Merge branch 'master' into garbobutton

This commit is contained in:
Verkister
2023-04-11 14:13:07 +03:00
committed by GitHub
24 changed files with 97782 additions and 3340 deletions

View File

@@ -657,7 +657,9 @@ var/global/datum/controller/occupations/job_master
var/fail_deadly = FALSE
var/obj/belly/vore_spawn_gut
var/mob/living/prey_to_nomph
var/obj/item/item_to_be
var/obj/item/item_to_be //CHOMPEdit - Item TF spawning
var/mob/living/item_carrier //CHOMPEdit - Capture crystal spawning
var/vorgans = FALSE //CHOMPEdit - capture crystal simplemob spawning
//CHOMPEdit - Remove fail_deadly addition on offmap_spawn
@@ -810,13 +812,22 @@ var/global/datum/controller/occupations/job_master
continue
carriers += null
items += I
if(I.name == initial(I.name))
if(istype(I, /obj/item/capture_crystal))
if(carrier)
items += I
var/obj/item/capture_crystal/cryst = I
if(cryst.spawn_mob_type)
item_names += "\a [cryst.spawn_mob_name] inside of [carrier]'s [I.name] ([I.loc.name])"
else
item_names += "Inside of [carrier]'s [I.name] ([I.loc.name])"
else if(I.name == initial(I.name))
items += I
if(carrier)
item_names += "[carrier]'s [I.name] ([I.loc.name])"
else
item_names += "[I.name] ([I.loc.name])"
else
items += I
if(carrier)
item_names += "[carrier]'s [I.name] (\a [initial(I.name)] at [I.loc.name])"
else
@@ -853,6 +864,7 @@ var/global/datum/controller/occupations/job_master
return
log_and_message_admins("[key_name(C)] has item spawned onto [key_name(carrier)]")
item_to_be = item
item_carrier = carrier
if(backup)
addtimer(CALLBACK(src, .proc/m_backup_client, C), 5 SECONDS)
else
@@ -863,6 +875,12 @@ var/global/datum/controller/occupations/job_master
item_to_be = item
if(backup)
addtimer(CALLBACK(src, .proc/m_backup_client, C), 5 SECONDS)
if(istype(item, /obj/item/capture_crystal))
var/obj/item/capture_crystal/cryst = item
if(cryst.spawn_mob_type)
var/confirm = alert(C, "Do you want to spawn with your slot's vore organs and prefs?", "Confirm", "No", "Yes")
if(confirm == "Yes")
vorgans = TRUE
else
to_chat(C, "<span class='warning'>No items were available to accept you.</span>")
return
@@ -879,13 +897,15 @@ var/global/datum/controller/occupations/job_master
spawnpos = spawntypes[C.prefs.spawnpoint]
//We will return a list key'd by "turf" and "msg"
. = list("turf","msg", "voreny", "prey", "itemtf") //CHOMPEdit - Item TF spawnpoints
. = list("turf","msg", "voreny", "prey", "itemtf", "vorgans", "carrier") //CHOMPEdit - Item TF spawnpoints, spawn as mob
if(vore_spawn_gut)
.["voreny"] = vore_spawn_gut
if(prey_to_nomph)
.["prey"] = prey_to_nomph //We pass this on later to reverse the vorespawn in new_player.dm
//CHOMPEdit Start - Item TF spawnpoints
if(item_to_be)
.["carrier"] = item_carrier
.["vorgans"] = vorgans
.["itemtf"] = item_to_be
//CHOMPEdit End
if(spawnpos && istype(spawnpos) && spawnpos.turfs.len)

View File

@@ -152,7 +152,7 @@
if(pcard.is_damage_critical())
pcard.forceMove(get_turf(src))
charging = null
pcard.damage_random_component()
//pcard.damage_random_component()//CHOMPEDIT: Punishing PAI for charging too soon seems kinda annoying
update_icon()
else if(pcard.pai.bruteloss)
pcard.pai.adjustBruteLoss(-5)

View File

@@ -561,8 +561,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
if (malfunction) //so I'm just going to add a meltdown chance here
return
malfunction = MALFUNCTION_TEMPORARY
activate("emp") //let's shout that this dude is dead
if(prob(40)) //CHOMPEDIT: Make the malfunction a probability because annoying
activate("emp") //let's shout that this dude is dead
if(severity == 1)
if(prob(40)) //small chance of obvious meltdown
meltdown()

