Merge pull request #6729 from Mechoid/RailgunFixxo

Fix and tweak station Railguns.
This commit is contained in:
Atermonera
2020-02-24 13:14:28 -08:00
committed by VirgoBot
parent bfa123c1f0
commit 55704e0760
5 changed files with 28 additions and 9 deletions

View File

@@ -119,7 +119,7 @@
removable_components = TRUE
initial_cell_type = /obj/item/weapon/cell/high
initial_cell_type = /obj/item/weapon/cell/device/weapon
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
fire_delay = 8
@@ -127,7 +127,7 @@
slot_flags = SLOT_BACK
slowdown = 0
slowdown_held = 0
slowdown_held = 0.3
slowdown_worn = 0
power_cost = 400
@@ -150,14 +150,16 @@
w_class = ITEMSIZE_NORMAL
initial_cell_type = /obj/item/weapon/cell/high
slowdown_held = 0
initial_cell_type = /obj/item/weapon/cell/device/weapon
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
slot_flags = SLOT_BELT|SLOT_HOLSTER
firemodes = list(
list(mode_name="lethal", power_cost = 2000, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 1500, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
list(mode_name="lethal", power_cost = 500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=10, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 350, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=7, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos
@@ -168,8 +170,8 @@
description_antag = "This weapon starts with a DNA locking chip attached. Using an EMAG on the weapon will disarm it, and allow you to use the chip as your own."
firemodes = list(
list(mode_name="lethal", power_cost = 1500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 1200, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
list(mode_name="lethal", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 300, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/flechette/sif
@@ -184,9 +186,9 @@
slot_flags = SLOT_BACK
slowdown = 0.3
slowdown_held = 0.3
power_cost = 200
power_cost = 300
projectile_type = /obj/item/projectile/bullet/magnetic/flechette/hunting
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'