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Fix getting stuck in z-level 13
Tested and works
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@@ -12,7 +12,8 @@
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#define Z_LEVEL_SURFACE_CASINO 10 //CHOMPedit - KSC = So there is weather on the casino.
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#define Z_LEVEL_GATEWAY 11 //CHOMPedit - KSC = changed 10-11 so weather works on casino.
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//#define Z_LEVEL_EMPTY_SPACE 12 //CHOMPedit: Disabling empty space as now the overmap generates empty space on demand. Z_LEVEL_SURFACE and below have been decreased by 1 because byond fucks things if you don't do that.
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#define Z_LEVEL_FUELDEPOT 13
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//Skip 13 and 14 for overmap stuff, I think???
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#define Z_LEVEL_FUELDEPOT 15
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/datum/map/southern_cross
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name = "Southern Cross"
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