Updated the way they work.
Clown now starts with a rainbow crayon that can draw in any two colours.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1533 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-05-05 11:14:41 +00:00
parent 40b78e2438
commit 615e4be24b
11 changed files with 192 additions and 97 deletions

View File

@@ -490,6 +490,9 @@
ticker.mode:update_all_rev_icons() //So the icon actually appears
if (src.occupant.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if ("nuclear emergency")
if (src.occupant.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if ("cult")
if (src.occupant.mind in ticker.mode:cult)
ticker.mode:add_cultist(src.occupant.mind)

View File

@@ -223,101 +223,18 @@ obj/item/toy/blink
/obj/item/toy/crayonbox
name = "box of crayons"
desc = "A box of crayons for all your rune drawing needs."
icon = 'toy.dmi'
icon_state = "crayonbox6"
/obj/item/toy/crayonbox/New()
..()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
/obj/item/toy/crayonbox/attack_hand(mob/user as mob)
if(user.r_hand == src || user.l_hand == src)
if(!contents.len)
user << "\red You're out of crayons!"
return
else
var/crayon = contents[contents.len]
user.contents += crayon
if(user.hand)
user.l_hand = crayon
else
user.r_hand = crayon
crayon:layer = 20
else
return ..()
icon_state = "crayonbox[contents.len]"
return
icon = 'crayons.dmi'
icon_state = "crayonbox"
w_class = 2.0
/obj/item/toy/crayon
name = "crayon"
desc = "A colourful crayon. Looks tasty. Mmmm..."
icon = 'toy.dmi'
icon = 'crayons.dmi'
icon_state = "crayonred"
var/colour = "000000" //RGB
var/shadeColour = "000000" //RGB
/obj/item/toy/crayon/red
icon_state = "crayonred"
colour = "DA0000"
shadeColour = "810C0C"
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
colour = "FF9300"
shadeColour = "A55403"
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
colour = "FFF200"
shadeColour = "886422"
/obj/item/toy/crayon/green
icon_state = "crayongreen"
colour = "A8E61D"
shadeColour = "61840F"
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
colour = "00B7EF"
shadeColour = "0082A8"
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
colour = "DA00FF"
shadeColour = "810CFF"
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
colour = "FFFFFF"
shadeColour = "000000"
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob)
if(istype(target,/turf/simulated/floor))
new /obj/crayonrune(target,colour,shadeColour)
user << "You draw a rune on the [target.name]."
return
/obj/crayonrune
name = "rune"
desc = "A rune drawn in crayon."
icon = 'rune.dmi'
layer = 2.1
/obj/crayonrune/New(location,main = "FFFFFF",shade = "000000")
..()
loc = location
var/runeShape = rand(1,6)
var/icon/mainOverlay = new/icon('rune.dmi',"main[runeShape]",2.1)
mainOverlay.Blend("#[main]",ICON_ADD)
var/icon/shadeOverlay = new/icon('rune.dmi',"shade[runeShape]",2.1)
shadeOverlay.Blend("#[shade]",ICON_ADD)
overlays += mainOverlay
overlays += shadeOverlay
w_class = 1.0
var/colour = "#FF0000" //RGB
var/shadeColour = "#220000" //RGB
var/uses = 30 //0 for unlimited uses
var/instant = 0
var/colourName = "red" //for updateIcon purposes

View File

@@ -339,7 +339,7 @@
src.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/bikehorn(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/stamp/clown(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/toy/crayonbox(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/toy/crayon/rainbow(src), slot_in_backpack)
src.mutations |= 16
if ("Mime")

View File

@@ -209,6 +209,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
target_types += /obj/decal/cleanable/blood/gibs/
target_types += /obj/decal/cleanable/oil
target_types += /obj/decal/cleanable/robot_debris
target_types += /obj/decal/cleanable/crayon
/obj/machinery/bot/cleanbot/proc/clean(var/obj/decal/cleanable/target)
src.anchored = 1

View File

@@ -812,6 +812,9 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
ticker.mode:update_all_rev_icons() //So the icon actually appears
if (podman.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if ("nuclear emergency")
if (podman.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if ("cult")
if (podman.mind in ticker.mode:cult)
ticker.mode:add_cultist(podman.mind)

View File

@@ -31,6 +31,15 @@ BIKE HORN
M.stunned = 8
M.weakened = 5
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob)
if(istype(target,/obj/decal/cleanable))
del(target)
user << "\blue You scrub the [name] out."
else
target.clean_blood()
user << "\blue You clean the [target.name]."
return
/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
if (spam_flag == 0)
spam_flag = 1

