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Merge pull request #6622 from Mechoid/WaterResistanceExists
Water resistance exists
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@@ -575,9 +575,8 @@ emp_act
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return perm
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// This is for preventing harm by being covered in water, which only prometheans need to deal with.
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// This is not actually used for now since the code for prometheans gets changed a lot.
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/mob/living/carbon/human/get_water_protection()
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var/protection = ..() // Todo: Replace with species var later.
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var/protection = species.water_resistance
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if(protection == 1) // No point doing permeability checks if it won't matter.
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return protection
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// Wearing clothing with a low permeability_coefficient can protect from water.
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@@ -585,7 +584,7 @@ emp_act
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var/converted_protection = 1 - protection
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var/perm = reagent_permeability()
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converted_protection *= perm
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return 1-converted_protection
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return CLAMP(1-converted_protection, 0, 1)
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/mob/living/carbon/human/shank_attack(obj/item/W, obj/item/weapon/grab/G, mob/user, hit_zone)
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@@ -614,4 +613,4 @@ emp_act
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G.last_action = world.time
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flick(G.hud.icon_state, G.hud)
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return 1
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return 1
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@@ -142,6 +142,7 @@
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"Your skin prickles in the heat."
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)
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var/water_resistance = 0.1 // How wet the species gets from being splashed. Only really useful for Prometheans.
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var/passive_temp_gain = 0 // Species will gain this much temperature every second
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var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
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@@ -71,6 +71,8 @@ var/datum/species/shapeshifter/promethean/prometheans
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rarity_value = 5
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siemens_coefficient = 0.8
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water_resistance = 0
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genders = list(MALE, FEMALE, NEUTER, PLURAL)
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unarmed_types = list(/datum/unarmed_attack/slime_glomp)
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@@ -171,8 +173,8 @@ var/datum/species/shapeshifter/promethean/prometheans
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var/regen_burn = TRUE
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var/regen_tox = TRUE
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var/regen_oxy = TRUE
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if(H.fire_stacks < 0) // If you're soaked, you're melting.
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H.adjustToxLoss(3 * heal_rate) // Tripled because 0.5 is miniscule, and fire_stacks are capped in both directions
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if(H.fire_stacks < 0 && H.get_water_protection() <= 0.5) // If over half your body is soaked, you're melting.
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H.adjustToxLoss(max(0,(3 - (3 * H.get_water_protection())) * heal_rate)) // Tripled because 0.5 is miniscule, and fire_stacks are capped in both directions.
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healing = FALSE
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//Prometheans automatically clean every surface they're in contact with every life tick - this includes the floor without shoes.
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@@ -194,7 +194,7 @@
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..()
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/datum/reagent/water/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien == IS_SLIME)
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if(alien == IS_SLIME && prob(10))
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M.visible_message("<span class='warning'>[M]'s flesh sizzles where the water touches it!</span>", "<span class='danger'>Your flesh burns in the water!</span>")
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..()
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*/ //VOREStation Edit End.
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