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https://github.com/CHOMPStation2/CHOMPStation2.git
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Remove sky islands, retouch wilderness shelter for single Z courtesy of Bib (#7805)
This commit is contained in:
@@ -7,9 +7,8 @@
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[i]Transponder[/i]: Transmitting (CIV), Vir IFF
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[b]Notice[/b]: The Vir government welcomes you to this world."}
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map_z = list(Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_SKYLANDS)
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map_z = list(Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_SKYLANDS, Z_LEVEL_SURFACE_VALLEY)
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map_z = list(Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_VALLEY)
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//Z_LEVEL_SURFACE_SKYLANDS, //removed due to lack of use
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initial_generic_waypoints = list(
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"outpost_nw",
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@@ -65,7 +64,8 @@
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start_y = 10
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known = 1 // lets Sectors appear on shuttle navigation for easy finding.
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extra_z_levels = list(Z_LEVEL_TRANSIT, Z_LEVEL_MISC,Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_SKYLANDS, Z_LEVEL_SURFACE_VALLEY) //This should allow for comms to reach people from the station. Basically this defines all the areas of Southern Cross and the Sif local system on the overmap.
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extra_z_levels = list(Z_LEVEL_TRANSIT, Z_LEVEL_MISC,Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_VALLEY) //This should allow for comms to reach people from the station. Basically this defines all the areas of Southern Cross and the Sif local system on the overmap.
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// "Z_LEVEL_SURFACE_SKYLANDS, " //removed due to lack of use
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initial_generic_waypoints = list(
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"d1_aux_a",
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File diff suppressed because it is too large
Load Diff
@@ -13663,10 +13663,6 @@
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},
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/turf/simulated/floor/plating,
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/area/surface/outpost/main/gen_room/smes_right)
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"ze" = (
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/obj/machinery/telecomms/relay/preset/southerncross/skylands,
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/turf/simulated/floor/tiled/techmaint,
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/area/surface/outpost/main/tcomm)
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"zf" = (
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/obj/effect/floor_decal/borderfloor{
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dir = 4
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@@ -70536,7 +70532,7 @@ uh
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BB
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xI
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nw
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ze
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nw
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Er
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AW
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ha
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@@ -51,8 +51,8 @@
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#include "southern_cross-8.dmm" //Centcom z7
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#include "southern_cross-9.dmm" //Transit z8
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#include "southern_cross-10.dmm" //Sif wilds z9
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#include "southern_cross-12.dmm" //Skylands z10
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#include "southern_cross-13.dmm" //Valley z11 seemingly. For stranger critters and POIs.
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// #include "southern_cross-12.dmm" //Skylands z10 //Remove due to lack of use
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#include "southern_cross-13.dmm" //Valley z10 seemingly. For stranger critters and POIs.
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#endif
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// #include "southern_cross-casino.dmm" //CHOMPedit: Disabled to save resources and loaded in during events - Jack
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@@ -98,6 +98,7 @@
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name = "Mountains"
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icon_state = "darkred"
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/* //Sky islands removal, lack of use
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/area/surface/outside/wilderness/skylands
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name = "Floating Islands"
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icon_state = "blue"
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@@ -106,6 +107,7 @@
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name = "Sky"
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icon_state = "red"
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luminosity = 1
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*/
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/area/surface/outside/path/wilderness
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@@ -16,14 +16,15 @@ but they don't actually change anything about the load order
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#define Z_LEVEL_CENTCOM 7
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#define Z_LEVEL_TRANSIT 8
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#define Z_LEVEL_SURFACE_WILD 9
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#define Z_LEVEL_SURFACE_SKYLANDS 10
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#define Z_LEVEL_SURFACE_VALLEY 11
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#define Z_LEVEL_VR_REALM 12
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#define Z_LEVEL_FUELDEPOT 13
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#define Z_LEVEL_GATEWAY 14
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#define Z_LEVEL_SURFACE_VALLEY 10
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#define Z_LEVEL_VR_REALM 11
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#define Z_LEVEL_FUELDEPOT 12
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#define Z_LEVEL_GATEWAY 13
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//#define Z_LEVEL_SURFACE_SKYLANDS //Sky islands removal due to lack of use
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//#define Z_LEVEL_AEROSTAT //Disabled due to lack of use
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//#define Z_LEVEL_NS_MINE //Disabled due to lack of use
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//#define Z_LEVEL_AEROSTAT 15 //Disabled due to lack of use
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//#define Z_LEVEL_NS_MINE 16 //Disabled due to lack of use
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//#define Z_LEVEL_SURFACE_CASINO xx //CHOMPedit - KSC = So there is weather on the casino. //Raz - When you do casino again, launch it in a test server, note what z-level it is on, and then replace xx with that z-level you noted. Revert back to xx and comment out when done.
