Merge pull request #358 from VOREStation/sync

Polaris Sync
This commit is contained in:
Arokha Sieyes
2016-06-14 19:29:43 -04:00
committed by GitHub
113 changed files with 5124 additions and 4579 deletions

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@@ -15,6 +15,10 @@ var/global/list/uplink_locations = list("PDA", "Headset", "None")
/datum/category_item/player_setup_item/antagonism/basic/sanitize_character()
pref.uplinklocation = sanitize_inlist(pref.uplinklocation, uplink_locations, initial(pref.uplinklocation))
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/antagonism/basic/copy_to_mob(var/mob/living/carbon/human/character)
character.exploit_record = pref.exploit_record
/datum/category_item/player_setup_item/antagonism/basic/content(var/mob/user)
. +="<b>Uplink Type : <a href='?src=\ref[src];antagtask=1'>[pref.uplinklocation]</a></b>"
. +="<br>"

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@@ -40,6 +40,25 @@ datum/preferences/proc/set_biological_gender(var/gender)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, spawntypes, initial(pref.spawnpoint))
pref.be_random_name = sanitize_integer(pref.be_random_name, 0, 1, initial(pref.be_random_name))
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/basic/copy_to_mob(var/mob/living/carbon/human/character)
if(config.humans_need_surnames)
var/firstspace = findtext(pref.real_name, " ")
var/name_length = length(pref.real_name)
if(!firstspace) //we need a surname
pref.real_name += " [pick(last_names)]"
else if(firstspace == name_length)
pref.real_name += "[pick(last_names)]"
character.real_name = pref.real_name
character.name = character.real_name
if(character.dna)
character.dna.real_name = character.real_name
character.gender = pref.biological_gender
character.identifying_gender = pref.identifying_gender
character.age = pref.age
/datum/category_item/player_setup_item/general/basic/content()
. = list()
. += "<b>Name:</b> "

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@@ -76,6 +76,53 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if(!pref.organ_data) pref.organ_data = list()
if(!pref.rlimb_data) pref.rlimb_data = list()
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/body/copy_to_mob(var/mob/living/carbon/human/character)
// Copy basic values
character.r_eyes = pref.r_eyes
character.g_eyes = pref.g_eyes
character.b_eyes = pref.b_eyes
character.h_style = pref.h_style
character.r_hair = pref.r_hair
character.g_hair = pref.g_hair
character.b_hair = pref.b_hair
character.f_style = pref.f_style
character.r_facial = pref.r_facial
character.g_facial = pref.g_facial
character.b_facial = pref.b_facial
character.r_skin = pref.r_skin
character.g_skin = pref.g_skin
character.b_skin = pref.b_skin
character.s_tone = pref.s_tone
character.h_style = pref.h_style
character.f_style = pref.f_style
character.b_type = pref.b_type
// Destroy/cyborgize organs and limbs.
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
var/status = pref.organ_data[name]
var/obj/item/organ/external/O = character.organs_by_name[name]
if(O)
if(status == "amputated")
O.remove_rejuv()
else if(status == "cyborg")
if(pref.rlimb_data[name])
O.robotize(pref.rlimb_data[name])
else
O.robotize()
for(var/name in list(O_HEART,O_EYES,O_BRAIN))
var/status = pref.organ_data[name]
if(!status)
continue
var/obj/item/organ/I = character.internal_organs_by_name[name]
if(I)
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.robotize()
return
/datum/category_item/player_setup_item/general/body/content(var/mob/user)
. = list()
if(!pref.preview_icon)

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@@ -18,6 +18,30 @@
S["backbag"] << pref.backbag
S["pdachoice"] << pref.pdachoice
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/equipment/copy_to_mob(var/mob/living/carbon/human/character)
character.all_underwear.Cut()
character.all_underwear_metadata.Cut()
for(var/underwear_category_name in pref.all_underwear)
var/datum/category_group/underwear/underwear_category = global_underwear.categories_by_name[underwear_category_name]
if(underwear_category)
var/underwear_item_name = pref.all_underwear[underwear_category_name]
character.all_underwear[underwear_category_name] = underwear_category.items_by_name[underwear_item_name]
if(pref.all_underwear_metadata[underwear_category_name])
character.all_underwear_metadata[underwear_category_name] = pref.all_underwear_metadata[underwear_category_name]
else
pref.all_underwear -= underwear_category_name
// TODO - Looks like this is duplicating the work of sanitize_character() if so, remove
if(pref.backbag > 4 || pref.backbag < 1)
pref.backbag = 1 //Same as above
character.backbag = pref.backbag
if(pref.pdachoice > 3 || pref.pdachoice < 1)
pref.pdachoice = 1
character.pdachoice = pref.pdachoice
/datum/category_item/player_setup_item/general/equipment/sanitize_character()
if(!islist(pref.gear)) pref.gear = list()

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@@ -30,6 +30,16 @@
pref.nanotrasen_relation = sanitize_inlist(pref.nanotrasen_relation, COMPANY_ALIGNMENTS, initial(pref.nanotrasen_relation))
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/background/copy_to_mob(var/mob/living/carbon/human/character)
character.med_record = pref.med_record
character.sec_record = pref.sec_record
character.gen_record = pref.gen_record
character.home_system = pref.home_system
character.citizenship = pref.citizenship
character.personal_faction = pref.faction
character.religion = pref.religion
/datum/category_item/player_setup_item/general/background/content(var/mob/user)
. += "<b>Background Information</b><br>"
. += "[company_name] Relation: <a href='?src=\ref[src];nt_relation=1'>[pref.nanotrasen_relation]</a><br/>"

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@@ -36,6 +36,18 @@
/datum/category_item/player_setup_item/general/flavor/sanitize_character()
return
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/general/flavor/copy_to_mob(var/mob/living/carbon/human/character)
character.flavor_texts["general"] = pref.flavor_texts["general"]
character.flavor_texts["head"] = pref.flavor_texts["head"]
character.flavor_texts["face"] = pref.flavor_texts["face"]
character.flavor_texts["eyes"] = pref.flavor_texts["eyes"]
character.flavor_texts["torso"] = pref.flavor_texts["torso"]
character.flavor_texts["arms"] = pref.flavor_texts["arms"]
character.flavor_texts["hands"] = pref.flavor_texts["hands"]
character.flavor_texts["legs"] = pref.flavor_texts["legs"]
character.flavor_texts["feet"] = pref.flavor_texts["feet"]
/datum/category_item/player_setup_item/general/flavor/content(var/mob/user)
. += "<b>Flavor:</b><br>"
. += "<a href='?src=\ref[src];flavor_text=open'>Set Flavor Text</a><br/>"

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@@ -29,9 +29,13 @@
path = /obj/item/clothing/accessory/armband/science
/datum/gear/accessory/wallet
display_name = "wallet"
display_name = "wallet, orange"
path = /obj/item/weapon/storage/wallet/random
/datum/gear/accessory/wallet_poly
display_name = "wallet, polychromic"
path = /obj/item/weapon/storage/wallet/poly
/datum/gear/accessory/holster
display_name = "holster, armpit"
path = /obj/item/clothing/accessory/holster/armpit
@@ -172,32 +176,32 @@
/datum/gear/accessory/brown_vest
display_name = "webbing, engineering"
path = /obj/item/clothing/accessory/storage/brown_vest
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/black_vest
display_name = "webbing, security"
path = /obj/item/clothing/accessory/storage/black_vest
allowed_roles = list("Security Officer","Head of Security","Warden")
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/white_vest
display_name = "webbing, medical"
path = /obj/item/clothing/accessory/storage/white_vest
allowed_roles = list("Paramedic","Chief Medical Officer","Medical Doctor")
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/brown_drop_pouches
display_name = "drop pouches, engineering"
path = /obj/item/clothing/accessory/storage/brown_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/black_drop_pouches
display_name = "drop pouches, security"
path = /obj/item/clothing/accessory/storage/black_drop_pouches
allowed_roles = list("Security Officer","Head of Security","Warden")
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/white_drop_pouches
display_name = "drop pouches, medical"
path = /obj/item/clothing/accessory/storage/white_drop_pouches
allowed_roles = list("Paramedic","Chief Medical Officer","Medical Doctor")
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
/datum/gear/accessory/webbing
display_name = "webbing, simple"

