mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-27 23:29:10 +01:00
areas, closets, other miscellaneous adjustments
This commit is contained in:
@@ -116,6 +116,23 @@
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name = "\improper Abandoned Office"
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icon_state = "vacant_site"
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/area/civilian/atrium
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name = "\improper Atrium"
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icon = 'icons/turf/areas_yw.dmi'
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icon_state = "atrium_central"
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/area/civilian/atrium/lower
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name = "\improper Lower Atrium"
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icon_state = "atrium_lower"
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/area/civilian/atrium/central
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name = "\improper Central Atrium"
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/area/civilian/atrium/upper
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name = "\improper Upper Atrium"
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icon_state = "atrium_upper"
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//area/vacant/vacant_office
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// name = "\improper Abandoned Office"
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// icon_state = "vacant_site"
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@@ -171,11 +188,22 @@
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/area/security/labor
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name = "Labor camp access"
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icon_state = "security"
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/area/medical/medbaymain
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name = "\improper Medbay Primary Hallway"
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icon_state = "medbay"
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music = 'sound/ambience/signal.ogg'
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/area/medical/medbayupper
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name = "\improper Medbay Upper Hallway"
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icon_state = "medbay2"
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music = 'sound/ambience/signal.ogg'
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/area/medical/medbayskybridge
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name = "\improper Medbay/Departures Skybridge"
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icon_state = "medbay4"
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music = 'sound/ambience/signal.ogg'
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/area/security/shuttledock
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name = "\improper Security Interceptor Dock"
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icon_state = "security"
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@@ -1,3 +1,11 @@
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/decl/closet_appearance/medical_yw
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color = COLOR_OFF_WHITE
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decals = null
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extra_decals = list(
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"circle" = COLOR_BLUE_GRAY,
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"stripes_horizontal" = COLOR_BLUE_GRAY
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)
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/decl/closet_appearance/wall/autolok/shuttleemerg
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color = COLOR_YELLOW_GRAY
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decals = list(
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@@ -12,7 +12,6 @@
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/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 2,
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/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 2)
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/obj/structure/closet/secure_closet/medical2
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name = "anesthetics closet"
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desc = "Used to knock people out."
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@@ -15,4 +15,9 @@
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/obj/item/weapon/tank/oxygen/red,
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/obj/item/weapon/storage/briefcase/inflatable,
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/obj/item/clothing/head/helmet/space/emergency,
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/obj/item/clothing/suit/space/emergency)
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/obj/item/clothing/suit/space/emergency)
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/obj/structure/closet/medical
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name = "medical supply closet"
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desc = "May or may not contain medical junk."
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closet_appearance = /decl/closet_appearance/medical_yw
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@@ -313,6 +313,11 @@ var/global/list/light_type_cache = list()
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light_type = /obj/item/weapon/light/tube/large
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shows_alerts = FALSE //VOREStation Edit
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//YW ADDITION START
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/obj/machinery/light/spot/no_nightshift
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nightshift_allowed = FALSE
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//YW ADDITION END
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/obj/machinery/light/spot/flicker
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auto_flicker = TRUE
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@@ -2581,9 +2581,6 @@
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/area/shuttle/arrival/pre_game)
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"hd" = (
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/obj/machinery/hologram/holopad,
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/obj/effect/landmark{
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name = "Observer-Start"
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},
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/turf/simulated/shuttle/floor,
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/area/shuttle/arrival/pre_game)
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"he" = (
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+899
-935
File diff suppressed because it is too large
Load Diff
+1741
-1663
File diff suppressed because it is too large
Load Diff
+8391
-5157
File diff suppressed because it is too large
Load Diff
@@ -4,6 +4,8 @@
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/area/borealis2/elevator/medbasement
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name = "Elevator shaft - Lower Medical"
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/area/borealis2/elevator/medbay
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name = "Elevator shaft - Main Medical"
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/area/borealis2/elevator/medupper
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name = "Elevator shaft - Upper Medical"
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/area/borealis2/elevator/dorms
