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Fixes extinguisher blasts (and effect/effects in general, like smoke) not being able to pass over tables and through grilles.
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@@ -11,14 +11,13 @@ would spawn and follow the beaker, even if it is carried or thrown.
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icon = 'icons/effects/effects.dmi'
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mouse_opacity = 0
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unacidable = 1//So effect are not targeted by alien acid.
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flags = TABLEPASS
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flags = PASSTABLE | PASSGRILLE
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/obj/effect/effect/water
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name = "water"
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icon = 'icons/effects/effects.dmi'
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icon_state = "extinguish"
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var/life = 15.0
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flags = TABLEPASS
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mouse_opacity = 0
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/obj/effect/proc/delete()
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