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@@ -17,3 +17,19 @@
/datum/gear/ashtray
display_name = "ashtray, plastic"
path = /obj/item/weapon/material/ashtray/plastic
/datum/gear/cigar
display_name = "cigar"
path = /obj/item/clothing/mask/smokable/cigarette/cigar
/datum/gear/cigarettes
display_name = "cigarette selection"
path = /obj/item/weapon/storage/fancy/cigarettes
/datum/gear/cigarettes/New()
..()
var/list/cigarettes = list()
for(var/cigarette in (typesof(/obj/item/weapon/storage/fancy/cigarettes) - typesof(/obj/item/weapon/storage/fancy/cigarettes/killthroat)))
var/obj/item/weapon/storage/fancy/cigarettes/cigarette_brand = cigarette
cigarettes[initial(cigarette_brand.name)] = cigarette_brand
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cigarettes))

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@@ -72,6 +72,10 @@
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_preferences(S)
/datum/category_collection/player_setup_collection/proc/copy_to_mob(var/mob/living/carbon/human/C)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.copy_to_mob(C)
/datum/category_collection/player_setup_collection/proc/header()
var/dat = ""
for(var/datum/category_group/player_setup_category/PS in categories)
@@ -143,6 +147,10 @@
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_preferences(S)
/datum/category_group/player_setup_category/proc/copy_to_mob(var/mob/living/carbon/human/C)
for(var/datum/category_item/player_setup_item/PI in items)
PI.copy_to_mob(C)
/datum/category_group/player_setup_category/proc/content(var/mob/user)
. = "<table style='width:100%'><tr style='vertical-align:top'><td style='width:50%'>"
var/current = 0
@@ -201,6 +209,12 @@
/datum/category_item/player_setup_item/proc/save_preferences(var/savefile/S)
return
/*
* Called when the item is asked to apply its per character settings to a new mob.
*/
/datum/category_item/player_setup_item/proc/copy_to_mob(var/mob/living/carbon/human/C)
return
/datum/category_item/player_setup_item/proc/content()
return

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@@ -18,6 +18,11 @@
if(!pref.skills.len) pref.ZeroSkills()
if(pref.used_skillpoints < 0) pref.used_skillpoints = 0
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/skills/copy_to_mob(var/mob/living/carbon/human/character)
character.skills = pref.skills
character.used_skillpoints = pref.used_skillpoints
/datum/category_item/player_setup_item/skills/content()
. = list()
. += "<b>Select your Skills</b><br>"

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@@ -1,15 +1,3 @@
// Super Global Stuff
/datum/category_collection/player_setup_collection/proc/copy_to_mob(var/mob/living/carbon/human/C)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.copy_to_mob(C)
/datum/category_group/player_setup_category/proc/copy_to_mob(var/mob/living/carbon/human/C)
for(var/datum/category_item/player_setup_item/PI in items)
PI.copy_to_mob(C)
/datum/category_item/player_setup_item/proc/copy_to_mob(var/mob/living/carbon/human/C)
return
// Global stuff that will put us on the map
/datum/category_group/player_setup_category/vore
name = "VORE"

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@@ -254,123 +254,14 @@ datum/preferences
// Sanitizing rather than saving as someone might still be editing when copy_to occurs.
player_setup.sanitize_setup()
// VOREStation Edit - Start
player_setup.copy_to_mob(character)
// VOREStation Edit - End
// This needs to happen before anything else becuase it sets some variables.
character.set_species(species)
// Special Case: This references variables owned by two different datums, so do it here.
if(be_random_name)
real_name = random_name(identifying_gender,species)
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")
var/name_length = length(real_name)
if(!firstspace) //we need a surname
real_name += " [pick(last_names)]"
else if(firstspace == name_length)
real_name += "[pick(last_names)]"
character.real_name = real_name
character.name = character.real_name
if(character.dna)
character.dna.real_name = character.real_name
character.flavor_texts["general"] = flavor_texts["general"]
character.flavor_texts["head"] = flavor_texts["head"]
character.flavor_texts["face"] = flavor_texts["face"]
character.flavor_texts["eyes"] = flavor_texts["eyes"]
character.flavor_texts["torso"] = flavor_texts["torso"]
character.flavor_texts["arms"] = flavor_texts["arms"]
character.flavor_texts["hands"] = flavor_texts["hands"]
character.flavor_texts["legs"] = flavor_texts["legs"]
character.flavor_texts["feet"] = flavor_texts["feet"]
character.med_record = med_record
character.sec_record = sec_record
character.gen_record = gen_record
character.exploit_record = exploit_record
character.gender = biological_gender
character.identifying_gender = identifying_gender
character.age = age
character.b_type = b_type
character.r_eyes = r_eyes
character.g_eyes = g_eyes
character.b_eyes = b_eyes
character.h_style = h_style
character.r_hair = r_hair
character.g_hair = g_hair
character.b_hair = b_hair
character.f_style = f_style
character.r_facial = r_facial
character.g_facial = g_facial
character.b_facial = b_facial
character.r_skin = r_skin
character.g_skin = g_skin
character.b_skin = b_skin
character.s_tone = s_tone
character.h_style = h_style
character.f_style = f_style
character.home_system = home_system
character.citizenship = citizenship
character.personal_faction = faction
character.religion = religion
character.skills = skills
character.used_skillpoints = used_skillpoints
// Destroy/cyborgize organs and limbs.
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
var/status = organ_data[name]
var/obj/item/organ/external/O = character.organs_by_name[name]
if(O)
if(status == "amputated")
O.remove_rejuv()
else if(status == "cyborg")
if(rlimb_data[name])
O.robotize(rlimb_data[name])
else
O.robotize()
for(var/name in list(O_HEART,O_EYES,O_BRAIN))
var/status = organ_data[name]
if(!status)
continue
var/obj/item/organ/I = character.internal_organs_by_name[name]
if(I)
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.robotize()
character.all_underwear.Cut()
character.all_underwear_metadata.Cut()
for(var/underwear_category_name in all_underwear)
var/datum/category_group/underwear/underwear_category = global_underwear.categories_by_name[underwear_category_name]
if(underwear_category)
var/underwear_item_name = all_underwear[underwear_category_name]
character.all_underwear[underwear_category_name] = underwear_category.items_by_name[underwear_item_name]
if(all_underwear_metadata[underwear_category_name])
character.all_underwear_metadata[underwear_category_name] = all_underwear_metadata[underwear_category_name]
else
all_underwear -= underwear_category_name
if(backbag > 4 || backbag < 1)
backbag = 1 //Same as above
character.backbag = backbag
if(pdachoice > 3 || pdachoice < 1)
pdachoice = 1
character.pdachoice = pdachoice
// Ask the preferences datums to apply their own settings to the new mob
player_setup.copy_to_mob(character)
if(icon_updates)
character.force_update_limbs()

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@@ -6,7 +6,7 @@
#define LOC_VAULT 5
#define LOC_CONSTR 6
#define LOC_TECH 7
#define LOC_TACTICAL 8
#define LOC_GARDEN 8
#define VERM_MICE 0
#define VERM_LIZARDS 1
@@ -50,9 +50,9 @@
if(LOC_TECH)
spawn_area_type = /area/storage/tech
locstring = "technical storage"
if(LOC_TACTICAL)
spawn_area_type = /area/security/tactical
locstring = "tactical equipment storage"
if(LOC_GARDEN)
spawn_area_type = /area/hydroponics/garden
locstring = "the public garden"
for(var/areapath in typesof(spawn_area_type))
var/area/A = locate(areapath)
@@ -102,7 +102,7 @@
#undef LOC_HYDRO
#undef LOC_VAULT
#undef LOC_TECH
#undef LOC_TACTICAL
#undef LOC_GARDEN
#undef VERM_MICE
#undef VERM_LIZARDS

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@@ -1,7 +1,7 @@
// All mobs should have custom emote, really..
//m_type == 1 --> visual.
//m_type == 2 --> audible
/mob/proc/custom_emote(var/m_type=1,var/message = null)
/mob/proc/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
if(stat || !use_me && usr == src)
src << "You are unable to emote."
return
@@ -23,42 +23,23 @@
if (message)
log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in player_list)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
continue
if(findtext(message," snores.")) //Because we have so many sleeping people.
break
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_sight) && !(M in viewers(src,null)))
M.show_message(message, m_type)
var/turf/T = get_turf(src)
if(!T) return
var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2)
var/list/m_viewers = in_range["mobs"]
var/list/o_viewers = in_range["objs"]
if (m_type & 1)
var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null)
for(var/I in see)
if(isobj(I))
spawn(0)
if(I) //It's possible that it could be deleted in the meantime.
var/obj/O = I
O.see_emote(src, message, 1)
else if(ismob(I))
var/mob/M = I
M.show_message(message, 1)
else if (m_type & 2)
var/list/hear = get_mobs_or_objects_in_view(world.view,src)
for(var/I in hear)
if(isobj(I))
spawn(0)
if(I) //It's possible that it could be deleted in the meantime.
var/obj/O = I
O.see_emote(src, message, 2)
else if(ismob(I))
var/mob/M = I
M.show_message(message, 2)
for(var/mob/M in m_viewers)
spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
if(M)
M.show_message(message, m_type)
for(var/obj/O in o_viewers)
spawn(0)
if(O)
O.see_emote(src, message, m_type)
/mob/proc/emote_dead(var/message)

