Fix for lighting before roundstart.

This commit is contained in:
SkyMarshal
2013-04-17 06:34:45 -07:00
parent 9cf3ca497e
commit 55183ca30a

View File

@@ -60,9 +60,6 @@ datum/controller/game_controller/proc/setup()
if(!ticker) if(!ticker)
ticker = new /datum/controller/gameticker() ticker = new /datum/controller/gameticker()
lighting_controller.Initialize()
setup_objects() setup_objects()
setupgenetics() setupgenetics()
setupfactions() setupfactions()
@@ -74,6 +71,7 @@ datum/controller/game_controller/proc/setup()
spawn(0) spawn(0)
if(ticker) if(ticker)
ticker.pregame() ticker.pregame()
lighting_controller.Initialize()
datum/controller/game_controller/proc/setup_objects() datum/controller/game_controller/proc/setup_objects()
world << "\red \b Initializing objects" world << "\red \b Initializing objects"