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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Medical Tweaks
- Ointment now treats 3 burn damage per application - Advanced Trauma Kits treat 6 damage per application, and have 20 uses - Advanced Burn Kits treat 12 damage per application - Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin - Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick - Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick - Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion) - Dexalin is now twice as effective (still pales in comparison to Dex Plus) - Reduced brain healing of Alkysine from 30 to 8 - Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u. - All pre-filled syringes start capped. - There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)
This commit is contained in:
@@ -130,7 +130,7 @@
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gender = PLURAL
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singular_name = "ointment"
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icon_state = "ointment"
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heal_burn = 1
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heal_burn = 3
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origin_tech = list(TECH_BIO = 1)
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no_variants = FALSE
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apply_sounds = list('sound/effects/ointment.ogg')
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@@ -170,7 +170,9 @@
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singular_name = "advanced trauma kit"
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desc = "An advanced trauma kit for severe injuries."
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icon_state = "traumakit"
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heal_brute = 3
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heal_brute = 6 //VOREStation Edit
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amount = 20 //VOREStation Edit
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max_amount = 20 //VOREStation Edit
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origin_tech = list(TECH_BIO = 1)
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apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg','sound/effects/tape.ogg')
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@@ -233,7 +235,7 @@
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singular_name = "advanced burn kit"
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desc = "An advanced treatment kit for severe burns."
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icon_state = "burnkit"
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heal_burn = 3
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heal_burn = 12 //VOREStation Edit
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origin_tech = list(TECH_BIO = 1)
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apply_sounds = list('sound/effects/ointment.ogg')
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@@ -104,14 +104,14 @@
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interface_name = "mounted chem injector"
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interface_desc = "Dispenses loaded chemicals via an arm-mounted injector."
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var/max_reagent_volume = 10 //Regen to this volume
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var/max_reagent_volume = 20 //Regen to this volume
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var/chems_to_use = 5 //Per injection
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charges = list(
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list("inaprovaline", "inaprovaline", 0, 10),
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list("tricordrazine", "tricordrazine", 0, 10),
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list("tramadol", "tramadol", 0, 10),
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list("dexalin plus", "dexalinp", 0, 10)
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list("inaprovaline", "inaprovaline", 0, 20),
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list("dylovene", "dylovene", 0, 20),
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list("paracetamol", "paracetamol", 0, 20),
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list("dexalin", "dexalin", 0, 20)
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)
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/obj/item/rig_module/rescue_pharm/process()
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@@ -67,7 +67,7 @@
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chem_effective = 0.5
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M.adjustBruteLoss(2 * removed) //Mends burns, but has negative effects with a Promethean's skeletal structure.
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if(alien != IS_DIONA)
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M.heal_organ_damage(0, 6 * removed * chem_effective)
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M.heal_organ_damage(0, 4 * removed * chem_effective) //VOREStation edit
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/datum/reagent/dermaline
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name = "Dermaline"
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@@ -85,7 +85,7 @@
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if(alien == IS_SLIME)
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chem_effective = 0.75
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if(alien != IS_DIONA)
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M.heal_organ_damage(0, 12 * removed * chem_effective)
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M.heal_organ_damage(0, 8 * removed * chem_effective) //VOREStation edit
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/datum/reagent/dylovene
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name = "Dylovene"
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@@ -141,20 +141,21 @@
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color = "#0080FF"
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overdose = REAGENTS_OVERDOSE
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scannable = 1
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metabolism = 0.2 //VOREStation Edit
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/datum/reagent/dexalin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien == IS_VOX)
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M.adjustToxLoss(removed * 6)
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M.adjustToxLoss(removed * 30) //VOREStation Edit
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else if(alien == IS_SLIME && dose >= 15)
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M.add_chemical_effect(CE_PAINKILLER, 15)
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if(prob(15))
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to_chat(M, "<span class='notice'>You have a moment of clarity as you collapse.</span>")
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M.adjustBrainLoss(-5 * removed)
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M.adjustBrainLoss(-25 * removed) //VOREStation Edit
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M.Weaken(6)
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else if(alien != IS_DIONA)
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M.adjustOxyLoss(-15 * removed)
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M.adjustOxyLoss(-150 * removed) //VOREStation Edit
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holder.remove_reagent("lexorin", 2 * removed)
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holder.remove_reagent("lexorin", 10 * removed) //VOREStation Edit
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/datum/reagent/dexalinp
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name = "Dexalin Plus"
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@@ -399,7 +400,7 @@
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M.Weaken(5)
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if(dose >= 10 && M.paralysis < 40)
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M.AdjustParalysis(1) //Messing with the core with a simple chemical probably isn't the best idea.