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@@ -39,3 +39,27 @@ var/datum/gear_tweak/item_tf_spawn/gear_tweak_item_tf_spawn = new()
else if(metadata["state"] == "Only Specific Players")
I.item_tf_spawnpoint_set()
I.ckeys_allowed_itemspawn = metadata["valid"]
/datum/gear_tweak/simplemob_picker
var/list/simplemob_list
/datum/gear_tweak/simplemob_picker/New(var/list/valid_simplemobs)
src.simplemob_list = valid_simplemobs
..()
/datum/gear_tweak/simplemob_picker/get_contents(var/metadata)
return "Type: [metadata]"
/datum/gear_tweak/simplemob_picker/get_default()
return simplemob_list[1]
/datum/gear_tweak/simplemob_picker/get_metadata(var/user, var/metadata)
return tgui_input_list(user, "Choose a type.", "Character Preference", simplemob_list, metadata)
/datum/gear_tweak/simplemob_picker/tweak_item(var/obj/item/capture_crystal/I, var/metadata)
if(!(metadata in simplemob_list))
return
if(!istype(I))
return
I.spawn_mob_type = simplemob_list[metadata]
I.spawn_mob_name = metadata

View File

@@ -35,6 +35,13 @@
character_name = list("Malady Blanche")
// A CKEYS
/datum/gear/fluff/mira_medal
path = /obj/item/clothing/accessory/medal/silver/fluff/abc314
display_name = "Mira's Health Service Achievement medal"
ckeywhitelist = list("abc314")
character_name = list("Mira Nesyne")
/datum/gear/fluff/lethe_helmet
path = /obj/item/clothing/head/helmet/hos/fluff/lethe
display_name = "Lethe's Helmet"

View File

@@ -47,5 +47,6 @@
name = "No Shoes"
desc = "shoeless?"
icon_state = ""
/obj/item/clothing/shoes/none/New()
qdel(src)
/obj/item/clothing/shoes/none/Initialize()
. = INITIALIZE_HINT_QDEL //Fuck them shoes
..()

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@@ -15,4 +15,41 @@
for(var/implant in typesof(/obj/item/weapon/implant/reagent_generator/egg))
var/obj/item/weapon/implant/reagent_generator/egg/implant_type = implant
implants[initial(implant_type.name)] = implant_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(implants))
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(implants))
/datum/gear/utility/capture_crystal_crew
display_name = "Capture Crystal (crew)"
description = "A capture crystal already containing someone! (Item TF will need to be enabled for someone to join into this crystal)"
path = /obj/item/capture_crystal/loadout
cost = 2
/datum/gear/utility/capture_crystal_simplemob
display_name = "Capture Crystal (pet)"
description = "A capture crystal already containing a pet! (Item TF will need to be enabled for someone to join into this crystal)"
path = /obj/item/capture_crystal/loadout
cost = 2
/datum/gear/utility/capture_crystal_simplemob/New()
..()
var/list/mob_types = list(
"mouse" = /mob/living/simple_mob/animal/passive/mouse,
"rat" = /mob/living/simple_mob/animal/passive/mouse/rat,
"dust jumper" = /mob/living/simple_mob/vore/alienanimals/dustjumper,
"woof" = /mob/living/simple_mob/vore/woof,
"corgi" = /mob/living/simple_mob/animal/passive/dog/corgi,
"cat" = /mob/living/simple_mob/animal/passive/cat,
"chicken" = /mob/living/simple_mob/animal/passive/chicken,
"cow" = /mob/living/simple_mob/animal/passive/cow,
"lizard" = /mob/living/simple_mob/animal/passive/lizard,
"rabbit" = /mob/living/simple_mob/vore/rabbit,
"fox" = /mob/living/simple_mob/animal/passive/fox,
"fennec" = /mob/living/simple_mob/vore/fennec,
"cute fennec" = /mob/living/simple_mob/animal/passive/fennec,
"fennix" = /mob/living/simple_mob/vore/fennix,
"red panda" = /mob/living/simple_mob/vore/redpanda,
"opossum" = /mob/living/simple_mob/animal/passive/opossum,
"horse" = /mob/living/simple_mob/vore/horse,
"goose" = /mob/living/simple_mob/animal/space/goose,
"sheep" = /mob/living/simple_mob/vore/sheep
)
gear_tweaks += new/datum/gear_tweak/simplemob_picker(mob_types)