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@@ -1050,7 +1050,11 @@
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
client.images.Remove(hud)
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask, global_hud.nvg, global_hud.thermal, global_hud.meson, global_hud.science)
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask, global_hud.nvg, global_hud.thermal, global_hud.meson, global_hud.science, global_hud.whitense)
if(istype(client.eye,/obj/machinery/camera))
var/obj/machinery/camera/cam = client.eye
client.screen |= cam.client_huds
if(damageoverlay.overlays)
damageoverlay.overlays = list()

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@@ -5,11 +5,4 @@
destroy_surroundings = 1
a_intent = I_HURT
hostile = 1
/mob/living/simple_animal/hostile/Life()
. = ..()
if(!.)
walk(src, 0)
return 0

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@@ -118,6 +118,8 @@
living_mob_list += src
stat = CONSCIOUS
density = 1
else
walk(src, 0)
return 0

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@@ -42,12 +42,9 @@
// Parameters: None
// Description: Adds a static overlay to the client's screen.
/mob/living/voice/Login()
var/obj/screen/static_effect = new() //Since what the player sees is essentially a video feed, from a vast distance away, the view isn't going to be perfect.
static_effect.screen_loc = ui_entire_screen
static_effect.icon = 'icons/effects/static.dmi'
static_effect.icon_state = "1 light"
static_effect.mouse_opacity = 0 //So the static doesn't get in the way of clicking.
client.screen.Add(static_effect)
..()
client.screen |= global_hud.whitense
client.screen |= global_hud.darkMask
// Proc: Destroy()
// Parameters: None
@@ -110,7 +107,7 @@
// Proc: say()
// Parameters: 4 (generic say() arguments)
// Description: Adds a speech bubble to the communicator device, then calls ..() to do the real work.
/mob/living/voice/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="")
/mob/living/voice/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/whispering=0)
//Speech bubbles.
if(comm)
var/speech_bubble_test = say_test(message)
@@ -122,4 +119,8 @@
M << speech_bubble
src << speech_bubble
..(message, speaking, verb, alt_name) //mob/living/say() can do the actual talking.
..(message, speaking, verb, alt_name, whispering) //mob/living/say() can do the actual talking.
/mob/living/voice/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
if(!comm) return
..(m_type,message,comm.video_range)

View File

@@ -508,9 +508,14 @@
/mob/new_player/is_ready()
return ready && ..()
// Prevents lobby players from seeing say, even with ghostears
/mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
return
// Prevents lobby players from seeing emotes, even with ghosteyes
/mob/new_player/show_message(msg, type, alt, alt_type)
return
/mob/new_player/hear_radio()
return

View File

@@ -1105,7 +1105,6 @@ Note that amputating the affected organ does in fact remove the infection from t
W.loc = owner
/obj/item/organ/external/removed(var/mob/living/user, var/ignore_children = 0)
if(!owner)
return
var/is_robotic = robotic >= ORGAN_ROBOT
@@ -1161,6 +1160,8 @@ Note that amputating the affected organ does in fact remove the infection from t
qdel(spark_system)
qdel(src)
victim.update_body()
/obj/item/organ/external/proc/disfigure(var/type = "brute")
if (disfigured)
return
@@ -1246,216 +1247,3 @@ Note that amputating the affected organ does in fact remove the infection from t
if(6 to INFINITY)
flavor_text += "a ton of [wound]\s"
return english_list(flavor_text)
/****************************************************
ORGAN DEFINES
****************************************************/
/obj/item/organ/external/chest
name = "upper body"
organ_tag = BP_TORSO
icon_name = "torso"
max_damage = 100
min_broken_damage = 35
w_class = 5
body_part = UPPER_TORSO
vital = 1
amputation_point = "spine"
joint = "neck"
dislocated = -1
gendered_icon = 1
cannot_amputate = 1
parent_organ = null
encased = "ribcage"
organ_rel_size = 70
base_miss_chance = 10
/obj/item/organ/external/chest/robotize()
if(..())
// Give them a new cell.
owner.internal_organs_by_name["cell"] = new /obj/item/organ/internal/cell(owner,1)
/obj/item/organ/external/groin
name = "lower body"
organ_tag = BP_GROIN
icon_name = "groin"
max_damage = 100
min_broken_damage = 35
w_class = 5
body_part = LOWER_TORSO
vital = 1
parent_organ = BP_TORSO
amputation_point = "lumbar"
joint = "hip"
dislocated = -1
gendered_icon = 1
organ_rel_size = 30
/obj/item/organ/external/arm
organ_tag = "l_arm"
name = "left arm"
icon_name = "l_arm"
max_damage = 50
min_broken_damage = 30
w_class = 3
body_part = ARM_LEFT
parent_organ = BP_TORSO
joint = "left elbow"
amputation_point = "left shoulder"
can_grasp = 1
/obj/item/organ/external/arm/right
organ_tag = "r_arm"
name = "right arm"
icon_name = "r_arm"
body_part = ARM_RIGHT
joint = "right elbow"
amputation_point = "right shoulder"
/obj/item/organ/external/leg
organ_tag = "l_leg"
name = "left leg"
icon_name = "l_leg"
max_damage = 50
min_broken_damage = 30
w_class = 3
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = BP_GROIN
joint = "left knee"
amputation_point = "left hip"
can_stand = 1
/obj/item/organ/external/leg/right
organ_tag = "r_leg"
name = "right leg"
icon_name = "r_leg"
body_part = LEG_RIGHT
icon_position = RIGHT
joint = "right knee"
amputation_point = "right hip"
/obj/item/organ/external/foot
organ_tag = "l_foot"
name = "left foot"
icon_name = "l_foot"
min_broken_damage = 15
w_class = 2
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
joint = "left ankle"
amputation_point = "left ankle"
can_stand = 1
organ_rel_size = 10
base_miss_chance = 50
/obj/item/organ/external/foot/removed()
if(owner) owner.u_equip(owner.shoes)
..()
/obj/item/organ/external/foot/right
organ_tag = "r_foot"
name = "right foot"
icon_name = "r_foot"
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = "r_leg"
joint = "right ankle"
amputation_point = "right ankle"
/obj/item/organ/external/hand
organ_tag = "l_hand"
name = "left hand"
icon_name = "l_hand"
min_broken_damage = 15
w_class = 2
body_part = HAND_LEFT
parent_organ = "l_arm"
joint = "left wrist"
amputation_point = "left wrist"
can_grasp = 1
organ_rel_size = 10
base_miss_chance = 50
/obj/item/organ/external/hand/removed()
owner.u_equip(owner.gloves)
..()
/obj/item/organ/external/hand/right
organ_tag = "r_hand"
name = "right hand"
icon_name = "r_hand"
body_part = HAND_RIGHT
parent_organ = "r_arm"
joint = "right wrist"
amputation_point = "right wrist"
/obj/item/organ/external/head
organ_tag = BP_HEAD
icon_name = "head"
name = "head"
max_damage = 75
min_broken_damage = 35
w_class = 3
body_part = HEAD
vital = 1
parent_organ = BP_TORSO
joint = "jaw"
amputation_point = "neck"
gendered_icon = 1
encased = "skull"
base_miss_chance = 40
var/eye_icon = "eyes_s"
// These organs are important for robotizing at chargen.
/obj/item/organ/external/head/robotize(var/company, var/skip_prosthetics, var/keep_organs)
return ..(company, skip_prosthetics, 1)
/obj/item/organ/external/head/removed()
if(owner)
name = "[owner.real_name]'s head"
owner.u_equip(owner.glasses)
owner.u_equip(owner.head)
owner.u_equip(owner.l_ear)
owner.u_equip(owner.r_ear)
owner.u_equip(owner.wear_mask)
spawn(1)
owner.update_hair()
..()
/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
..(brute, burn, sharp, edge, used_weapon, forbidden_limbs)
if (!disfigured)
if (brute_dam > 40)
if (prob(50))
disfigure("brute")
if (burn_dam > 40)
disfigure("burn")
/obj/item/organ/external/head/skrell
eye_icon = "skrell_eyes_s"
/obj/item/organ/external/head/seromi
eye_icon = "eyes_seromi"
/obj/item/organ/external/head/no_eyes
eye_icon = "blank_eyes"
/obj/item/organ/external/head/no_eyes/diona
max_damage = 50
min_broken_damage = 25
cannot_break = 1
amputation_point = "branch"
joint = "structural ligament"
dislocated = -1
vital = 0
/obj/item/organ/external/head/no_eyes/diona/removed()
var/mob/living/carbon/human/H = owner
..()
if(!istype(H) || !H.organs || !H.organs.len)
H.death()
if(prob(50) && spawn_diona_nymph(get_turf(src)))
qdel(src)

