Merge branch 'master' into upstream-merge-11110

This commit is contained in:
Nadyr
2021-07-16 19:09:43 -04:00
committed by GitHub
529 changed files with 1341 additions and 1359 deletions

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@@ -186,4 +186,4 @@
icon_state = "pzrwreck"
plane = MOB_PLANE
pixel_x = -16
anchored = 1 // It's fucking huge. You aren't moving it.
anchored = TRUE // It's fucking huge. You aren't moving it.

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@@ -3,8 +3,8 @@
desc = "A mech recharger, built into the floor."
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_floor"
density = 0
anchored = 1
density = FALSE
anchored = TRUE
layer = TURF_LAYER + 0.1
circuit = /obj/item/weapon/circuitboard/mech_recharger

View File

@@ -3,8 +3,8 @@
icon_state = "mechfab-idle"
name = "Exosuit Fabricator"
desc = "A machine used for construction of mechas."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 20
active_power_usage = 5000

View File

@@ -3,8 +3,8 @@
icon_state = "prosfab"
name = "Prosthetics Fabricator"
desc = "A machine used for construction of prosthetics."
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 20
active_power_usage = 5000

View File

@@ -3,8 +3,8 @@
icon_state = "airlock_sensor_off"
name = "mechatronic sensor"
desc = "Regulates mech movement."
anchored = 1
density = 1
anchored = TRUE
density = TRUE
throwpass = 1
use_power = USE_POWER_IDLE
layer = ON_WINDOW_LAYER

View File

@@ -26,10 +26,10 @@
desc = "Exosuit"
description_info = "Alt click to strafe."
icon = 'icons/mecha/mecha.dmi'
density = 1 //Dense. To raise the heat.
density = TRUE //Dense. To raise the heat.
opacity = 1 //Opaque. Menacing.
anchored = 1 //No pulling around.
unacidable = 1 //And no deleting hoomans inside
anchored = TRUE //No pulling around.
unacidable = TRUE //And no deleting hoomans inside
layer = MOB_LAYER //Icon draw layer
infra_luminosity = 15 //Byond implementation is bugged.
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)

View File

@@ -7,8 +7,8 @@
name = "Exosuit wreckage"
desc = "Remains of some unfortunate mecha. Completely unrepairable."
icon = 'icons/mecha/mecha.dmi'
density = 1
anchored = 0
density = TRUE
anchored = FALSE
opacity = 0
var/list/welder_salvage = list(/obj/item/stack/material/plasteel,/obj/item/stack/material/steel,/obj/item/stack/rods)
var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)

View File

@@ -10,7 +10,7 @@
/obj/mecha/micro
icon = 'icons/mecha/micro.dmi'
force = 10 //still a robot
anchored = 0 //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
anchored = FALSE //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
opacity = 0 //small enough to see around, like people.
step_energy_drain = 2 // They're light and small. A compact is gonna get better MPG than a truck.
var/melee_cooldown = 10