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//#define Z_LEVEL_EMPTY_SPACE xx //CHOMPedit: Disabling empty space as now the overmap generates empty space on demand.
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@@ -247,11 +248,13 @@ but they don't actually change anything about the load order
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/floor/outdoors/rocks
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/* //Sky islands removal due to lack of use
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/datum/map_z_level/southern_cross/surface_skylands
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z = Z_LEVEL_SURFACE_SKYLANDS
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name = "Floating Islands"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/open
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*/
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/datum/map_z_level/southern_cross/surface_valley
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z = Z_LEVEL_SURFACE_VALLEY
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@@ -318,7 +321,7 @@ but they don't actually change anything about the load order
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Z_LEVEL_SURFACE,
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Z_LEVEL_SURFACE_MINE,
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Z_LEVEL_SURFACE_WILD,
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Z_LEVEL_SURFACE_SKYLANDS,
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//Z_LEVEL_SURFACE_SKYLANDS, //Sky islands removal due to lack of use
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Z_LEVEL_SURFACE_VALLEY
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)
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//Z_LEVEL_SURFACE_CASINO //CHOMPedit - KSC = So there is weather on the Casino. //Move this into /datum/planet/sif and remember to add a coma for the new entry, for when you need the casino again
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@@ -72,10 +72,12 @@ var/const/NETWORK_CARRIER = "Exploration Carrier" //CHOMPedit: Exploration outp
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listening_level = Z_LEVEL_MISC
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autolinkers = list("exp_relay")
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/* //Sky islands removal due to lack of use
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/obj/machinery/telecomms/relay/preset/southerncross/skylands
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id = "Sky Island Relay"
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listening_level = Z_LEVEL_SURFACE_SKYLANDS
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autolinkers = list("sky_relay")
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*/
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/obj/machinery/telecomms/relay/preset/southerncross/valley
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id = "Valley Relay"
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@@ -100,8 +102,9 @@ var/const/NETWORK_CARRIER = "Exploration Carrier" //CHOMPedit: Exploration outp
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id = "Hub"
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network = "tcommsat"
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autolinkers = list("hub",
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"d1_relay", "d2_relay", "d3_relay", "pnt_relay", "cve_relay", "wld_relay", "tns_relay", "cnt_relay", "explorer", "exp_relay", "sky_relay", "valley_relay",
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"d1_relay", "d2_relay", "d3_relay", "pnt_relay", "cve_relay", "wld_relay", "tns_relay", "cnt_relay", "explorer", "exp_relay", "valley_relay",
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//"belt_relay", // Chompstation edit - adds belt outpost to relays. Temp Removal of Belt Relay TFF 15/2/20, Added Valley comn stuff 2/14/2023
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//"sky_relay", // Sky islands removal due to lack of use
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"science", "medical", "supply", "service", "common", "command", "engineering", "security", "unused",
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"hb_relay", "receiverA", "broadcasterA"
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) //CHOMPedit: Adds "exp_relay"
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