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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes accessory slots for uniforms
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@@ -17,8 +17,8 @@
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siemens_coefficient = 0.9
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flags_inv = HIDEHOLSTER //VOREStation Add - These obviously do.
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allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/weapon/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/analyzer,/obj/item/device/radio,/obj/item/taperoll)
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valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND,ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK,ACCESSORY_SLOT_DEPT)
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restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
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valid_accessory_slots = (ACCESSORY_SLOT_ARMBAND|ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK|ACCESSORY_SLOT_DEPT)
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restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
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/obj/item/clothing/suit/storage/solgov/service/sifguard
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name = "\improper SifGuard jacket"
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@@ -187,8 +187,8 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
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valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
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restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
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valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
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restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
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/obj/item/clothing/suit/storage/solgov/dress/sifguard
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name = "\improper SifGuard dress jacket"
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@@ -268,7 +268,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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allowed = list(/obj/item/weapon/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
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valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
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valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
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/obj/item/clothing/suit/dress/solgov/fleet/sailor
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name = "fleet dress overwear"
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@@ -296,19 +296,19 @@
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icon = 'icons/obj/clothing/suits_solgov.dmi'
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icon_override = 'icons/mob/suit_solgov.dmi'
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armor = list(melee = 25, bullet = 10, laser = 5, energy = 10, bomb = 20, bio = 0, rad = 10)
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valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
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valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
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/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/army
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name = "marine winter coat"
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icon_state = "coatar"
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armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
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valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
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valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
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/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/fleet
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name = "fleet winter coat"
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icon_state = "coatfl"
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 20, bomb = 20, bio = 0, rad = 10)
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valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA)
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valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA)
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/obj/item/clothing/suit/storage/toggle/dress
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name = "clasped dress jacket"
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@@ -366,7 +366,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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allowed = list(/obj/item/weapon/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
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valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
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valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
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/obj/item/clothing/suit/dress/terran/navy
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name = "ICCGN dress cloak"
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