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M.adjustBrainLoss(-30 * removed * chem_effective)
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M.adjustBrainLoss(-8 * removed * chem_effective) //VOREStation Edit
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M.add_chemical_effect(CE_PAINKILLER, 10 * chem_effective)
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/datum/reagent/imidazoline
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@@ -62,15 +62,20 @@
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/datum/reagent/vermicetol
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name = "Vermicetol"
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id = "vermicetol"
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description = "A potent chemical that treats burn damage at an exceptional rate and lasts a while."
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description = "A potent chemical that treats all damage at an exceptional rate and lasts a while."
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taste_description = "sparkles"
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reagent_state = SOLID
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color = "#964e06"
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overdose = 10
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overdose = 15
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scannable = 1
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metabolism = 0.02
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metabolism = 0.05
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mrate_static = TRUE
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/datum/reagent/vermicetol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien != IS_DIONA)
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M.heal_organ_damage(0, 110 * removed) //Not as potent as Kelotane, but lasts LONG.
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var/chem_effective = 1
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if(alien == IS_SLIME)
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chem_effective = 0.5
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M.heal_organ_damage(60 * removed, 60 * removed * chem_effective)
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M.adjustOxyLoss(-120 * removed * chem_effective)
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M.adjustToxLoss(-60 * removed * chem_effective)
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@@ -333,8 +333,8 @@
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/obj/item/weapon/reagent_containers/syringe/inaprovaline/New()
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..()
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reagents.add_reagent("inaprovaline", 15)
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mode = SYRINGE_INJECT
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update_icon()
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//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
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//update_icon()
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/obj/item/weapon/reagent_containers/syringe/antitoxin
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name = "Syringe (anti-toxin)"
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@@ -343,8 +343,8 @@
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/obj/item/weapon/reagent_containers/syringe/antitoxin/New()
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..()
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reagents.add_reagent("anti_toxin", 15)
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mode = SYRINGE_INJECT
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update_icon()
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//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
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//update_icon()
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/obj/item/weapon/reagent_containers/syringe/antiviral
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name = "Syringe (spaceacillin)"
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@@ -353,8 +353,8 @@
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/obj/item/weapon/reagent_containers/syringe/antiviral/New()
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..()
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reagents.add_reagent("spaceacillin", 15)
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mode = SYRINGE_INJECT
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update_icon()
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//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
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//update_icon()
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/obj/item/weapon/reagent_containers/syringe/drugs
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name = "Syringe (drugs)"
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@@ -365,8 +365,8 @@
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reagents.add_reagent("space_drugs", 5)
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reagents.add_reagent("mindbreaker", 5)
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reagents.add_reagent("cryptobiolin", 5)
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mode = SYRINGE_INJECT
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update_icon()
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//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
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//update_icon()
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/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral/New()
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..()
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@@ -43,7 +43,11 @@
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//Dirtiness should be very low if you're the first injectee. If you're spam-injecting 4 people in a row around you though,
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//This gives the last one a 30% chance of infection.
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if(prob(dirtiness+(targets.len-1)*10))
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var/infect_chance = dirtiness //Start with dirtiness
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if(infect_chance <= 10 && (hash in targets)) //Extra fast uses on target is free
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infect_chance = 0
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infect_chance += (targets.len-1)*10 //Extra 10% per extra target
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if(prob(infect_chance))
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log_and_message_admins("[loc] infected [target]'s [eo.name] with \the [src].")
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infect_limb(eo)
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