mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #5643 from lbnesquik/Kates-Mech-Tweaks
Mech noises update.
This commit is contained in:
@@ -48,6 +48,7 @@
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set popup_menu = 0
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if(usr!=src.occupant)
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return
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playsound(src, 'sound/mecha/duranddefencemode.ogg', 50, 1)
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defence = !defence
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if(defence)
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deflect_chance = defence_deflect
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@@ -37,6 +37,7 @@
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wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark
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max_equip = 4
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step_energy_drain = 5
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mech_faction = MECH_FACTION_SYNDI
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max_hull_equip = 1
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max_weapon_equip = 2
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@@ -84,6 +85,7 @@
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step_energy_drain = step_energy_drain*overload_coeff
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src.occupant_message("<font color='red'>You enable leg actuators overload.</font>")
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src.log_message("Toggled leg actuators overload.")
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playsound(src, 'sound/mecha/mechanical_toggle.ogg', 50, 1)
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return
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/obj/mecha/combat/gygax/dyndomove(direction)
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@@ -22,6 +22,7 @@
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internal_damage_threshold = 25
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force = 45
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max_equip = 4
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mech_faction = MECH_FACTION_NT
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max_hull_equip = 3
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max_weapon_equip = 3
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@@ -42,6 +43,7 @@
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force = 55
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max_equip = 5
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/obj/mecha/combat/marauder/mauler
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desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
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name = "Mauler"
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@@ -49,6 +51,7 @@
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initial_icon = "mauler"
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operation_req_access = list(access_syndicate)
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wreckage = /obj/effect/decal/mecha_wreckage/mauler
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mech_faction = MECH_FACTION_SYNDI
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/obj/mecha/combat/marauder/New()
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..()
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@@ -20,10 +20,13 @@
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var/required_type = /obj/mecha //may be either a type or a list of allowed types
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var/equip_type = null //mechaequip2
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var/allow_duplicate = FALSE
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var/ready_sound = 'sound/mecha/mech_reload_default.ogg' //Sound to play once the fire delay passed.
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/obj/item/mecha_parts/mecha_equipment/proc/do_after_cooldown(target=1)
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sleep(equip_cooldown)
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set_ready_state(1)
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if(ready_sound) //Kind of like the kinetic accelerator.
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playsound(loc, ready_sound, 50, 1, -1)
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if(target && chassis)
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return 1
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return 0
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@@ -69,10 +72,22 @@
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src.update_chassis_page()
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chassis.occupant_message("<font color='red'>The [src] is destroyed!</font>")
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chassis.log_append_to_last("[src] is destroyed.",1)
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if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon))
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chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50)
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else
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chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50)
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if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon))//Gun
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switch(chassis.mech_faction)
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if(MECH_FACTION_NT)
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src.chassis.occupant << sound('sound/mecha/weapdestrnano.ogg',volume=70)
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if(MECH_FACTION_SYNDI)
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src.chassis.occupant << sound('sound/mecha/weapdestrsyndi.ogg',volume=60)
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else
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src.chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50)
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else //Not a gun
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switch(chassis.mech_faction)
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if(MECH_FACTION_NT)
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src.chassis.occupant << sound('sound/mecha/critdestrnano.ogg',volume=70)
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if(MECH_FACTION_SYNDI)
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src.chassis.occupant << sound('sound/mecha/critdestrsyndi.ogg',volume=70)
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else
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src.chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50)
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spawn
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qdel(src)
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return
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@@ -7,6 +7,11 @@
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#define MELEE 1
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#define RANGED 2
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#define MECH_FACTION_NT "nano"
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#define MECH_FACTION_SYNDI "syndi"
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#define MECH_FACTION_NONE "none"
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/obj/mecha
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name = "Mecha"
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desc = "Exosuit"
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@@ -41,6 +46,10 @@
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var/lights_power = 6
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var/force = 0
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var/mech_faction = null
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var/firstactivation = 0 //It's simple. If it's 0, no one entered it yet. Otherwise someone entered it at least once.
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//inner atmos
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var/use_internal_tank = 0
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var/internal_tank_valve = ONE_ATMOSPHERE
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@@ -500,7 +509,7 @@
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internal_damage |= int_dam_flag
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pr_internal_damage.start()
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log_append_to_last("Internal damage of type [int_dam_flag].",1)
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occupant << sound('sound/machines/warning-buzzer.ogg',wait=0)
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occupant << sound('sound/mecha/internaldmgalarm.ogg',volume=50) //Better sounding.
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return
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/obj/mecha/proc/clearInternalDamage(int_dam_flag)
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@@ -1008,6 +1017,7 @@
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if(network && !(internal_tank.return_air() in network.gases))
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network.gases += internal_tank.return_air()
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network.update = 1
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playsound(src, 'sound/mecha/gasconnected.ogg', 50, 1)
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log_message("Connected to gas port.")
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return 1
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@@ -1021,6 +1031,7 @@
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connected_port.connected_device = null
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connected_port = null
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playsound(src, 'sound/mecha/gasdisconnected.ogg', 50, 1)
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src.log_message("Disconnected from gas port.")
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return 1
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@@ -1078,6 +1089,7 @@
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else set_light(light_range - lights_power)
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src.occupant_message("Toggled lights [lights?"on":"off"].")
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log_message("Toggled lights [lights?"on":"off"].")
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playsound(src, 'sound/mecha/heavylightswitch.ogg', 50, 1)
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return
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@@ -1176,8 +1188,22 @@
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src.icon_state = src.reset_icon()
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set_dir(dir_in)
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playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
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if(!hasInternalDamage())
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src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
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if(!hasInternalDamage()) //Otherwise it's not nominal!
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switch(mech_faction)
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if(MECH_FACTION_NT)//The good guys category
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if(firstactivation)//First time = long activation sound
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firstactivation = 1
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src.occupant << sound('sound/mecha/LongNanoActivation.ogg',volume=50)
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else
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src.occupant << sound('sound/mecha/nominalnano.ogg',volume=50)
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if(MECH_FACTION_SYNDI)//Bad guys
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if(firstactivation)
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firstactivation = 1
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src.occupant << sound('sound/mecha/LongSyndiActivation.ogg',volume=50)
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else
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src.occupant << sound('sound/mecha/nominalsyndi.ogg',volume=50)
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else//Everyone else gets the normal noise
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src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
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return 1
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else
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return 0
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BIN
sound/mecha/duranddefencemode.ogg
Normal file
BIN
sound/mecha/duranddefencemode.ogg
Normal file
Binary file not shown.
BIN
sound/mecha/gasconnected.ogg
Normal file
BIN
sound/mecha/gasconnected.ogg
Normal file
Binary file not shown.
BIN
sound/mecha/gasdisconnected.ogg
Normal file
BIN
sound/mecha/gasdisconnected.ogg
Normal file
Binary file not shown.
BIN
sound/mecha/heavylightswitch.ogg
Normal file
BIN
sound/mecha/heavylightswitch.ogg
Normal file
Binary file not shown.
BIN
sound/mecha/mech_reload_default.ogg
Normal file
BIN
sound/mecha/mech_reload_default.ogg
Normal file
Binary file not shown.
BIN
sound/mecha/mechanical_toggle.ogg
Normal file
BIN
sound/mecha/mechanical_toggle.ogg
Normal file
Binary file not shown.
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