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https://github.com/CHOMPStation2/CHOMPStation2.git
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Sod it
Spent like five hours trying to get it to work in a different file but it might well be better to just.... Do a 1:1 port with //VoreStation edit comments as per code practice here.
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@@ -174,6 +174,16 @@
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assailant.visible_message("<span class='warning'>[assailant] covers [affecting]'s eyes!</span>")
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if(affecting.eye_blind < 3)
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affecting.Blind(3)
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//TFF 12/8/19 VoreStation Addition Start
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if(BP_HEAD)
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if(force_down)
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if(announce)
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assailant.visible_message("<span class='warning'>[assailant] sits on [target]'s head!</span>")
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if(target.silent < 3)
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target.silent = 3
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if(target.eye_blind < 3)
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target.Blind(3)
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//VoreStation Addition End
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/obj/item/weapon/grab/attack_self()
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return s_click(hud)
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@@ -1,14 +0,0 @@
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//TFF 12/8/19 - Port ChompStation facesitting
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/obj/item/weapon/grab/handle_eye_mouth_covering(mob/living/carbon/target, mob/user, var/target_zone)
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var/announce = (target_zone != last_hit_zone) //only display messages when switching between different target zones
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last_hit_zone = target_zone
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switch(target_zone)
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if(BP_HEAD)
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if(force_down)
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if(announce)
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assailant.visible_message("<span class='warning'>[assailant] moves their ass to [target]'s head, sitting down on them, making them unable to see anything else than [assailant]'s butt!</span>")
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if(target.silent < 3)
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target.silent = 3
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if(target.eye_blind < 3)
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target.Blind(3)
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@@ -2073,7 +2073,6 @@
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#include "code\modules\mob\mob_defines_vr.dm"
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#include "code\modules\mob\mob_grab.dm"
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#include "code\modules\mob\mob_grab_specials.dm"
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#include "code\modules\mob\mob_grab_vr.dm"
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#include "code\modules\mob\mob_helpers.dm"
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#include "code\modules\mob\mob_movement.dm"
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#include "code\modules\mob\mob_planes.dm"
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