cleans up some of the old << in favor of to_chat (#11156)

This commit is contained in:
Kashargul
2025-07-08 21:25:03 +02:00
committed by GitHub
parent e77ace94bd
commit 5a04ab175d
11 changed files with 40 additions and 42 deletions

View File

@@ -33,10 +33,10 @@
src.anchored = !src.anchored
if(!src.anchored)
word = "undo"
user << "You [word] the telepad anchor bolts."
to_chat(user, span_notice("You [word] the telepad anchor bolts."))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
else if(istype(W, /obj/item/tool/screwdriver) && !src.anchored)
user << "You fold the telepad."
to_chat(user, span_notice("You fold the telepad."))
new /obj/item/phoronics_telepad(src.loc)
del(src)
else
@@ -49,7 +49,7 @@
icon_state = "pad-folded"
attack_self(mob/user as mob)
user << "You unfold the pad."
to_chat(user, span_notice("You unfold the pad."))
var/obj/machinery/telepad_phoronics/T = new /obj/machinery/telepad_phoronics(user.loc)
T.anchored = 0
del(src)

View File

@@ -165,7 +165,7 @@
/obj/item/reagent_containers/food/snacks/steamtealeaf/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/material/kitchen/rollingpin))
new /obj/item/reagent_containers/food/snacks/steamrolltealeaf(src)
user << "You roll the steamed tea leaf."
to_chat(user, span_notice("You roll the steamed tea leaf."))
qdel(src)
/obj/item/reagent_containers/food/snacks/steamrolltealeaf

View File

@@ -499,10 +499,10 @@
if(edible == 1)
HasSliceMissing()
if(slices <= 0)
user << "The cake hums away quietly as the chaos powered goodness slowly recovers the large amount of lost mass, best to give it a moment before cutting another slice."
to_chat(user, span_notice("The cake hums away quietly as the chaos powered goodness slowly recovers the large amount of lost mass, best to give it a moment before cutting another slice."))
return
else
user << "You cut a slice of the cake. The slice looks like the cake was just baked, and you can see before your eyes as the spot where you cut the slice slowly regenerates!"
to_chat(user, span_notice("You cut a slice of the cake. The slice looks like the cake was just baked, and you can see before your eyes as the spot where you cut the slice slowly regenerates!"))
slices = slices - 1
icon_state = "chaoscake-[slices]"
new /obj/item/reagent_containers/food/snacks/chaoscakeslice(src.loc)
@@ -513,7 +513,7 @@
if(istype(W,/obj/item/chaoscake_layer))
var/obj/item/chaoscake_layer/C = W
if(C.layer_stage == 8)
user << "Finally! The coin on the top, the almighty chaos cake is complete!"
to_chat(user, span_notice("Finally! The coin on the top, the almighty chaos cake is complete!"))
qdel(W)
stage++
desc = desclist2[stage]
@@ -521,17 +521,15 @@
edible = 1
name = "The Chaos Cake!"
else if(stage == maxstages)
user << "The cake is already done!"
to_chat(user, span_warning("The cake is already done!"))
else if(stage == C.layer_stage)
user << "You add another layer to the cake, nice."
to_chat(user, span_notice("You add another layer to the cake, nice."))
qdel(W)
stage++
desc = desclist2[stage]
icon_state = "chaoscake_stage-[stage]"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
to_chat(user, span_warning("Hmm, doesnt seem like this layer is supposed to be added there?"))
// The One Pizza

View File

@@ -153,7 +153,7 @@ What Borgs are available is sadly handled in the above file in the proc
icontype = options[choice]
var/active_sound = 'sound/effects/bubbles.ogg'
playsound(src.loc, "[active_sound]", 100, 0, 4)
M << "Your Tank now displays [choice]. Drink up and enjoy!"
to_chat(M, span_notice("Your Tank now displays [choice]. Drink up and enjoy!"))
updateicon()
return 1

View File

@@ -156,7 +156,7 @@ What Borgs are available is sadly handled in the above file in the proc
icontype = options[choice]
var/active_sound = 'sound/effects/bubbles.ogg'
playsound(src.loc, "[active_sound]", 100, 0, 4)
M << "Your Tank now displays [choice]. Drink up and enjoy!"
to_chat(M, span_notice("Your Tank now displays [choice]. Drink up and enjoy!"))
updateicon()
return 1

View File

@@ -219,14 +219,14 @@
var/mob/living/carbon/human/H = M
if(H == user)
if(icon_state == "scrap" && H.check_has_mouth()) //YW Edit Start
user << span_warning("You begin to stuff \the [src] into your mouth!")
to_chat(user, span_warning("You begin to stuff \the [src] into your mouth!"))
if(do_after(user, 30))
user << span_warning("You stuff \the [src] into your mouth!")
to_chat(user, span_warning("You stuff \the [src] into your mouth!"))
H.ingested.add_reagent("paper", 10)
H.adjustOxyLoss(10)
qdel(src)
else
user << span_notice("You wipe off the lipstick with [src].")
to_chat(user, span_notice("You wipe off the lipstick with [src]."))
H.lip_style = null
H.update_icons_body()
else

View File

@@ -34,13 +34,13 @@
/obj/item/gun/projectile/automatic/mg42/special_check(mob/user)
if(cover_open)
user << span_warning("[src]'s cover is open! Close it before firing!")
to_chat(user, span_warning("[src]'s cover is open! Close it before firing!"))
return 0
return ..()
/obj/item/gun/projectile/automatic/mg42/proc/toggle_cover(mob/user)
cover_open = !cover_open
user << span_notice("You [cover_open ? "open" : "close"] [src]'s cover.")
to_chat(user, span_notice("You [cover_open ? "open" : "close"] [src]'s cover."))
update_icon()
update_held_icon()
@@ -63,12 +63,12 @@
/obj/item/gun/projectile/automatic/mg42/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
user << span_warning("You need to open the cover to load [src].")
to_chat(user, span_warning("You need to open the cover to load [src]."))
return
..()
/obj/item/gun/projectile/automatic/mg42/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
user << span_warning("You need to open the cover to unload [src].")
to_chat(user, span_warning("You need to open the cover to unload [src]."))
return
..()

