Fixes accessory slots for uniforms

This commit is contained in:
Unknown
2020-05-29 19:55:35 -04:00
parent 37ee2e500d
commit 554ba9db25

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@@ -17,8 +17,8 @@
siemens_coefficient = 0.9
flags_inv = HIDEHOLSTER //VOREStation Add - These obviously do.
allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/weapon/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/analyzer,/obj/item/device/radio,/obj/item/taperoll)
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND,ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK,ACCESSORY_SLOT_DEPT)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
valid_accessory_slots = (ACCESSORY_SLOT_ARMBAND|ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK|ACCESSORY_SLOT_DEPT)
restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
/obj/item/clothing/suit/storage/solgov/service/sifguard
name = "\improper SifGuard jacket"
@@ -187,8 +187,8 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
/obj/item/clothing/suit/storage/solgov/dress/sifguard
name = "\improper SifGuard dress jacket"
@@ -268,7 +268,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/dress/solgov/fleet/sailor
name = "fleet dress overwear"
@@ -296,19 +296,19 @@
icon = 'icons/obj/clothing/suits_solgov.dmi'
icon_override = 'icons/mob/suit_solgov.dmi'
armor = list(melee = 25, bullet = 10, laser = 5, energy = 10, bomb = 20, bio = 0, rad = 10)
valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/army
name = "marine winter coat"
icon_state = "coatar"
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/fleet
name = "fleet winter coat"
icon_state = "coatfl"
armor = list(melee = 20, bullet = 10, laser = 10, energy = 20, bomb = 20, bio = 0, rad = 10)
valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA)
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA)
/obj/item/clothing/suit/storage/toggle/dress
name = "clasped dress jacket"
@@ -366,7 +366,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
allowed = list(/obj/item/weapon/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/weapon/pen)
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK)
valid_accessory_slots = (ACCESSORY_SLOT_MEDAL|ACCESSORY_SLOT_RANK)
/obj/item/clothing/suit/dress/terran/navy
name = "ICCGN dress cloak"