View File

@@ -43,10 +43,6 @@ var/global/list/limb_icon_cache = list()
var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name[O_EYES]
if(eyes) eyes.update_colour()
/obj/item/organ/external/head/removed()
get_icon()
..()
/obj/item/organ/external/head/get_icon()
..()

View File

@@ -198,3 +198,12 @@
/obj/item/organ/internal/diona/node/removed()
return
/obj/item/organ/external/head/no_eyes/diona
max_damage = 50
min_broken_damage = 25
cannot_break = 1
amputation_point = "branch"
joint = "structural ligament"
dislocated = -1
vital = 0

View File

@@ -18,6 +18,13 @@
cannot_amputate = 1
parent_organ = null
encased = "ribcage"
organ_rel_size = 70
base_miss_chance = 10
/obj/item/organ/external/chest/robotize()
if(..())
// Give them a new cell.
owner.internal_organs_by_name["cell"] = new /obj/item/organ/internal/cell(owner,1)
/obj/item/organ/external/groin
name = "lower body"
@@ -33,6 +40,7 @@
joint = "hip"
dislocated = -1
gendered_icon = 1
organ_rel_size = 30
/obj/item/organ/external/arm
organ_tag = "l_arm"
@@ -93,7 +101,8 @@
can_stand = 1
/obj/item/organ/external/foot/removed()
if(owner) owner.u_equip(owner.shoes)
if(owner)
owner.drop_from_inventory(owner.shoes)
..()
/obj/item/organ/external/foot/right
@@ -118,9 +127,12 @@
joint = "left wrist"
amputation_point = "left wrist"
can_grasp = 1
organ_rel_size = 10
base_miss_chance = 50
/obj/item/organ/external/hand/removed()
owner.u_equip(owner.gloves)
if(owner)
owner.drop_from_inventory(owner.gloves)
..()
/obj/item/organ/external/hand/right
@@ -147,18 +159,24 @@
gendered_icon = 1
cannot_gib = 1
encased = "skull"
base_miss_chance = 40
var/can_intake_reagents = 1
var/eye_icon = "eyes_s"
/obj/item/organ/external/head/robotize(var/company, var/skip_prosthetics, var/keep_organs)
return ..(company, skip_prosthetics, 1)
/obj/item/organ/external/head/removed()
if(owner)
name = "[owner.real_name]'s head"
owner.u_equip(owner.glasses)
owner.u_equip(owner.head)
owner.u_equip(owner.l_ear)
owner.u_equip(owner.r_ear)
owner.u_equip(owner.wear_mask)
owner.drop_from_inventory(owner.glasses)
owner.drop_from_inventory(owner.head)
owner.drop_from_inventory(owner.l_ear)
owner.drop_from_inventory(owner.r_ear)
owner.drop_from_inventory(owner.wear_mask)
spawn(1)
owner.update_hair()
get_icon()
..()
/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
@@ -169,3 +187,12 @@
disfigure("brute")
if (burn_dam > 40)
disfigure("burn")
/obj/item/organ/external/head/skrell
eye_icon = "skrell_eyes_s"
/obj/item/organ/external/head/seromi
eye_icon = "eyes_seromi"
/obj/item/organ/external/head/no_eyes
eye_icon = "blank_eyes"

View File

@@ -606,7 +606,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
/obj/item/stack/cable_coil/transfer_to(obj/item/stack/cable_coil/S)
if(!istype(S))
world << 1
return
..()

View File

@@ -124,6 +124,13 @@
magazine_type = /obj/item/ammo_magazine/a50
allowed_magazines = list(/obj/item/ammo_magazine/a50)
/obj/item/weapon/gun/projectile/deagle/update_icon()
..()
if(ammo_magazine)
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]-e"
/obj/item/weapon/gun/projectile/deagle/gold
desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE rounds."
icon_state = "deagleg"

View File

@@ -349,7 +349,7 @@
return
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/glass2) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
if (beaker)

View File

@@ -26,17 +26,19 @@
var/overdose = 0
var/scannable = 0 // Shows up on health analyzers.
var/affects_dead = 0
var/glass_icon_state = null
var/glass_name = null
var/glass_desc = null
var/glass_center_of_mass = null
var/cup_icon_state = null
var/cup_name = null
var/cup_desc = null
var/cup_center_of_mass = null
var/color = "#000000"
var/color_weight = 1
var/glass_icon = DRINK_ICON_DEFAULT
var/glass_name = "something"
var/glass_desc = "It's a glass of... what, exactly?"
var/list/glass_special = null // null equivalent to list()
/datum/reagent/proc/remove_self(var/amount) // Shortcut
holder.remove_reagent(id, amount)

View File

@@ -6,8 +6,7 @@
metabolism = REM * 5
color = "#C80000"
glass_icon_state = "glass_red"
glass_name = "glass of tomato juice"
glass_name = "tomato juice"
glass_desc = "Are you sure this is tomato juice?"
/datum/reagent/blood/initialize_data(var/newdata)
@@ -91,8 +90,7 @@
color = "#0064C877"
metabolism = REM * 10
glass_icon_state = "glass_clear"
glass_name = "glass of water"
glass_name = "water"
glass_desc = "The father of all refreshments."
/datum/reagent/water/touch_turf(var/turf/simulated/T)
@@ -154,8 +152,7 @@
reagent_state = LIQUID
color = "#660000"
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of welder fuel"
glass_name = "welder fuel"
glass_desc = "Unless you are an industrial tool, this is probably not safe for consumption."
/datum/reagent/fuel/touch_turf(var/turf/T)

View File

@@ -66,8 +66,7 @@
var/targ_temp = 310
var/halluci = 0
glass_icon_state = "glass_clear"
glass_name = "glass of ethanol"
glass_name = "ethanol"
glass_desc = "A well-known alcohol with a variety of applications."
/datum/reagent/ethanol/touch_mob(var/mob/living/L, var/amount)
@@ -368,9 +367,10 @@
description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
reagent_state = SOLID
color = "#FFFFFF"
glass_icon_state = "iceglass"
glass_name = "glass of sugar"
glass_name = "sugar"
glass_desc = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
glass_icon = DRINK_ICON_NOISY
/datum/reagent/sugar/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.nutrition += removed * 3

View File

@@ -112,8 +112,7 @@
color = "#C8A5DC"
affects_dead = 1 //This can even heal dead people.
glass_icon_state = "golden_cup"
glass_name = "golden cup"
glass_name = "liquid gold"
glass_desc = "It's magic. We don't have to explain it."
/datum/reagent/adminordrazine/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
@@ -197,8 +196,7 @@
description = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality."
color = "#E0E8EF"
glass_icon_state = "glass_clear"
glass_name = "glass of holy water"
glass_name = "holy water"
glass_desc = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality."
/datum/reagent/water/holywater/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)

View File

@@ -331,13 +331,10 @@
id = "beer2"
description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be incomplete." //If the players manage to analyze this, they deserve to know something is wrong.
reagent_state = LIQUID
color = "#664300"
color = "#FFD300"
glass_icon_state = "beerglass"
glass_name = "glass of beer"
glass_name = "beer"
glass_desc = "A freezing pint of beer"
glass_center_of_mass = list("x"=16, "y"=8)
/* Drugs */
/datum/reagent/space_drugs