View File

@@ -68,7 +68,7 @@
if(wielded) //Trying to unwield it
unwield()
user << span_notice("You are now carrying the [name] with one hand.")
to_chat(user, span_notice("You are now carrying the [name] with one hand."))
if (src.unwieldsound)
playsound(src.loc, unwieldsound, 50, 1)
@@ -78,10 +78,10 @@
else //Trying to wield it
if(user.get_inactive_hand())
user << span_warning("You need your other hand to be empty")
to_chat(user, span_warning("You need your other hand to be empty"))
return
wield()
user << span_notice("You grab the [initial(name)] with both hands.")
to_chat(user, span_notice("You grab the [initial(name)] with both hands."))
if (src.wieldsound)
playsound(src.loc, wieldsound, 50, 1)

View File

@@ -24,12 +24,12 @@
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = 1
usr << "You unbutton the coat."
to_chat(usr, span_notice("You unbutton the coat."))
if(1)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = 0
usr << "You button up the coat."
to_chat(usr, span_notice("You button up the coat."))
usr.update_inv_wear_suit()
@@ -64,12 +64,12 @@
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = 1
usr << "You unbutton the coat."
to_chat(usr, span_notice("You unbutton the coat."))
if(1)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = 0
usr << "You button up the coat."
to_chat(usr, span_notice("You button up the coat."))
usr.update_inv_wear_suit()
/obj/item/clothing/under/fluff/redax_2
@@ -185,12 +185,12 @@
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = 1
usr << "You unbutton the coat."
to_chat(usr, span_notice("You unbutton the coat."))
if(1)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = 0
usr << "You button up the coat."
to_chat(usr, span_notice("You button up the coat."))
usr.update_inv_wear_suit()
/obj/item/clothing/mask/fluff/lucerna_1 //Doesn't work for some reason
@@ -377,14 +377,14 @@
set_slowdown(0)
force = 3
if(icon_base) icon_state = "[icon_base]0"
user << "You disable the mag-pulse traction system."
to_chat(user, span_notice("You disable the mag-pulse traction system."))
else
item_flags |= NOSLIP
magpulse = 1
set_slowdown(3)
force = 5
if(icon_base) icon_state = "[icon_base]1"
user << "You enable the mag-pulse traction system."
to_chat(user, span_notice("You enable the mag-pulse traction system."))
user.update_inv_shoes() //so our mob-overlays update
user.update_action_buttons()
@@ -639,14 +639,14 @@
set_slowdown(0)
force = 3
if(icon_base) icon_state = "[icon_base]0"
user << "You disable the mag-pulse traction system."
to_chat(user, span_notice("You disable the mag-pulse traction system."))
else
item_flags |= NOSLIP
magpulse = 1
set_slowdown(3)
force = 5
if(icon_base) icon_state = "[icon_base]1"
user << "You enable the mag-pulse traction system."
to_chat(user, span_notice("You enable the mag-pulse traction system."))
user.update_inv_shoes() //so our mob-overlays update
user.update_action_buttons()
@@ -866,12 +866,12 @@
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
hoodup = 1
usr << "You take off the hood."
to_chat(usr, span_notice("You take off the hood."))
if(1)
icon_state = "[initial(icon_state)]_up"
item_state = "[initial(item_state)]_up"
hoodup= 0
usr << "You put on the hood."
to_chat(usr, span_notice("You put on the hood."))
usr.update_inv_wear_suit()
//Kita
@@ -1116,11 +1116,11 @@
if(src.icon_state == "ushanka2down")
src.icon_state = "ushanka2up"
src.item_state = "ushanka2up"
user << "You raise the ear flaps on the ushanka."
to_chat(user, span_notice("You raise the ear flaps on the ushanka."))
else
src.icon_state = "ushanka2down"
src.item_state = "ushanka2down"
user << "You lower the ear flaps on the ushanka."
to_chat(user, span_notice("You lower the ear flaps on the ushanka."))
// ******
// Benl8561
@@ -1211,11 +1211,11 @@
if(ring_on)
icon_state = "[base_icon]"
ring_on = 0
usr << span_notice("You remove the right earring.")
to_chat(usr, span_notice("You remove the right earring."))
else
icon_state = "[base_icon]_on"
ring_on = 1
usr << span_notice("You put on the right earring.")
to_chat(usr, span_notice("You put on the right earring."))
update_clothing_icon()

View File

@@ -87,7 +87,7 @@
/obj/item/toy/bosunwhistle/fluff/strix/attack_self(mob/user as mob)
if(cooldown < world.time - 15)
user << span_notice("You blow on [src], creating an ear-splitting noise!")
to_chat(user, span_notice("You blow on [src], creating an ear-splitting noise!"))
playsound(user, 'sound/misc/boatswain.ogg', 25, 1)
cooldown = world.time

View File

@@ -61,7 +61,7 @@
if (alert(M,"This chemical will change your gender, proceed?", "Warning", "Yes", "No") == "Yes")
M.change_gender_identity(gender_change)
M.change_gender(gender_change)
M << span_warning("You feel like a new person.") //success
to_chat(M, span_warning("You feel like a new person."))
//Chemist expansion
//deathblood