mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Merge branch 'master' into upstream-merge-11110
This commit is contained in:
@@ -186,4 +186,4 @@
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icon_state = "pzrwreck"
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plane = MOB_PLANE
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pixel_x = -16
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anchored = 1 // It's fucking huge. You aren't moving it.
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anchored = TRUE // It's fucking huge. You aren't moving it.
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@@ -3,8 +3,8 @@
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desc = "A mech recharger, built into the floor."
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icon = 'icons/mecha/mech_bay.dmi'
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icon_state = "recharge_floor"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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layer = TURF_LAYER + 0.1
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circuit = /obj/item/weapon/circuitboard/mech_recharger
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@@ -3,8 +3,8 @@
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icon_state = "mechfab-idle"
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name = "Exosuit Fabricator"
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desc = "A machine used for construction of mechas."
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 20
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active_power_usage = 5000
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@@ -3,8 +3,8 @@
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icon_state = "prosfab"
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name = "Prosthetics Fabricator"
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desc = "A machine used for construction of prosthetics."
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 20
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active_power_usage = 5000
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@@ -3,8 +3,8 @@
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icon_state = "airlock_sensor_off"
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name = "mechatronic sensor"
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desc = "Regulates mech movement."
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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throwpass = 1
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use_power = USE_POWER_IDLE
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layer = ON_WINDOW_LAYER
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@@ -26,10 +26,10 @@
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desc = "Exosuit"
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description_info = "Alt click to strafe."
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icon = 'icons/mecha/mecha.dmi'
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density = 1 //Dense. To raise the heat.
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density = TRUE //Dense. To raise the heat.
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opacity = 1 //Opaque. Menacing.
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anchored = 1 //No pulling around.
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unacidable = 1 //And no deleting hoomans inside
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anchored = TRUE //No pulling around.
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unacidable = TRUE //And no deleting hoomans inside
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layer = MOB_LAYER //Icon draw layer
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infra_luminosity = 15 //Byond implementation is bugged.
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var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
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@@ -7,8 +7,8 @@
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name = "Exosuit wreckage"
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desc = "Remains of some unfortunate mecha. Completely unrepairable."
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icon = 'icons/mecha/mecha.dmi'
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density = 1
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anchored = 0
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density = TRUE
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anchored = FALSE
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opacity = 0
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var/list/welder_salvage = list(/obj/item/stack/material/plasteel,/obj/item/stack/material/steel,/obj/item/stack/rods)
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var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)
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@@ -10,7 +10,7 @@
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/obj/mecha/micro
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icon = 'icons/mecha/micro.dmi'
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force = 10 //still a robot
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anchored = 0 //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
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anchored = FALSE //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
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opacity = 0 //small enough to see around, like people.
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step_energy_drain = 2 // They're light and small. A compact is gonna get better MPG than a truck.
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var/melee_cooldown = 10
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