Tabling nerf reduction(?)

This commit is contained in:
Cyantime
2017-08-07 21:34:34 -04:00
parent b9e3e0e57e
commit 5b9cf75355

View File

@@ -85,6 +85,8 @@
if(occupied)
user << "<span class='danger'>There's \a [occupied] in the way.</span>"
return
if(!user.Adjacent(M))
return
if (G.state < 2)
if(user.a_intent == I_HURT)
if (prob(15)) M.Weaken(5)
@@ -106,9 +108,9 @@
else
user << "<span class='danger'>You need a better grip to do that!</span>"
return
else if(!M.Check_Shoegrip() && do_mob(user, M, 5+(M.getarmor(BP_TORSO,"melee")/4)))
else if(G.state > GRAB_AGGRESSIVE || world.time >= (G.last_action + UPGRADE_COOLDOWN))
M.forceMove(get_turf(src))
M.Weaken(round(5-(M.getarmor(null, "melee")/20)))
M.Weaken(5)
visible_message("<span class='danger'>[G.assailant] puts [G.affecting] on \the [src].</span>")
qdel(W)
return