View File

@@ -0,0 +1,146 @@
#define DRINK_ICON_FILE 'icons/pdrink.dmi'
/var/const/DRINK_FIZZ = "fizz"
/var/const/DRINK_ICE = "ice"
/var/const/DRINK_ICON_DEFAULT = ""
/var/const/DRINK_ICON_NOISY = "_noise"
/obj/item/weapon/reagent_containers/food/drinks/glass2
name = "glass" // Name when empty
var/base_name = "glass" // Name to put in front of drinks, i.e. "[base_name] of [contents]"
desc = "A generic drinking glass." // Description when empty
icon = DRINK_ICON_FILE
var/base_icon = "square" // Base icon name
volume = 30
var/list/filling_states // List of percentages full that have icons
var/list/extras = list() // List of extras. Two extras maximum
var/rim_pos
center_of_mass = list("x"=16, "y"=10)
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10,15,30)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/food/drinks/glass2/examine(mob/M as mob)
..()
for(var/I in extras)
if(istype(I, /obj/item/weapon/glass_extra))
M << "There is \a [I] in \the [src]."
else if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/fruit_slice))
M << "There is \a [I] on the rim."
else
M << "There is \a [I] somewhere on the glass. Somehow."
if(has_ice())
M << "There is some ice floating in the drink."
if(has_fizz())
M << "It is fizzing slightly."
/obj/item/weapon/reagent_containers/food/drinks/glass2/proc/has_ice()
if(reagents.reagent_list.len > 0)
var/datum/reagent/R = reagents.get_master_reagent()
if(!((R.id == "ice") || ("ice" in R.glass_special))) // if it's not a cup of ice, and it's not already supposed to have ice in, see if the bartender's put ice in it
if(reagents.has_reagent("ice", reagents.total_volume / 10)) // 10% ice by volume
return 1
return 0
/obj/item/weapon/reagent_containers/food/drinks/glass2/proc/has_fizz()
if(reagents.reagent_list.len > 0)
var/datum/reagent/R = reagents.get_master_reagent()
if(!("fizz" in R.glass_special))
var/totalfizzy = 0
for(var/datum/reagent/re in reagents.reagent_list)
if("fizz" in re.glass_special)
totalfizzy += re.volume
if(totalfizzy >= reagents.total_volume / 5) // 20% fizzy by volume
return 1
return 0
/obj/item/weapon/reagent_containers/food/drinks/glass2/New()
..()
icon_state = base_icon
/obj/item/weapon/reagent_containers/food/drinks/glass2/on_reagent_change()
..()
update_icon()
/obj/item/weapon/reagent_containers/food/drinks/glass2/proc/can_add_extra(obj/item/weapon/glass_extra/GE)
if(!("[base_icon]_[GE.glass_addition]left" in icon_states(DRINK_ICON_FILE)))
return 0
if(!("[base_icon]_[GE.glass_addition]right" in icon_states(DRINK_ICON_FILE)))
return 0
return 1
/obj/item/weapon/reagent_containers/food/drinks/glass2/update_icon()
underlays.Cut()
if (reagents.reagent_list.len > 0)
var/datum/reagent/R = reagents.get_master_reagent()
name = "[base_name] of [R.glass_name ? R.glass_name : "something"]"
desc = R.glass_desc ? R.glass_desc : initial(desc)
var/list/under_liquid = list()
var/list/over_liquid = list()
var/amnt = 100
var/percent = round((reagents.total_volume / volume) * 100)
for(var/k in filling_states)
if(percent <= k)
amnt = k
break
if(has_ice())
over_liquid |= "[base_icon][amnt]_ice"
if(has_fizz())
over_liquid |= "[base_icon][amnt]_fizz"
for(var/S in R.glass_special)
if("[base_icon]_[S]" in icon_states(DRINK_ICON_FILE))
under_liquid |= "[base_icon]_[S]"
else if("[base_icon][amnt]_[S]" in icon_states(DRINK_ICON_FILE))
over_liquid |= "[base_icon][amnt]_[S]"
for(var/k in under_liquid)
underlays += image(DRINK_ICON_FILE, src, k, -3)
var/image/filling = image(DRINK_ICON_FILE, src, "[base_icon][amnt][R.glass_icon]", -2)
filling.color = reagents.get_color()
underlays += filling
for(var/k in over_liquid)
underlays += image(DRINK_ICON_FILE, src, k, -1)
else
name = initial(name)
desc = initial(desc)
var/side = "left"
for(var/item in extras)
if(istype(item, /obj/item/weapon/glass_extra))
var/obj/item/weapon/glass_extra/GE = item
var/image/I = image(DRINK_ICON_FILE, src, "[base_icon]_[GE.glass_addition][side]")
if(GE.glass_color)
I.color = GE.glass_color
underlays += I
else if(istype(item, /obj/item/weapon/reagent_containers/food/snacks/fruit_slice))
var/obj/FS = item
var/image/I = image(FS)
var/fsy = rim_pos[1] - 20
var/fsx = rim_pos[side == "left" ? 2 : 3] - 16
var/matrix/M = matrix()
M.Scale(0.5)
M.Translate(fsx, fsy)
I.transform = M
underlays += I
else continue
side = "right"

View File

@@ -0,0 +1,72 @@
/obj/item/weapon/reagent_containers/food/drinks/glass2/attackby(obj/item/I as obj, mob/user as mob)
if(extras.len >= 2) return ..() // max 2 extras, one on each side of the drink
if(istype(I, /obj/item/weapon/glass_extra))
var/obj/item/weapon/glass_extra/GE = I
if(can_add_extra(GE))
extras += GE
user.remove_from_mob(GE)
GE.loc = src
user << "<span class=notice>You add \the [GE] to \the [src].</span>"
update_icon()
else
user << "<span class=warning>There's no space to put \the [GE] on \the [src]!</span>"
else if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/fruit_slice))
if(!rim_pos)
user << "<span class=warning>There's no space to put \the [I] on \the [src]!</span>"
return
var/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/FS = I
extras += FS
user.remove_from_mob(FS)
FS.pixel_x = 0 // Reset its pixel offsets so the icons work!
FS.pixel_y = 0
FS.loc = src
user << "<span class=notice>You add \the [FS] to \the [src].</span>"
update_icon()
else
return ..()
/obj/item/weapon/reagent_containers/food/drinks/glass2/attack_hand(mob/user as mob)
if(src != user.get_inactive_hand())
return ..()
if(!extras.len)
user << "<span class=warning>There's nothing on the glass to remove!</span>"
return
var/choice = input(user, "What would you like to remove from the glass?") as null|anything in extras
if(!choice || !(choice in extras))
return
if(user.put_in_active_hand(choice))
user << "<span class=notice>You remove \the [choice] from \the [src].</span>"
extras -= choice
else
user << "<span class=warning>Something went wrong, please try again.</span>"
update_icon()
/obj/item/weapon/glass_extra
name = "generic glass addition"
desc = "This goes on a glass."
var/glass_addition
var/glass_desc
var/glass_color
w_class = 1
icon = DRINK_ICON_FILE
/obj/item/weapon/glass_extra/stick
name = "stick"
desc = "This goes in a glass."
glass_addition = "stick"
glass_desc = "There is a stick in the glass."
icon_state = "stick"
/obj/item/weapon/glass_extra/straw
name = "straw"
desc = "This goes in a glass."
glass_addition = "straw"
glass_desc = "There is a straw in the glass."
icon_state = "straw"
#undef DRINK_ICON_FILE

View File

@@ -0,0 +1,75 @@
/obj/item/weapon/storage/box/mixedglasses
name = "glassware box"
desc = "A box of assorted glassware"
can_hold = list(/obj/item/weapon/reagent_containers/food/drinks/glass2)
New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/glass2/square(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/rocks(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/shake(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/shot(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/pint(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/mug(src)
new /obj/item/weapon/reagent_containers/food/drinks/glass2/wine(src)
/obj/item/weapon/storage/box/glasses
name = "box of glasses"
var/glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2
can_hold = list(/obj/item/weapon/reagent_containers/food/drinks/glass2)
New()
..()
for(var/i = 1 to 7)
new glass_type(src)
/obj/item/weapon/storage/box/glasses/square
name = "box of half-pint glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/square
/obj/item/weapon/storage/box/glasses/rocks
name = "box of rocks glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/rocks
/obj/item/weapon/storage/box/glasses/shake
name = "box of milkshake glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/shake
/obj/item/weapon/storage/box/glasses/cocktail
name = "box of cocktail glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail
/obj/item/weapon/storage/box/glasses/shot
name = "box of shot glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/shot
/obj/item/weapon/storage/box/glasses/pint
name = "box of pint glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/pint
/obj/item/weapon/storage/box/glasses/mug
name = "box of glass mugs"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/mug
/obj/item/weapon/storage/box/glasses/wine
name = "box of wine glasses"
glass_type = /obj/item/weapon/reagent_containers/food/drinks/glass2/wine
/obj/item/weapon/storage/box/glass_extras
name = "box of cocktail garnishings"
var/extra_type = /obj/item/weapon/glass_extra
can_hold = list(/obj/item/weapon/glass_extra)
storage_slots = 14
New()
..()
for(var/i = 1 to 14)
new extra_type(src)
/obj/item/weapon/storage/box/glass_extras/straws
name = "box of straws"
extra_type = /obj/item/weapon/glass_extra/straw
/obj/item/weapon/storage/box/glass_extras/sticks
name = "box of drink sticks"
extra_type = /obj/item/weapon/glass_extra/stick

