Merge pull request #6729 from Mechoid/RailgunFixxo

Fix and tweak station Railguns.
This commit is contained in:
Atermonera
2020-02-24 13:14:28 -08:00
committed by VirgoBot
parent bfa123c1f0
commit 55704e0760
5 changed files with 28 additions and 9 deletions

View File

@@ -168,6 +168,14 @@
containername = "Magnetic weapon crate"
access = access_security
/datum/supply_pack/munitions/mshells
name = "Weapons - Magnetic Shells"
contains = list(/obj/item/weapon/magnetic_ammo = 3)
cost = 100
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Magnetic ammunition crate"
access = access_security
/datum/supply_pack/munitions/shotgunammo
name = "Ammunition - Shotgun shells"
contains = list(

View File

@@ -162,6 +162,7 @@
/obj/item/weapon/melee/baton,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/stunrevolver,
/obj/item/weapon/gun/magnetic/railgun/heater/pistol,
/obj/item/weapon/gun/energy/gun,
/obj/item/weapon/flame/lighter,
/obj/item/device/flashlight,

View File

@@ -114,6 +114,7 @@
/obj/item/device/flash,
/obj/item/weapon/melee/baton/loaded,
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos,
/obj/item/weapon/rcd_ammo/large,
/obj/item/weapon/cell/device/weapon,
/obj/item/clothing/accessory/holster/waist,
/obj/item/weapon/melee/telebaton,

View File

@@ -119,7 +119,7 @@
removable_components = TRUE
initial_cell_type = /obj/item/weapon/cell/high
initial_cell_type = /obj/item/weapon/cell/device/weapon
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
fire_delay = 8
@@ -127,7 +127,7 @@
slot_flags = SLOT_BACK
slowdown = 0
slowdown_held = 0
slowdown_held = 0.3
slowdown_worn = 0
power_cost = 400
@@ -150,14 +150,16 @@
w_class = ITEMSIZE_NORMAL
initial_cell_type = /obj/item/weapon/cell/high
slowdown_held = 0
initial_cell_type = /obj/item/weapon/cell/device/weapon
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
slot_flags = SLOT_BELT|SLOT_HOLSTER
firemodes = list(
list(mode_name="lethal", power_cost = 2000, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 1500, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
list(mode_name="lethal", power_cost = 500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=10, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 350, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=7, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos
@@ -168,8 +170,8 @@
description_antag = "This weapon starts with a DNA locking chip attached. Using an EMAG on the weapon will disarm it, and allow you to use the chip as your own."
firemodes = list(
list(mode_name="lethal", power_cost = 1500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 1200, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
list(mode_name="lethal", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 300, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/flechette/sif
@@ -184,9 +186,9 @@
slot_flags = SLOT_BACK
slowdown = 0.3
slowdown_held = 0.3
power_cost = 200
power_cost = 300
projectile_type = /obj/item/projectile/bullet/magnetic/flechette/hunting
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'

View File

@@ -206,6 +206,13 @@
build_path = /obj/item/ammo_casing/chemdart
sort_string = "MADBD"
/datum/design/item/weapon/ammo/flechette
id = "magnetic_ammo"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 300, "glass" = 150, MAT_PHORON = 100)
build_path = /obj/item/weapon/magnetic_ammo
sort_string = "MADBE"
// Melee weapons
/datum/design/item/weapon/melee/AssembleDesignName()