Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag.

This commit is contained in:
Zuhayr
2014-05-18 10:59:47 +09:30
parent e3f0bcd118
commit 56bdd108f9
5 changed files with 70 additions and 51 deletions

View File

@@ -858,6 +858,7 @@
#include "code\modules\mob\death.dm"
#include "code\modules\mob\emote.dm"
#include "code\modules\mob\hear_say.dm"
#include "code\modules\mob\holder.dm"
#include "code\modules\mob\inventory.dm"
#include "code\modules\mob\language.dm"
#include "code\modules\mob\login.dm"

View File

@@ -39,12 +39,30 @@
// Type 1 (Visual) emotes are sent to anyone in view of the item
if (m_type & 1)
for (var/mob/O in viewers(src, null))
if(O.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in O.contents)
H.show_message(message, m_type)
for(var/mob/living/M in O.contents)
M.show_message(message, m_type)
O.show_message(message, m_type)
// Type 2 (Audible) emotes are sent to anyone in hear range
// of the *LOCATION* -- this is important for pAIs to be heard
else if (m_type & 2)
for (var/mob/O in hearers(get_turf(src), null))
if(O.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in O.contents)
H.show_message(message, m_type)
for(var/mob/living/M in O.contents)
M.show_message(message, m_type)
O.show_message(message, m_type)
/mob/proc/emote_dead(var/message)

View File

@@ -0,0 +1,51 @@
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
icon = 'icons/obj/objects.dmi'
slot_flags = SLOT_HEAD
/obj/item/weapon/holder/New()
..()
processing_objects.Add(src)
/obj/item/weapon/holder/Del()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
var/atom/movable/mob_container
mob_container = M
mob_container.forceMove(get_turf(src))
M.reset_view()
del(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
/obj/item/weapon/holder/proc/show_message(var/message, var/m_type)
for(var/mob/living/M in contents)
M.show_message(message,m_type)
//Mob specific holders.
/obj/item/weapon/holder/diona
name = "diona nymph"
desc = "It's a tiny plant critter."
icon_state = "nymph"
origin_tech = "magnets=3;biotech=5"
/obj/item/weapon/holder/drone
name = "maintenance drone"
desc = "It's a small maintenance robot."
icon_state = "drone"
origin_tech = "magnets=3;engineering=5"

View File

@@ -2,45 +2,6 @@
Tiny babby plant critter plus procs.
*/
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
/obj/item/weapon/holder/diona
name = "diona nymph"
desc = "It's a tiny plant critter."
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
slot_flags = SLOT_HEAD
origin_tech = "magnets=3;biotech=5"
/obj/item/weapon/holder/New()
..()
processing_objects.Add(src)
/obj/item/weapon/holder/Del()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
var/atom/movable/mob_container
mob_container = M
mob_container.forceMove(get_turf(src))
M.reset_view()
del(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
//Mob defines.
/mob/living/carbon/monkey/diona
name = "diona nymph"

View File

@@ -33,18 +33,6 @@
layer = MOB_LAYER
src << text("\blue You have stopped hiding.")
//DRONE PICKUP.
//Item holder.
/obj/item/weapon/holder/drone
name = "maintenance drone"
desc = "It's a small maintenance robot."
icon = 'icons/obj/objects.dmi'
icon_state = "drone"
slot_flags = SLOT_HEAD
origin_tech = "magnets=3;engineering=5"
//Actual picking-up event.
/mob/living/silicon/robot/drone/attack_hand(mob/living/carbon/human/M as mob)