View File

@@ -0,0 +1,72 @@
/obj/item/weapon/reagent_containers/food/drinks/glass2/square
name = "half-pint glass"
base_name = "glass"
base_icon = "square"
desc = "Your standard drinking glass."
filling_states = list(20, 40, 60, 80, 100)
volume = 30
possible_transfer_amounts = list(5,10,15,30)
rim_pos = list(23,13,20) // y, x0, x1
/obj/item/weapon/reagent_containers/food/drinks/glass2/rocks
name = "rocks glass"
base_name = "glass"
base_icon = "rocks"
filling_states = list(25, 50, 75, 100)
volume = 20
possible_transfer_amounts = list(5,10,20)
rim_pos = list(21, 10, 23)
/obj/item/weapon/reagent_containers/food/drinks/glass2/shake
name = "milkshake glass"
base_name = "glass"
base_icon = "shake"
filling_states = list(25, 50, 75, 100)
volume = 30
possible_transfer_amounts = list(5,10,15,30)
rim_pos = list(25, 13, 21)
/obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail
name = "cocktail glass"
base_name = "glass"
base_icon = "cocktail"
filling_states = list(33, 66, 100)
volume = 15
possible_transfer_amounts = list(5,10,15)
rim_pos = list(22, 13, 21)
/obj/item/weapon/reagent_containers/food/drinks/glass2/shot
name = "shot glass"
base_name = "shot"
base_icon = "shot"
filling_states = list(33, 66, 100)
volume = 5
possible_transfer_amounts = list(1,2,5)
rim_pos = list(17, 13, 21)
/obj/item/weapon/reagent_containers/food/drinks/glass2/pint
name = "pint glass"
base_name = "pint"
base_icon = "pint"
filling_states = list(16, 33, 50, 66, 83, 100)
volume = 60
possible_transfer_amounts = list(5,10,15,30,60)
rim_pos = list(25, 12, 21)
/obj/item/weapon/reagent_containers/food/drinks/glass2/mug
name = "glass mug"
base_name = "mug"
base_icon = "mug"
filling_states = list(25, 50, 75, 100)
volume = 40
possible_transfer_amounts = list(5,10,20,40)
rim_pos = list(22, 12, 20)
/obj/item/weapon/reagent_containers/food/drinks/glass2/wine
name = "wine glass"
base_name = "glass"
base_icon = "wine"
filling_states = list(20, 40, 60, 80, 100)
volume = 25
possible_transfer_amounts = list(5, 10, 15, 25)
rim_pos = list(25, 12, 21)

View File

@@ -0,0 +1,31 @@
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask
name = "fitness shaker"
base_name = "shaker"
desc = "Big enough to contain enough protein to get perfectly swole. Don't mind the bits."
icon_state = "fitness-cup_black"
base_icon = "fitness-cup"
volume = 100
matter = list("plastic" = 2000)
filling_states = list(10,20,30,40,50,60,70,80,90,100)
possible_transfer_amounts = list(5, 10, 15, 25)
rim_pos = null // no fruit slices
var/lid_color = "black"
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/New()
..()
lid_color = pick("black", "red", "blue")
update_icon()
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/update_icon()
..()
icon_state = "[base_icon]_[lid_color]"
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/proteinshake
name = "protein shake"
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/proteinshake/New()
..()
reagents.add_reagent("nutriment", 30)
reagents.add_reagent("iron", 10)
reagents.add_reagent("protein", 35)
reagents.add_reagent("water", 25)

View File

@@ -11,7 +11,13 @@
volume = 50
/obj/item/weapon/reagent_containers/food/drinks/on_reagent_change()
return
if (reagents.reagent_list.len > 0)
var/datum/reagent/R = reagents.get_master_reagent()
if(R.price_tag)
price_tag = R.price_tag
else
price_tag = null
return
/obj/item/weapon/reagent_containers/food/drinks/attack_self(mob/user as mob)
if(!is_open_container())
@@ -96,13 +102,16 @@
volume = 150
flags = CONDUCT | OPENCONTAINER
/obj/item/weapon/reagent_containers/food/drinks/golden_cup/on_reagent_change()
..()
///////////////////////////////////////////////Drinks
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
// Formatting is the same as food.
/obj/item/weapon/reagent_containers/food/drinks/milk
name = "Space Milk"
name = "milk carton"
desc = "It's milk. White and nutritious goodness!"
icon_state = "milk"
item_state = "carton"
@@ -113,7 +122,7 @@
reagents.add_reagent("milk", 50)
/obj/item/weapon/reagent_containers/food/drinks/soymilk
name = "SoyMilk"
name = "soymilk carton"
desc = "It's soy milk. White and nutritious goodness!"
icon_state = "soymilk"
item_state = "carton"
@@ -123,7 +132,7 @@
reagents.add_reagent("soymilk", 50)
/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton
name = "Small Carton of Milk"
name = "small milk carton"
volume = 30
icon_state = "mini-milk"
/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/New()
@@ -131,16 +140,16 @@
reagents.add_reagent("milk", 30)
/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/chocolate
name = "Small Carton of Chocolate Milk"
name = "small chocolate milk carton"
desc = "It's milk! This one is in delicious chocolate flavour."
icon_state = "mini-milk_choco"
/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/chocolate/New()
..()
reagents.add_reagent("chocolate_milk", 30)
/obj/item/weapon/reagent_containers/food/drinks/coffee
name = "Robust Coffee"
name = "\improper Robust Coffee"
desc = "Careful, the beverage you're about to enjoy is extremely hot."
icon_state = "coffee"
center_of_mass = list("x"=15, "y"=10)
@@ -149,7 +158,7 @@
reagents.add_reagent("coffee", 30)
/obj/item/weapon/reagent_containers/food/drinks/tea
name = "Duke Purple Tea"
name = "cup of Duke Purple Tea"
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
icon_state = "teacup"
item_state = "coffee"
@@ -160,7 +169,7 @@
reagents.add_reagent("tea", 30)
/obj/item/weapon/reagent_containers/food/drinks/ice
name = "Ice Cup"
name = "cup of ice"
desc = "Careful, cold ice, do not chew."
icon_state = "coffee"
center_of_mass = list("x"=15, "y"=10)
@@ -169,7 +178,7 @@
reagents.add_reagent("ice", 30)
/obj/item/weapon/reagent_containers/food/drinks/h_chocolate
name = "Dutch Hot Coco"
name = "cup of Dutch hot coco"
desc = "Made in Space South America."
icon_state = "hot_coco"
item_state = "coffee"
@@ -189,7 +198,7 @@
reagents.add_reagent("dry_ramen", 30)
/obj/item/weapon/reagent_containers/food/drinks/sillycup
name = "Paper Cup"
name = "paper cup"
desc = "A paper water cup."
icon_state = "water_cup_e"
possible_transfer_amounts = null
@@ -199,6 +208,7 @@
..()
/obj/item/weapon/reagent_containers/food/drinks/sillycup/on_reagent_change()
..()
if(reagents.total_volume)
icon_state = "water_cup"
else
@@ -211,13 +221,16 @@
// icon states.
/obj/item/weapon/reagent_containers/food/drinks/shaker
name = "Shaker"
name = "shaker"
desc = "A metal shaker to mix drinks in."
icon_state = "shaker"
amount_per_transfer_from_this = 10
volume = 120
center_of_mass = list("x"=17, "y"=10)
/obj/item/weapon/reagent_containers/food/drinks/shaker/on_reagent_change()
..()
/obj/item/weapon/reagent_containers/food/drinks/teapot
name = "teapot"
desc = "An elegant teapot. It simply oozes class."
@@ -227,13 +240,19 @@
volume = 120
center_of_mass = list("x"=17, "y"=7)
/obj/item/weapon/reagent_containers/food/drinks/teapot/on_reagent_change()
..()
/obj/item/weapon/reagent_containers/food/drinks/flask
name = "Captain's Flask"
name = "\improper Captain's flask"
desc = "A metal flask belonging to the captain"
icon_state = "flask"
volume = 60
center_of_mass = list("x"=17, "y"=7)
/obj/item/weapon/reagent_containers/food/drinks/flask/on_reagent_change()
..()
/obj/item/weapon/reagent_containers/food/drinks/flask/shiny
name = "shiny flask"
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
@@ -245,7 +264,7 @@
icon_state = "lithiumflask"
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
name = "Detective's Flask"
name = "\improper Detective's flask"
desc = "A metal flask with a leather band and golden badge belonging to the detective."
icon_state = "detflask"
volume = 60
@@ -271,3 +290,7 @@
icon_state = "britcup"
volume = 30
center_of_mass = list("x"=15, "y"=13)
/obj/item/weapon/reagent_containers/food/drinks/britcup/on_reagent_change()
..()

