Medical Tweaks

- Ointment now treats 3 burn damage per application
- Advanced Trauma Kits treat 6 damage per application, and have 20 uses
- Advanced Burn Kits treat 12 damage per application
- Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
- Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick
- Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick
- Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion)
- Dexalin is now twice as effective (still pales in comparison to Dex Plus)
- Reduced brain healing of Alkysine from 30 to 8
- Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u.
- All pre-filled syringes start capped.
- There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)
This commit is contained in:
Unknown
2018-06-27 15:10:02 -04:00
committed by Novacat
parent 8a7ae6bde6
commit 528f231f41
6 changed files with 40 additions and 28 deletions

View File

@@ -130,7 +130,7 @@
gender = PLURAL
singular_name = "ointment"
icon_state = "ointment"
heal_burn = 1
heal_burn = 3
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/ointment.ogg')
@@ -170,7 +170,9 @@
singular_name = "advanced trauma kit"
desc = "An advanced trauma kit for severe injuries."
icon_state = "traumakit"
heal_brute = 3
heal_brute = 6 //VOREStation Edit
amount = 20 //VOREStation Edit
max_amount = 20 //VOREStation Edit
origin_tech = list(TECH_BIO = 1)
apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg','sound/effects/tape.ogg')
@@ -233,7 +235,7 @@
singular_name = "advanced burn kit"
desc = "An advanced treatment kit for severe burns."
icon_state = "burnkit"
heal_burn = 3
heal_burn = 12 //VOREStation Edit
origin_tech = list(TECH_BIO = 1)
apply_sounds = list('sound/effects/ointment.ogg')

View File

@@ -104,14 +104,14 @@
interface_name = "mounted chem injector"
interface_desc = "Dispenses loaded chemicals via an arm-mounted injector."
var/max_reagent_volume = 10 //Regen to this volume
var/max_reagent_volume = 20 //Regen to this volume
var/chems_to_use = 5 //Per injection
charges = list(
list("inaprovaline", "inaprovaline", 0, 10),
list("tricordrazine", "tricordrazine", 0, 10),
list("tramadol", "tramadol", 0, 10),
list("dexalin plus", "dexalinp", 0, 10)
list("inaprovaline", "inaprovaline", 0, 20),
list("dylovene", "dylovene", 0, 20),
list("paracetamol", "paracetamol", 0, 20),
list("dexalin", "dexalin", 0, 20)
)
/obj/item/rig_module/rescue_pharm/process()

View File

@@ -67,7 +67,7 @@
chem_effective = 0.5
M.adjustBruteLoss(2 * removed) //Mends burns, but has negative effects with a Promethean's skeletal structure.
if(alien != IS_DIONA)
M.heal_organ_damage(0, 6 * removed * chem_effective)
M.heal_organ_damage(0, 4 * removed * chem_effective) //VOREStation edit
/datum/reagent/dermaline
name = "Dermaline"
@@ -85,7 +85,7 @@
if(alien == IS_SLIME)
chem_effective = 0.75
if(alien != IS_DIONA)
M.heal_organ_damage(0, 12 * removed * chem_effective)
M.heal_organ_damage(0, 8 * removed * chem_effective) //VOREStation edit
/datum/reagent/dylovene
name = "Dylovene"
@@ -141,20 +141,21 @@
color = "#0080FF"
overdose = REAGENTS_OVERDOSE
scannable = 1
metabolism = 0.2 //VOREStation Edit
/datum/reagent/dexalin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_VOX)
M.adjustToxLoss(removed * 6)
M.adjustToxLoss(removed * 30) //VOREStation Edit
else if(alien == IS_SLIME && dose >= 15)
M.add_chemical_effect(CE_PAINKILLER, 15)
if(prob(15))
to_chat(M, "<span class='notice'>You have a moment of clarity as you collapse.</span>")
M.adjustBrainLoss(-5 * removed)
M.adjustBrainLoss(-25 * removed) //VOREStation Edit
M.Weaken(6)
else if(alien != IS_DIONA)
M.adjustOxyLoss(-15 * removed)
M.adjustOxyLoss(-150 * removed) //VOREStation Edit
holder.remove_reagent("lexorin", 2 * removed)
holder.remove_reagent("lexorin", 10 * removed) //VOREStation Edit
/datum/reagent/dexalinp
name = "Dexalin Plus"
@@ -399,7 +400,7 @@
M.Weaken(5)
if(dose >= 10 && M.paralysis < 40)
M.AdjustParalysis(1) //Messing with the core with a simple chemical probably isn't the best idea.
M.adjustBrainLoss(-30 * removed * chem_effective)
M.adjustBrainLoss(-8 * removed * chem_effective) //VOREStation Edit
M.add_chemical_effect(CE_PAINKILLER, 10 * chem_effective)
/datum/reagent/imidazoline

View File

@@ -62,15 +62,20 @@
/datum/reagent/vermicetol
name = "Vermicetol"
id = "vermicetol"
description = "A potent chemical that treats burn damage at an exceptional rate and lasts a while."
description = "A potent chemical that treats all damage at an exceptional rate and lasts a while."
taste_description = "sparkles"
reagent_state = SOLID
color = "#964e06"
overdose = 10
overdose = 15
scannable = 1
metabolism = 0.02
metabolism = 0.05
mrate_static = TRUE
/datum/reagent/vermicetol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien != IS_DIONA)
M.heal_organ_damage(0, 110 * removed) //Not as potent as Kelotane, but lasts LONG.
var/chem_effective = 1
if(alien == IS_SLIME)
chem_effective = 0.5
M.heal_organ_damage(60 * removed, 60 * removed * chem_effective)
M.adjustOxyLoss(-120 * removed * chem_effective)
M.adjustToxLoss(-60 * removed * chem_effective)

View File

@@ -333,8 +333,8 @@
/obj/item/weapon/reagent_containers/syringe/inaprovaline/New()
..()
reagents.add_reagent("inaprovaline", 15)
mode = SYRINGE_INJECT
update_icon()
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/antitoxin
name = "Syringe (anti-toxin)"
@@ -343,8 +343,8 @@
/obj/item/weapon/reagent_containers/syringe/antitoxin/New()
..()
reagents.add_reagent("anti_toxin", 15)
mode = SYRINGE_INJECT
update_icon()
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/antiviral
name = "Syringe (spaceacillin)"
@@ -353,8 +353,8 @@
/obj/item/weapon/reagent_containers/syringe/antiviral/New()
..()
reagents.add_reagent("spaceacillin", 15)
mode = SYRINGE_INJECT
update_icon()
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/drugs
name = "Syringe (drugs)"
@@ -365,8 +365,8 @@
reagents.add_reagent("space_drugs", 5)
reagents.add_reagent("mindbreaker", 5)
reagents.add_reagent("cryptobiolin", 5)
mode = SYRINGE_INJECT
update_icon()
//mode = SYRINGE_INJECT //VOREStation Edit - Starts capped
//update_icon()
/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral/New()
..()

View File

@@ -43,7 +43,11 @@
//Dirtiness should be very low if you're the first injectee. If you're spam-injecting 4 people in a row around you though,
//This gives the last one a 30% chance of infection.
if(prob(dirtiness+(targets.len-1)*10))
var/infect_chance = dirtiness //Start with dirtiness
if(infect_chance <= 10 && (hash in targets)) //Extra fast uses on target is free
infect_chance = 0
infect_chance += (targets.len-1)*10 //Extra 10% per extra target
if(prob(infect_chance))
log_and_message_admins("[loc] infected [target]'s [eo.name] with \the [src].")
infect_limb(eo)