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name = "Elevator shaft - Dorms"
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@@ -13,6 +15,8 @@
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name = "Elevator shaft - Sci-Mining"
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/area/borealis2/elevator/sciminingtransit
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name = "Elevator shaft - Depth tranist"
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/area/borealis2/elevator/uppermining
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name = "Elevator shaft - Upper Level"
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/area/borealis2/outdoors
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name = "Outside - Surface"
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icon_state = "outside1"
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@@ -277,6 +281,14 @@
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/area/cryogaia/station/ert_arrival
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name = "\improper Emergency Responder Point"
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/area/cryogaia/station/hallway/primary/upper
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name = "\improper Upper Level Hallways"
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icon_state = "hallC1"
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/area/cryogaia/station/medical/upper
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name = "\improper Medical Loft"
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icon_state = "medbay_primary_storage"
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/area/constructionsite/cryogaia/upper
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name = "\improper Upper Level Construction Area"
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@@ -378,6 +390,10 @@
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name = "Underground Medical Maintenance"
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icon_state = "maint_medbay_fore"
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/area/maintenance/medical_upper
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name = "Upper Level Medical Maintenance"
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icon_state = "maint_medbay_aft"
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/area/mine/unexplored/underdark
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name = "Underground rock"
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icon_state = "explored"
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@@ -53,4 +53,10 @@
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name = "NSB Cryogaia (Security Dock)"
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landmark_tag = "cryogaia_security_hangar"
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base_turf = /turf/simulated/floor/reinforced
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base_area = /area/security/hangar
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base_area = /area/security/hangar
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/obj/effect/shuttle_landmark/premade/mining/cryogaia
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name = "NSB Cryogaia (Belter Dock)"
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landmark_tag = "belter_colony"
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base_turf = /turf/simulated/floor/reinforced
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base_area = /area/quartermaster/miningdock
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@@ -35,6 +35,12 @@
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lift_announce_str = "Arriving at Apartment level."
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delay_time = 5 SECONDS
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/area/turbolift/lumber_floor_upper_level
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name = "surface (level 2)"
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lift_floor_label = "Surface 2"
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lift_floor_name = "Upper Level (Construction Area!)"
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lift_announce_str = "Arriving at Upper Level."
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/area/turbolift/lumber_floor_main_level
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name = "surface (level 1)"
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lift_floor_label = "Surface 1"
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@@ -72,5 +78,11 @@
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/area/turbolift/lumber_floor_medibasement
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name = "Medbay (sublevel 1)"
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lift_floor_label = "Medical Annex"
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lift_floor_name = "Virology, Chemistry, EVA, Break room, Storage"
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lift_announce_str = "Arriving at Medical Annex."
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lift_floor_name = "Virology, Chemistry, EVA, Storage"
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lift_announce_str = "Arriving at Medical Annex."
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/area/turbolift/lumber_floor_mediupper
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name = "Medbay (level 2)"
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lift_floor_label = "Medical Loft"
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lift_floor_name = "Break Room, Storage, Skybridge to Departures"
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lift_announce_str = "Arriving at Medical Loft."
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@@ -1,6 +1,6 @@
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/obj/turbolift_map_holder/lumber
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icon = 'icons/obj/turbolift_preview_5x5.dmi'
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depth = 4
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depth = 5
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lift_size_x = 4
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lift_size_y = 4
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@@ -13,10 +13,12 @@
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/area/turbolift/lumber_floor_underground_transit,
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/area/turbolift/lumber_floor_basement,
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/area/turbolift/lumber_floor_main_level,
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/area/turbolift/lumber_floor_upper_level,
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)
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/obj/turbolift_map_holder/lumber/medevator
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icon = 'icons/obj/turbolift_preview_3x3.dmi'
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depth = 2
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depth = 3
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lift_size_x = 3
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lift_size_y = 3
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dir = EAST
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@@ -25,4 +27,5 @@
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areas_to_use = list(
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/area/turbolift/lumber_floor_medibasement,
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/area/turbolift/lumber_floor_medical,
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/area/turbolift/lumber_floor_mediupper,
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)
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