View File

@@ -0,0 +1,39 @@
/obj/item/weapon/reagent_containers/food/drinks/cup
name = "coffee cup"
desc = "The container of oriental luxuries."
icon_state = "cup_empty"
amount_per_transfer_from_this = 5
volume = 30
center_of_mass = list("x"=16, "y"=16)
/obj/item/weapon/reagent_containers/food/drinks/cup/on_reagent_change()
..()
if (reagents.reagent_list.len > 0)
var/datum/reagent/R = reagents.get_master_reagent()
if(R.cup_icon_state)
icon_state = R.cup_icon_state
else
icon_state = "cup_brown"
if(R.cup_name)
name = R.cup_name
else
name = "Cup of.. what?"
if(R.cup_desc)
desc = R.cup_desc
else
desc = "You can't really tell what this is."
if(R.cup_center_of_mass)
center_of_mass = R.cup_center_of_mass
else
center_of_mass = list("x"=16, "y"=16)
else
icon_state = "cup_empty"
name = "coffee cup"
desc = "The container of oriental luxuries."
center_of_mass = list("x"=16, "y"=16)
return

View File

@@ -11,7 +11,7 @@
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher chassis"
@@ -23,35 +23,35 @@
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley left arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley right arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley left leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley right leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/odysseus
category = "Odysseus"
@@ -61,49 +61,49 @@
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus left arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus right arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus left leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus right leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/mechfab/gygax
category = "Gygax"
@@ -113,56 +113,56 @@
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/gygax/torso
name = "Gygax torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000)
/datum/design/item/mechfab/gygax/head
name = "Gygax head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax left arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax right arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax left leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
materials = list(DEFAULT_WALL_MATERIAL = 26250)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax right leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
materials = list(DEFAULT_WALL_MATERIAL = 26250)
/datum/design/item/mechfab/gygax/armour
name = "Gygax armour plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 37500, "diamond" = 7500)
/datum/design/item/mechfab/durand
category = "Durand"
@@ -172,75 +172,74 @@
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/durand/torso
name = "Durand torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500)
/datum/design/item/mechfab/durand/head
name = "Durand head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250)
/datum/design/item/mechfab/durand/left_arm
name = "Durand left arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
/datum/design/item/mechfab/durand/right_arm
name = "Durand right arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
/datum/design/item/mechfab/durand/left_leg
name = "Durand left leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
/datum/design/item/mechfab/durand/right_leg
name = "Durand right leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
/datum/design/item/mechfab/durand/armour
name = "Durand armour plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
/datum/design/item/mecha_tracking
name = "Exosuit tracking beacon"
build_type = MECHFAB
time = 5
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/mecha_parts/mecha_tracking
category = "Misc"
materials = list(DEFAULT_WALL_MATERIAL = 37500, "uranium" = 7500)
/datum/design/item/mecha
build_type = MECHFAB
category = "Exosuit Equipment"
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mecha/AssembleDesignDesc()
if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/tracking
name = "Exosuit tracking beacon"
id = "mech_tracker"
time = 5
materials = list(DEFAULT_WALL_MATERIAL = 375)
build_path = /obj/item/mecha_parts/mecha_tracking
/datum/design/item/mecha/hydraulic_clamp
name = "Hydraulic clamp"
id = "hydraulic_clamp"
@@ -265,20 +264,20 @@
name = "Flare launcher"
id = "mecha_flare_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
materials = list(DEFAULT_WALL_MATERIAL = 12500)
materials = list(DEFAULT_WALL_MATERIAL = 9375)
/datum/design/item/mecha/sleeper
name = "Sleeper"
id = "mech_sleeper"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500)
/datum/design/item/mecha/syringe_gun
name = "Syringe gun"
id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500)
/*
/datum/design/item/mecha/syringe_gun
@@ -292,7 +291,7 @@
name = "Passenger compartment"
id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750)
//obj/item/mecha_parts/mecha_equipment/repair_droid,
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
@@ -352,7 +351,7 @@
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
// *** Nonweapon modules
@@ -375,7 +374,7 @@
desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd"
time = 120
materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 22500, "phoron" = 18750, "silver" = 15000, "gold" = 15000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
@@ -391,7 +390,7 @@
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/datum/design/item/mecha/phoron_generator
@@ -399,13 +398,13 @@
id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
/datum/design/item/mecha/energy_relay
name = "Energy relay"
id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor
@@ -413,14 +412,14 @@
desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 11250, "silver" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor
desc = "Exosuit projectile armor booster."
id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/diamond_drill
@@ -428,7 +427,7 @@
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "diamond" = 4875)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/generator_nuclear
@@ -436,7 +435,7 @@
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/synthetic_flash
@@ -444,6 +443,6 @@
id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB
materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 750)
materials = list(DEFAULT_WALL_MATERIAL = 562, "glass" = 562)
build_path = /obj/item/device/flash/synthetic
category = "Misc"

View File

@@ -49,7 +49,7 @@
//////////////////// Prosthetics ////////////////////
/datum/design/item/prosfab/pros/torso
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 10000, "plasteel" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 7500, "plasteel" = 1500)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
var/gender = MALE
@@ -72,7 +72,7 @@
id = "pros_head"
build_path = /obj/item/organ/external/head
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 5000, "plasteel" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 3750, "plasteel" = 750)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
/datum/design/item/prosfab/pros/l_arm
@@ -80,63 +80,63 @@
id = "pros_l_arm"
build_path = /obj/item/organ/external/arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/pros/l_hand
name = "Prosthetic left hand"
id = "pros_l_hand"
build_path = /obj/item/organ/external/hand
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/l_leg
name = "Prosthetic left leg"
id = "pros_l_leg"
build_path = /obj/item/organ/external/leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/pros/l_foot
name = "Prosthetic left foot"
id = "pros_l_foot"
build_path = /obj/item/organ/external/foot
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/r_arm
name = "Prosthetic right arm"
id = "pros_r_arm"
build_path = /obj/item/organ/external/arm/right
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/pros/r_hand
name = "Prosthetic right hand"
id = "pros_r_hand"
build_path = /obj/item/organ/external/hand/right
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/r_leg
name = "Prosthetic right leg"
id = "pros_r_leg"
build_path = /obj/item/organ/external/leg/right
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/pros/r_foot
name = "Prosthetic right foot"
id = "pros_r_foot"
build_path = /obj/item/organ/external/foot/right
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/cell
name = "Prosthetic powercell"
id = "pros_cell"
build_path = /obj/item/organ/internal/cell
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 4000, "plasteel" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000, "plasteel" = 1500)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/eyes
@@ -144,63 +144,63 @@
id = "pros_eyes"
build_path = /obj/item/organ/internal/eyes/robot
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 7500)
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
//////////////////// Cyborg Parts ////////////////////
/datum/design/item/prosfab/cyborg
category = "Cyborg Parts"
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 3750)
/datum/design/item/prosfab/cyborg/exoskeleton
name = "Robot exoskeleton"
id = "robot_exoskeleton"
build_path = /obj/item/robot_parts/robot_suit
time = 50
materials = list(DEFAULT_WALL_MATERIAL = 50000)
materials = list(DEFAULT_WALL_MATERIAL = 37500)
/datum/design/item/prosfab/cyborg/torso
name = "Robot torso"
id = "robot_torso"
build_path = /obj/item/robot_parts/chest
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 40000)
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/prosfab/cyborg/head
name = "Robot head"
id = "robot_head"
build_path = /obj/item/robot_parts/head
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/prosfab/cyborg/l_arm
name = "Robot left arm"
id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/cyborg/r_arm
name = "Robot right arm"
id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/cyborg/l_leg
name = "Robot left leg"
id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/cyborg/r_leg
name = "Robot right leg"
id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
//////////////////// Cyborg Internals ////////////////////
@@ -208,7 +208,7 @@
category = "Cyborg Internals"
build_type = PROSFAB
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/cyborg/component/binary_communication_device
name = "Binary communication device"
@@ -246,7 +246,7 @@
category = "Cyborg Modules"
build_type = PROSFAB
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/robot_upgrade/rename
name = "Rename module"
@@ -264,28 +264,28 @@
name = "Emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
id = "borg_restart_module"
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750)
build_path = /obj/item/borg/upgrade/restart
/datum/design/item/prosfab/robot_upgrade/vtec
name = "VTEC module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
id = "borg_vtec_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750)
build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/prosfab/robot_upgrade/tasercooler
name = "Rapid taser cooling module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
id = "borg_taser_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375)
build_path = /obj/item/borg/upgrade/tasercooler
/datum/design/item/prosfab/robot_upgrade/jetpack
name = "Jetpack module"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
id = "borg_jetpack_module"
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000)
build_path = /obj/item/borg/upgrade/jetpack
/datum/design/item/prosfab/robot_upgrade/syndicate
@@ -293,5 +293,5 @@
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 11250, "diamond" = 7500)
build_path = /obj/item/borg/upgrade/syndicate

