mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into microsync
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@@ -26,7 +26,7 @@
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var/frame_size = 5 // Sheets of metal required to build.
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var/frame_class // Determines construction method. "machine", "computer", "alarm", or "display"
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var/circuit // Type path of the circuit board that comes built in with this frame. Null to require adding a circuit.
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var/frame_style = FRAME_STYLE_WALL // "floor" or "wall"
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var/frame_style = FRAME_STYLE_FLOOR // "floor" or "wall"
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var/x_offset // For wall frames: pixel_x
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var/y_offset // For wall frames: pixel_y
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@@ -17,13 +17,13 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_type = /obj/item/weapon/card/id/civilian/explorer
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id_pda_assignment = "Explorer"
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/decl/hierarchy/outfit/job/explorer/technician
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/decl/hierarchy/outfit/job/explorer2/technician
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name = OUTFIT_JOB_NAME("Explorer Technician")
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belt = /obj/item/weapon/storage/belt/utility/full
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pda_slot = slot_l_store
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id_pda_assignment = "Explorer Technician"
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/decl/hierarchy/outfit/job/explorer/medic
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/decl/hierarchy/outfit/job/explorer2/medic
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name = OUTFIT_JOB_NAME("Explorer Medic")
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l_hand = /obj/item/weapon/storage/firstaid/regular
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pda_slot = slot_l_store
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@@ -100,8 +100,8 @@ var/const/access_explorer = 43
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minimal_access = list(access_pilot, access_explorer)
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outfit_type = /decl/hierarchy/outfit/job/explorer2
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alt_titles = list(
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"Explorer Technician" = /decl/hierarchy/outfit/job/explorer/technician,
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"Explorer Medic" = /decl/hierarchy/outfit/job/explorer/medic)
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"Explorer Technician" = /decl/hierarchy/outfit/job/explorer2/technician,
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"Explorer Medic" = /decl/hierarchy/outfit/job/explorer2/medic)
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/datum/job/sar
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title = "Search and Rescue"
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