"
|
||||
|
||||
/obj/item/weapon/gun/projectile/n80
|
||||
icon_state = "n80"
|
||||
|
||||
/obj/item/weapon/gun/projectile/n80/update_icon()
|
||||
if(ammo_magazine)
|
||||
icon_state = "n80"
|
||||
else
|
||||
icon_state = "n80-e"
|
||||
|
||||
/*
|
||||
* Écureuil 10mm Pistol (Skyrat Port)
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/ecureuil
|
||||
name = "\improper \"Écureuil\" 10mm pistol"
|
||||
desc = "The 10mm MarsTech sidearm \"Écureuil\" is a well known military grade pistol. \
|
||||
It's mostly used by ranking members of NanoTrasen as a means of self defense. Uses 10mm rounds."
|
||||
icon_state = "ecureuil"
|
||||
item_state = "gun"
|
||||
caliber = "10mm"
|
||||
magazine_type = /obj/item/ammo_magazine/m10mm/pistol
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m10mm/pistol)
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
load_method = MAGAZINE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/obj/item/weapon/gun/projectile/ecureuil/update_icon()
|
||||
if(ammo_magazine)
|
||||
icon_state = "ecureuil"
|
||||
else
|
||||
icon_state = "ecureuil-e"
|
||||
|
||||
/obj/item/weapon/gun/projectile/ecureuil/tac
|
||||
name = "\improper Tactical \"Écureuil\" 10mm pistol"
|
||||
icon_state = "tac_ecureuil"
|
||||
|
||||
/obj/item/weapon/gun/projectile/ecureuil/tac/update_icon()
|
||||
if(ammo_magazine)
|
||||
icon_state = "tac_ecureuil"
|
||||
else
|
||||
icon_state = "tac_ecureuil-e"
|
||||
|
||||
/obj/item/weapon/gun/projectile/ecureuil/tac2
|
||||
name = "\improper Tactical \"Écureuil\" 10mm pistol"
|
||||
icon_state = "tac_ecureuil"
|
||||
|
||||
/obj/item/weapon/gun/projectile/ecureuil/tac2/update_icon()
|
||||
if(ammo_magazine)
|
||||
icon_state = "tac2_ecureuil"
|
||||
else
|
||||
icon_state = "tac2_ecureuil-e"
|
||||
|
||||
/*
|
||||
* Lamia (Eris Port)
|
||||
*/
|
||||
/obj/item/weapon/gun/projectile/lamia
|
||||
name = "\improper FS HG .44 \"Lamia\""
|
||||
desc = "The FS HG .44 \"Lamia\" is the epitome of power in a handheld device. Uses .44 rounds."
|
||||
icon_state = "lamia"
|
||||
item_state = "revolver"
|
||||
caliber = ".44"
|
||||
magazine_type = /obj/item/ammo_magazine/m44/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m44,/obj/item/ammo_magazine/m44/rubber)
|
||||
load_method = MAGAZINE
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4)
|
||||
|
||||
/obj/item/weapon/gun/projectile/lamia/update_icon()
|
||||
cut_overlays()
|
||||
if(!ammo_magazine)
|
||||
return
|
||||
var/ratio = ammo_magazine.stored_ammo.len * 100 / ammo_magazine.max_ammo
|
||||
ratio = round(ratio, 33)
|
||||
add_overlay("lamia_[ratio]")
|
||||
@@ -50,7 +50,6 @@
|
||||
damage = 30
|
||||
armor_penetration = 10
|
||||
|
||||
|
||||
/obj/item/projectile/beam/midlaser
|
||||
damage = 40
|
||||
armor_penetration = 10
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 108 KiB |
@@ -3795,7 +3795,10 @@
|
||||
#include "code\modules\projectiles\guns\energy\netgun_vr.dm"
|
||||
#include "code\modules\projectiles\guns\energy\netgun_yw.dm"
|
||||
#include "code\modules\projectiles\guns\energy\nuclear.dm"
|
||||
<<<<<<< HEAD
|
||||
#include "code\modules\projectiles\guns\energy\nuclear_yw.dm"
|
||||
=======
|
||||
>>>>>>> cce944d043... Merge pull request #12522 from GhostActual/Firearms1
|
||||
#include "code\modules\projectiles\guns\energy\particle.dm"
|
||||
#include "code\modules\projectiles\guns\energy\phase.dm"
|
||||
#include "code\modules\projectiles\guns\energy\protector_vr.dm"
|
||||
@@ -3841,8 +3844,11 @@
|
||||
#include "code\modules\projectiles\guns\projectile\dartgun_vr.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\leveraction.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\pistol.dm"
|
||||
<<<<<<< HEAD
|
||||
#include "code\modules\projectiles\guns\projectile\pistol_vr.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\pistol_yw.dm"
|
||||
=======
|
||||
>>>>>>> cce944d043... Merge pull request #12522 from GhostActual/Firearms1
|
||||
#include "code\modules\projectiles\guns\projectile\revolver.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\revolver_vr.dm"
|
||||
#include "code\modules\projectiles\guns\projectile\revolver_yw.dm"
|
||||
|
||||
Reference in New Issue
Block a user