View File

@@ -13,6 +13,8 @@
var/flash_prot = 0 //0 for none, 1 for flash weapon protection, 2 for welder protection
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
plane_slots = list(slot_glasses)
var/ar_toggled = TRUE //Used for toggle_ar_planes() verb
/obj/item/clothing/glasses/omnihud/New()
..()
@@ -28,6 +30,14 @@
SStgui.close_uis(src)
..()
/obj/item/clothing/glasses/omnihud/examine()
. = ..()
if(ar_toggled)
. += "\n <span class='notice'>The HUD indicator reads ON.</span>"
else
. += "\n <span class='notice'>The HUD indicator reads OFF.</span>"
/obj/item/clothing/glasses/omnihud/emp_act(var/severity)
if(tgarscreen)
SStgui.close_uis(src)
@@ -114,6 +124,29 @@
to_chat(usr, "The [src] don't seem to support this functionality.")
update_clothing_icon()
/obj/item/clothing/glasses/omnihud/verb/toggle_ar_planes()
set name = "Toggle AR Heads-Up Display"
set desc = "Toggles the job icon and other non-manually requested displays. Does not disable Crew monitor and similar."
set category = "Object"
set src in usr
//We do not check if user can move or not, since this system is inspired to help see chat bubbles during scenes primarily.
//Preventing turning off the HUD could get in the way of scene flow.
usr.visible_emote("toggles a button on their [src.name]!") //Since we're turning stuff like arrest/medical HUD on/off, we should inform those nearby.
if(ar_toggled)
away_planes = enables_planes
enables_planes = null
to_chat(usr, SPAN_NOTICE("You disabled the Augmented Reality HUD of your [src.name]."))
else
enables_planes = away_planes
away_planes = null
to_chat(usr, SPAN_NOTICE("You enabled the Augmented Reality HUD of your [src.name]."))
ar_toggled = !ar_toggled
usr.update_action_buttons()
usr.recalculate_vis()
/obj/item/clothing/glasses/omnihud/proc/ar_interact(var/mob/living/carbon/human/user)
return 0 //The base models do nothing.
@@ -305,4 +338,4 @@
icon_state = "[icon_state]_1"
else
icon_state = initial(icon_state)
update_clothing_icon()
update_clothing_icon()

View File

@@ -91,7 +91,10 @@
/obj/item/clothing/head/pizzaguy
name = "pizza delivery visor"
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
icon_state = "pizzadelivery"
item_state = "pizzadelivery"
/obj/item/clothing/head/wedding
name = "wedding veil"

View File

@@ -32,7 +32,7 @@
name = "suit helmet"
/obj/item/clothing/suit/space/rig/advsuit
name = "voidsuit"
name = "Hardsuit" //CHOMPEDIT: Replcing Void with Hard to fit the naming convention. Specced down hardsuit for comfort
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET

View File

@@ -332,6 +332,16 @@ var/list/holder_mob_icon_cache = list()
L.Stun(2)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
//CHOMPADDITION: MicroHandCrush
if(W == src && user.a_intent == I_HURT)
for(var/mob/living/M in src.contents)
if(user.size_multiplier > M.size_multiplier)
var/dam = (user.size_multiplier - M.size_multiplier)*(rand(2,5))
to_chat(user, "<span class='danger'>You roughly squeeze [M]!</span>")
to_chat(M, "<span class='danger'>You are roughly squeezed by [user]!</span>")
log_and_message_admins("[key_name(M)] has been harmsqueezed by [key_name(user)]")
M.apply_damage(dam)
//CHOMPADDITION: MicroHandCrush END
for(var/mob/M in src.contents)
M.attackby(W,user)

View File

@@ -451,6 +451,8 @@
return 0
/mob/living/carbon/can_feel_pain(var/check_organ)
if(!species) //CHOMPEdit
return 0
if(isSynthetic())
return 0
return !(species.flags & NO_PAIN)