View File

@@ -40,7 +40,7 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<span class='notice'>[user] has attached [target]'s [E.name] to the [E.amputation_point].</span>>", \
user.visible_message("<span class='notice'>[user] has attached [target]'s [E.name] to the [E.amputation_point].</span>", \
"<span class='notice'>You have attached [target]'s [E.name] to the [E.amputation_point].</span>")
user.drop_from_inventory(E)
E.replaced(target)

View File

@@ -126,6 +126,7 @@
spawn(30)
icon_state = "scanner_0old"
qdel(occupant)
occupant = null //If qdel's being slow or acting up, let's make sure we can't make more cores from this one.
inuse = 0
eject_contents()
update_light_color()

View File

@@ -99,6 +99,7 @@
/obj/machinery/xenobio/proc/finished_task()
active = 0
in_use = 0
if(failed_task)
failed_task = 0
visible_message("\icon[src] [src] pings unhappily, flashing a red warning light.")
@@ -332,7 +333,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "xenobio_editor.tmpl", "Biological Genetic Bombarder UI", 470, 450)
ui = new(user, src, ui_key, "xenobio_editor.tmpl", "biological genetic bombarder UI", 470, 450)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
@@ -375,21 +376,21 @@
/obj/machinery/xenobio/editor/proc/move_into_editor(var/mob/user,var/mob/living/victim)
if(src.occupant)
user << "<span class='danger'>The biological genetic bombarder is full, empty it first!</span>"
user << "<span class='danger'>The [src] is full, empty it first!</span>"
return
if(in_use)
user << "<span class='danger'>The biological genetic bombarder is locked and running, wait for it to finish.</span>"
user << "<span class='danger'>The [src] is locked and running, wait for it to finish.</span>"
return
if(!(istype(victim, /mob/living/simple_animal/xeno/slime)) )
user << "<span class='danger'>This is not a suitable subject for the biological genetic bombarder!</span>"
user << "<span class='danger'>This is not a suitable subject for the [src]!</span>"
return
user.visible_message("<span class='danger'>[user] starts to put [victim] into the biological genetic bombarder!</span>")
user.visible_message("<span class='danger'>[user] starts to put [victim] into the [src]!</span>")
src.add_fingerprint(user)
if(do_after(user, 30) && victim.Adjacent(src) && user.Adjacent(src) && victim.Adjacent(user) && !occupant)
user.visible_message("<span class='danger'>[user] stuffs [victim] into the biological genetic bombarder!</span>")
user.visible_message("<span class='danger'>[user] stuffs [victim] into the [src]!</span>")
if(victim.client)
victim.client.perspective = EYE_PERSPECTIVE
victim.client.eye = src

View File

@@ -67,19 +67,20 @@
src.occupant = victim
/obj/machinery/xenobio2/manualinjector/proc/eject_contents()
for(var/obj/thing in (contents - component_parts - circuit - beaker))
thing.forceMove(loc)
eject_xeno()
eject_beaker()
return
/obj/machinery/xenobio2/manualinjector/proc/eject_xeno()
if(occupant)
occupant.forceMove(loc)
occupant = null
return
/obj/machinery/xenobio2/manualinjector/proc/eject_beaker()
if(beaker)
var/obj/item/weapon/reagent_containers/glass/beaker/B = beaker
B.loc = loc
beaker = null
return
/obj/machinery/xenobio2/manualinjector/proc/inject_reagents()
if(!occupant)

View File

@@ -99,7 +99,7 @@
injector.inject_reagents()
active = 0
if(href_list["eject_occupant"])
injector.eject_contents()
injector.eject_xeno()
if(href_list["eject_beaker"])
injector.eject_beaker()

View File

@@ -73,12 +73,14 @@
icon_state = "restruct_1"
spawn(30)
var/mob/living/simple_animal/xeno/slime/S = new(src)
S.traitdat = core.traits
S.traitdat = new() //New instance, so that if the core is deleted, the slime retains a trait datum.
S.nameVar = core.nameVar
S.name = "[S.nameVar] baby slime"
core.traits.copy_traits(S.traitdat)
S.ProcessTraits()
qdel(core)
spawn(30)
qdel(core)
core = null //If qdel's being a bit slow or acting up, let's just make sure we can't clone the core.
inuse = 0
eject_slime()
icon_state = "restruct_0"

View File

@@ -24,7 +24,23 @@ Slime specific procs go here.
traitdat.traits[TRAIT_XENO_CANLEARN] = prob(68)
traitdat.traits[TRAIT_XENO_SPEED] = round(rand(-10,10))
/mob/living/simple_animal/xeno/slime/RandomChemicals()
..()
if(prob(40))
var/hasMutToxin
for(var/R in traitdat.chems)
if(R == "mutationtoxin")
hasMutToxin = 1
var/chemamount
if(hasMutToxin)
var/list/chemchoices = (xenoChemList - traitdat.chems)
var/chemtype = pick(chemchoices)
chemamount = rand(1,5)
traitdat.chems[chemtype] = chemamount
else
chemamount = rand(1,5)
traitdat.chems["mutationtoxin"] = chemamount
/mob/living/simple_animal/xeno/slime/proc/GrowUp()
GenerateAdult()

View File

@@ -4,6 +4,7 @@ Slime definitions, Life and New live here.
/mob/living/simple_animal/xeno/slime //Adult values are found here
nameVar = "grey" //When mutated, nameVar might change.
desc = "A shifting, mass of goo."
faction = "slime"
speak_emote = list("garbles", "chirps", "blurbles")
colored = 1
color = "#CACACA"
@@ -68,6 +69,7 @@ Slime definitions, Life and New live here.
"toxin" = list("toxic" = 0.5),
"carpotoxin" = list("toxic" = 1, "mut" = 1.5),
"phoron" = list("toxic" = 1.5, "mut" = 0.03),
"virusfood" = list("nutr" = 1.5, "mut" = 0.32),
"cyanide" = list("toxic" = 3.5),
"slimejelly" = list("nutr" = 0.5),
"amutationtoxin" = list("toxic" = 0.1, "heal" = 1.5, "mut" = 3),

View File

@@ -8,6 +8,7 @@ Also includes Life and New
/mob/living/simple_animal/xeno
name = "Xeno"
real_name = "Xeno"
faction = "xeno" //Needs to be set.
desc = "Something's broken, yell at someone."
melee_damage_lower = 0
melee_damage_upper = 0
@@ -46,33 +47,32 @@ Also includes Life and New
//Life additions
/mob/living/simple_animal/xeno/Life()
if(src.stat == DEAD)
return 0
if(stasis)
stasis--
if(stasis < 0)
stasis = 0
return 0
..()
handle_reagents()
if((mut_level >= mut_max) && !(mutable & NOMUT))
Mutate()
mut_level -= mut_max
if(!(stat == DEAD))
handle_reagents()
if((mut_level >= mut_max) && !(mutable & NOMUT))
Mutate()
mut_level -= mut_max
ProcessSpeechBuffer()
ProcessSpeechBuffer()
//Have to feed the xenos somehow.
if(nutrition < 0)
nutrition = 0
if((nutrition > 0 ) && traitdat.traits[TRAIT_XENO_EATS])
if(nutrition >= 300)
nutrition -= hunger_factor
else
if(traitdat.traits[TRAIT_XENO_EATS])
health = starve_damage
//Have to feed the xenos somehow.
if(nutrition < 0)
nutrition = 0
if((nutrition > 0 ) && traitdat.traits[TRAIT_XENO_EATS])
if(nutrition >= 300)
nutrition -= hunger_factor
else
if(traitdat.traits[TRAIT_XENO_EATS])
health = starve_damage
return 1 //Everything worked okay.
return 1 //Everything worked okay.
/mob/living/simple_animal/xeno/New()
@@ -94,4 +94,8 @@ Also includes Life and New
if(!health)
stat = DEAD
/mob/living/simple_animal/xeno/Destroy()
traitdat.Destroy() //Let's clean up after ourselves.
traitdat = null
..()

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@@ -10,4 +10,9 @@ Xenobiological product lives here as a basic type.
var/source = "Unknown"
var/product = "mess"
var/nameVar = "blah"
/obj/item/xenoproduct/Destroy()
traits.Destroy() //Let's not leave any traits hanging around.
traits = null
..()