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Fix for lighting before roundstart.
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@@ -60,9 +60,6 @@ datum/controller/game_controller/proc/setup()
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if(!ticker)
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ticker = new /datum/controller/gameticker()
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lighting_controller.Initialize()
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setup_objects()
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setupgenetics()
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setupfactions()
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@@ -74,6 +71,7 @@ datum/controller/game_controller/proc/setup()
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spawn(0)
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if(ticker)
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ticker.pregame()
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lighting_controller.Initialize()
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datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects"
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