[MIRROR] Subsystem For Overmap Shuttle's Star Movement Effects (#10897)

Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-05-16 14:30:40 +02:00
committed by GitHub
co-authored by Will
parent 311364da39
commit 614665210c
5 changed files with 74 additions and 19 deletions
+2
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@@ -143,6 +143,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
#define INIT_ORDER_ATOMS 14
#define INIT_ORDER_POIS 13
#define INIT_ORDER_MACHINES 10
#define INIT_ORDER_STARMOVER 4
#define INIT_ORDER_SHUTTLES 3
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
@@ -183,6 +184,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
#define FIRE_PRIORITY_PING 10
#define FIRE_PRIORITY_SERVER_MAINT 10
#define FIRE_PRIORITY_AI 10
#define FIRE_PRIORITY_STARMOVER 11
#define FIRE_PRIORITY_GARBAGE 15
#define FIRE_PRIORITY_ASSETS 20
#define FIRE_PRIORITY_POIS 20
+69
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@@ -0,0 +1,69 @@
//
// Handles the moving star effects behind overmap shuttles during travel.
//
SUBSYSTEM_DEF(starmover)
name = "Shuttle Star Movement"
init_order = INIT_ORDER_STARMOVER
priority = FIRE_PRIORITY_STARMOVER
wait = 1 // This needs to be done pretty quickly
var/list/zqueue = list()
var/list/current_movement = null
//list used to track which zlevels are being 'moved' by the proc below
var/list/moving_levels = list()
var/list/currentrun = null
var/current_direction = 0
/datum/controller/subsystem/starmover/Initialize()
return SS_INIT_SUCCESS
#define CR_ZLEVEL 1
#define CR_DIRECTION 2
#define CR_TURFS 3
/datum/controller/subsystem/starmover/fire(resumed)
// Get next in queue or dropout
if(!resumed && !current_movement)
if(!zqueue.len)
return
current_movement = zqueue[1]
zqueue[1] = null
zqueue -= null
// Setup data
var/zlevel = current_movement[CR_ZLEVEL]
var/new_dir = current_movement[CR_DIRECTION]
var/list/turf_list = current_movement[CR_TURFS]
if(!turf_list.len || moving_levels["[zlevel]"] == new_dir)
clear_movement_run()
return
moving_levels["[zlevel]"] = new_dir
currentrun = turf_list
// Has a movement queued, process all turfs
while(currentrun.len)
var/turf/space/T = currentrun[currentrun.len]
currentrun.len--
if(istype(T))
T.toggle_transit(current_movement[CR_DIRECTION])
if(MC_TICK_CHECK)
return
clear_movement_run()
/datum/controller/subsystem/starmover/proc/clear_movement_run()
current_movement.Cut()
current_movement = null
currentrun = null
/datum/controller/subsystem/starmover/stat_entry(msg)
msg = "Q:[zqueue.len] C:[currentrun ? currentrun.len : "-"]"
return ..()
/// Used to 'move' stars in spess. null direction stops movement
/datum/controller/subsystem/starmover/proc/toggle_move_stars(zlevel, direction)
if(!zlevel)
return
var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
zqueue += list(list(zlevel,direction,spaceturfs))
#undef CR_ZLEVEL
#undef CR_DIRECTION
#undef CR_TURFS
+2 -2
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@@ -133,7 +133,7 @@
else if(still)
STOP_PROCESSING(SSprocessing, src)
for(var/zz in map_z)
toggle_move_stars(zz)
SSstarmover.toggle_move_stars(zz)
if(last_sound + sound_cooldown >= world.time)
return
//VOREStation Add Start
@@ -148,7 +148,7 @@
START_PROCESSING(SSprocessing, src)
glide_size = WORLD_ICON_SIZE/max(DS2TICKS(SSprocessing.wait), 1) //Down to whatever decimal
for(var/zz in map_z)
toggle_move_stars(zz, fore_dir)
SSstarmover.toggle_move_stars(zz, fore_dir)
if(last_sound + sound_cooldown >= world.time)
return
//VOREStation Add Start
-17
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@@ -89,20 +89,3 @@ GLOBAL_LIST_EMPTY(map_sectors)
..()
if(istype(O, /obj/effect/overmap/visitable/ship))
GLOB.overmap_event_handler.on_turf_exited(src, O, newloc)
//list used to track which zlevels are being 'moved' by the proc below
var/list/moving_levels = list()
//Proc to 'move' stars in spess
//yes it looks ugly, but it should only fire when state actually change.
//null direction stops movement
/proc/toggle_move_stars(zlevel, direction)
if(!zlevel)
return
if (moving_levels["[zlevel]"] != direction)
moving_levels["[zlevel]"] = direction
var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
for(var/turf/space/T in spaceturfs)
T.toggle_transit(direction)
CHECK_TICK
+1
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@@ -443,6 +443,7 @@
#include "code\controllers\subsystems\speech_controller.dm"
#include "code\controllers\subsystems\sqlite.dm"
#include "code\controllers\subsystems\SSvote.dm"
#include "code\controllers\subsystems\starmover.dm"
#include "code\controllers\subsystems\statpanel.dm"
#include "code\controllers\subsystems\sun.dm"
#include "code\controllers\subsystems\supply.dm"