View File

@@ -440,6 +440,32 @@
spawning = 1
close_spawn_windows()
//CHOMPEdit start - join as mob in crystal...
var/obj/item/itemtf = join_props["itemtf"]
if(itemtf && istype(itemtf, /obj/item/capture_crystal))
var/obj/item/capture_crystal/cryst = itemtf
if(cryst.spawn_mob_type)
// We want to be a spawned mob instead of a person aaaaa
var/mob/living/carrier = join_props["carrier"]
var/vorgans = join_props["vorgans"]
cryst.bound_mob = new cryst.spawn_mob_type(cryst)
cryst.spawn_mob_type = null
cryst.bound_mob.ai_holder_type = /datum/ai_holder/simple_mob/inert
cryst.bound_mob.key = src.key
log_and_message_admins("[key_name_admin(src)] joined [cryst.bound_mob] inside a capture crystal [ADMIN_FLW(cryst.bound_mob)]")
if(vorgans)
cryst.bound_mob.copy_from_prefs_vr()
if(istype(carrier))
cryst.capture(cryst.bound_mob, carrier)
else
//Something went wrong, but lets try to do as much as we can.
cryst.bound_mob.capture_caught = TRUE
cryst.persist_storable = FALSE
cryst.update_icon()
qdel(src)
return
//CHOMPEdit end
job_master.AssignRole(src, rank, 1)
var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
@@ -503,8 +529,14 @@
var/gut = join_props["voreny"]
var/mob/living/prey = join_props["prey"]
//CHOMPEdit Start - Item TF
var/obj/item/itemtf = join_props["itemtf"]
if(itemtf)
if(itemtf && istype(itemtf, /obj/item/capture_crystal))
//We want to be in the crystal, not actually possessing the crystal.
var/obj/item/capture_crystal/cryst = itemtf
var/mob/living/carrier = join_props["carrier"]
cryst.capture(character, carrier)
character.forceMove(cryst)
cryst.update_icon()
else if(itemtf)
itemtf.inhabit_item(character, itemtf.name, character)
var/mob/living/possessed_voice = itemtf.possessed_voice
itemtf.trash_eatable = character.devourable

View File

@@ -16,6 +16,11 @@
var/real_desc
/// Icon_state prior to being scanned if !known
var/unknown_state = "field"
//Set to null. Exists only for admins/GMs when spawning overmap objects.
//We need these as normal functionality relies on initial() which do not work at all with GM shenanigans.
var/real_icon //Holds the .dmi file for icon_state to pick from. Leave null if using standard overmap.dmi
var/real_icon_state //actual icon name to be used. Find examples inside 'icons/obj/overmap.dmi'
var/real_color
var/list/map_z = list()
var/list/extra_z_levels //if you need to manually insist that these z-levels are part of this sector, for things like edge-of-map step trigger transitions rather than multi-z complexes
@@ -84,6 +89,19 @@
//at the moment only used for the OM location renamer. Initializing here in case we want shuttles incl as well in future. Also proc definition convenience.
visitable_overmap_object_instances |= src
//To be used by GMs and calling through var edits for the overmap object
//It causes the overmap object to "reinitialize" its real_appearance for known = FALSE objects
//Includes an argument that allows GMs/Admins to set a previously known sector to unknown. Set to any value except 0/False/Null to activate
/obj/effect/overmap/visitable/proc/gmtools_update_omobject_vars(var/setToHidden)
real_appearance = image(real_icon, src, real_icon_state)
real_appearance.override = TRUE
if(setToHidden && known) //
name = unknown_name
icon = 'icons/obj/overmap.dmi'
icon_state = unknown_state
color = null
desc = "Scan this to find out more information."
known = FALSE
// You generally shouldn't destroy these.
@@ -141,8 +159,16 @@
name = real_name
else
name = initial(name)
icon_state = initial(icon_state)
color = initial(color)
if(real_icon_state) //Only true when GMs/Admins play with the object
if(real_icon) //Only true if GMs/Admins want a non-standard icon from outside 'icons/obj/overmap.dmi'
icon = real_icon
icon_state = real_icon_state
else
icon_state = initial(icon_state)
if(real_color)
color = real_color
else
color = initial(color)
if(real_desc)
desc = real_desc
else

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@@ -9,7 +9,10 @@
density = FALSE
unacidable = TRUE
use_power = USE_POWER_OFF
light_range = 4
light_on = TRUE
light_range = 2
light_power = 0.5
light_color = "#5BA8FF"
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
var/list/shockdirs

