mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Bugfix + Bolt-action sounds
This commit is contained in:
@@ -296,6 +296,9 @@
|
|||||||
ammo_type = /obj/item/ammo_casing/a762x54
|
ammo_type = /obj/item/ammo_casing/a762x54
|
||||||
w_class = ITEMSIZE_HUGE
|
w_class = ITEMSIZE_HUGE
|
||||||
one_handed_penalty = 70
|
one_handed_penalty = 70
|
||||||
|
bolt_name = "bolt"
|
||||||
|
sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
|
||||||
|
sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
|
||||||
|
|
||||||
/obj/item/weapon/gun/projectile/automatic/serdy/mosin/scoped
|
/obj/item/weapon/gun/projectile/automatic/serdy/mosin/scoped
|
||||||
name = "Scoped Mosin Nagant"
|
name = "Scoped Mosin Nagant"
|
||||||
@@ -358,6 +361,9 @@
|
|||||||
scoped_accuracy = 50
|
scoped_accuracy = 50
|
||||||
w_class = ITEMSIZE_HUGE
|
w_class = ITEMSIZE_HUGE
|
||||||
one_handed_penalty = 90
|
one_handed_penalty = 90
|
||||||
|
bolt_name = "bolt"
|
||||||
|
sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
|
||||||
|
sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
|
||||||
|
|
||||||
/obj/item/weapon/gun/projectile/automatic/serdy/awp/ui_action_click()
|
/obj/item/weapon/gun/projectile/automatic/serdy/awp/ui_action_click()
|
||||||
scope()
|
scope()
|
||||||
@@ -385,6 +391,9 @@
|
|||||||
scoped_accuracy = 15
|
scoped_accuracy = 15
|
||||||
w_class = ITEMSIZE_HUGE
|
w_class = ITEMSIZE_HUGE
|
||||||
one_handed_penalty = 120
|
one_handed_penalty = 120
|
||||||
|
bolt_name = "bolt"
|
||||||
|
sound_eject = 'sound/weapons/ballistics/boltactionopen.ogg'
|
||||||
|
sound_chamber = 'sound/weapons/ballistics/boltactionclose.ogg'
|
||||||
|
|
||||||
|
|
||||||
/obj/item/weapon/gun/projectile/automatic/serdy/hectate/ui_action_click()
|
/obj/item/weapon/gun/projectile/automatic/serdy/hectate/ui_action_click()
|
||||||
|
|||||||
@@ -255,6 +255,8 @@
|
|||||||
return null
|
return null
|
||||||
|
|
||||||
/obj/item/weapon/gun/projectile/proc/chamber_bullet()
|
/obj/item/weapon/gun/projectile/proc/chamber_bullet()
|
||||||
|
if(chambered)
|
||||||
|
return 0
|
||||||
var/obj/item/ammo_casing/to_chamber
|
var/obj/item/ammo_casing/to_chamber
|
||||||
if(loaded.len)
|
if(loaded.len)
|
||||||
to_chamber = loaded[1] //load next casing.
|
to_chamber = loaded[1] //load next casing.
|
||||||
|
|||||||
BIN
sound/weapons/ballistics/boltactionclose.ogg
Normal file
BIN
sound/weapons/ballistics/boltactionclose.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/boltactionopen.ogg
Normal file
BIN
sound/weapons/ballistics/boltactionopen.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user