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@@ -36,6 +36,10 @@ field_generator power level display
var/gen_power_draw = 5500 //power needed per generator
var/field_power_draw = 2000 //power needed per field object
var/light_range_on = 3
var/light_power_on = 1
light_color = "#5BA8FF"
/obj/machinery/field_generator/update_icon()
cut_overlays()
@@ -177,6 +181,7 @@ field_generator power level display
active = 0
spawn(1)
src.cleanup()
set_light(0)
update_icon()
/obj/machinery/field_generator/proc/turn_on()
@@ -189,6 +194,7 @@ field_generator power level display
update_icon()
if(warming_up >= 3)
start_fields()
set_light(light_range_on, light_power_on)
update_icon()

View File

@@ -10,8 +10,8 @@
icon_state = "conveyor0"
name = "conveyor belt"
desc = "A conveyor belt."
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
plane = OBJ_PLANE //CHOMPEdit
layer = STAIRS_LAYER //CHOMPEdit
anchored = TRUE
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/conveyor

View File

@@ -936,6 +936,8 @@
M.forceMove(G)
else
qdel(M)
if(isanimal(owner))
owner.update_transform()
//CHOMPEdit End
// Handle a mob being absorbed

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@@ -215,10 +215,12 @@ GLOBAL_LIST_INIT(digest_modes, list())
B.put_in_egg(H, 1)*/
/datum/digest_mode/egg/handle_atoms(obj/belly/B, list/touchable_atoms)
if(B.owner.nutrition < 25) //CHOMPEdit Start
return
var/list/egg_contents = list()
for(var/E in touchable_atoms)
if(istype(E, /obj/item/weapon/storage/vore_egg)) // Don't egg other eggs.
var/obj/item/weapon/storage/vore_egg/EG = E //CHOMPEdit Start
var/obj/item/weapon/storage/vore_egg/EG = E
if(EG.egg_name != B.egg_name)
if(!B.egg_name)
EG.egg_name = null
@@ -239,6 +241,7 @@ GLOBAL_LIST_INIT(digest_modes, list())
if(B.egg_type in tf_vore_egg_types)
B.egg_path = tf_vore_egg_types[B.egg_type]
B.ownegg = new B.egg_path(B)
B.owner.adjust_nutrition(-25)
if(B.ownegg && B.egg_name)
B.ownegg.egg_name = B.egg_name
B.ownegg.name = B.egg_name //CHOMPEdit End

View File

@@ -1568,3 +1568,12 @@ End CHOMP Removal*/
/obj/item/weapon/dice/loaded/ceph/New()
icon_state = "ceph_d6[rand(1,sides)]"
//abc123: Mira Nesyne
/obj/item/clothing/accessory/medal/silver/fluff/abc314
name = "Health Service Achievement medal"
desc = "A small silver medal with the inscription \"For going above and beyond in the field.\" on it, along with the name Mira Nesyne."
icon = 'icons/inventory/accessory/item.dmi'
icon_state = "silver"

View File

@@ -45,6 +45,9 @@
// Find out of this mob is a proper mob!
if (persister.mind && persister.mind.loaded_from_ckey)
if(ckey(persister.mind.key) != persister.mind.loaded_from_ckey) //CHOMPAdd
warning("Persist (P4P): [persister.mind] was loaded from ckey [persister.mind.loaded_from_ckey] mismatching the current ckey [ckey(persister.mind.key)].")
return //CHOMPAdd End
// Okay this mob has a real loaded-from-savefile mind in it!
var/datum/preferences/prefs = preferences_datums[persister.mind.loaded_from_ckey]
if(!prefs)

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,26 @@
/obj/item/capture_crystal
var/spawn_mob_name = "A mob"
/obj/item/capture_crystal/loadout
active = TRUE
/obj/item/capture_crystal/loadout/attack(mob/living/M, mob/living/user)
if(!bound_mob && M != user)
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone...</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
. = ..()
/obj/item/capture_crystal/loadout/attack_self(mob/living/user)
if(!bound_mob)
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-problem.ogg', 75, 1, -1)
return
. = ..()
/obj/item/capture_crystal/loadout/capture_chance()
return 0
/obj/item/capture_crystal/cheap
name = "cheap capture crystal"
desc = "A silent, unassuming crystal in what appears to be some kind of steel housing. This one seems to be cheapley made and can only handle a willing mind."

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@@ -85,6 +85,8 @@
items_taken++
break
for(var/atom/movable/C in A.contents)
if(C.anchored)
C.anchored = FALSE
C.forceMove(loc)
if(isitem(A))
A.SpinAnimation(5,3)