View File

@@ -73,10 +73,10 @@ MOP
A.clean_blood()
for(var/obj/rune/R in A)
del(R)
for(var/obj/crayonrune/R in A)
for(var/obj/decal/cleanable/crayon/R in A)
del(R)
mopcount++
else if (istype(A, /obj/decal/cleanable/blood) || istype(A, /obj/overlay) || istype(A, /obj/decal/cleanable/xenoblood) || istype(A, /obj/rune) || istype(A,/obj/crayonrune) )
else if (istype(A, /obj/decal/cleanable/blood) || istype(A, /obj/overlay) || istype(A, /obj/decal/cleanable/xenoblood) || istype(A, /obj/rune) || istype(A,/obj/decal/cleanable/crayon) )
for(var/mob/O in viewers(user, null))
O.show_message(text("\red <B>[user] begins to clean [A]</B>"), 1)
sleep(20)

161
code/game/objects/toys.dm Normal file
View File

@@ -0,0 +1,161 @@
/*--------
//CONTAINS
CRAYONS
--------*/
/obj/item/toy/crayonbox/New()
..()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
updateIcon()
/obj/item/toy/crayonbox/proc/updateIcon()
overlays = list() //resets list
overlays += image('crayons.dmi',"crayonbox")
for(var/obj/item/toy/crayon/crayon in contents)
overlays += image('crayons.dmi',crayon.colourName)
/obj/item/toy/crayonbox/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/toy/crayon))
switch(W:colourName)
if("mime")
usr << "This crayon is too sad to be contained in this box."
return
if("rainbow")
usr << "This crayon is too powerful to be contained in this box."
return
else
usr << "You add the crayon to the box."
user.u_equip(W)
W.loc = src
if ((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)
add_fingerprint(user)
updateIcon()
return
else
..()
/obj/item/toy/crayonbox/attack_hand(mob/user as mob)
if(user.r_hand == src || user.l_hand == src)
if(!contents.len)
user << "\red You're out of crayons!"
return
else
var/crayon = pick(contents)
user.contents += crayon
if(user.hand)
user.l_hand = crayon
else
user.r_hand = crayon
crayon:layer = 20
user << "You take the [crayon:colourName] crayon out of the box."
updateIcon()
else
return ..()
icon_state = "crayonbox[contents.len]"
return
/obj/item/toy/crayon/red
icon_state = "crayonred"
colour = "#DA0000"
shadeColour = "#810C0C"
colourName = "red"
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
colour = "#FF9300"
shadeColour = "#A55403"
colourName = "orange"
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
colour = "#FFF200"
shadeColour = "#886422"
colourName = "yellow"
/obj/item/toy/crayon/green
icon_state = "crayongreen"
colour = "#A8E61D"
shadeColour = "#61840F"
colourName = "green"
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
colour = "#00B7EF"
shadeColour = "#0082A8"
colourName = "blue"
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
colour = "#DA00FF"
shadeColour = "#810CFF"
colourName = "purple"
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
colour = "#FFFFFF"
shadeColour = "#000000"
colourName = "mime"
uses = 0
/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion
if(colour != "#FFFFFF" && shadeColour != "#000000")
colour = "#FFFFFF"
shadeColour = "#000000"
user << "You will now draw in white and black with this crayon."
else
colour = "#000000"
shadeColour = "#FFFFFF"
user << "You will now draw in black and white with this crayon."
return
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
colour = "#FFF000"
shadeColour = "#000FFF"
colourName = "rainbow"
uses = 0
/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
colour = input(user, "Please select the main colour.", "Crayon colour") as color
shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
return
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob)
if(istype(target,/turf/simulated/floor))
user << "You start drawing a rune on the [target.name]."
if(instant || do_after(user, 50))
new /obj/decal/cleanable/crayon(target,colour,shadeColour)
user << "You draw a rune on the [target.name]."
if(uses)
uses--
if(!uses)
user << "You used up your crayon!"
del(src)
return
/obj/decal/cleanable/crayon
name = "rune"
desc = "A rune drawn in crayon."
icon = 'rune.dmi'
layer = 2.1
/obj/decal/cleanable/crayon/New(location,main = "#FFFFFF",shade = "#000000")
..()
loc = location
var/runeShape = rand(1,6)
var/icon/mainOverlay = new/icon('rune.dmi',"main[runeShape]",2.1)
var/icon/shadeOverlay = new/icon('rune.dmi',"shade[runeShape]",2.1)
mainOverlay.Blend(main,ICON_ADD)
shadeOverlay.Blend(shade,ICON_ADD)
overlays += mainOverlay
overlays += shadeOverlay

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@@ -482,6 +482,7 @@
#include "code\game\objects\structures.dm"
#include "code\game\objects\tables_racks.dm"
#include "code\game\objects\tank.dm"
#include "code\game\objects\toys.dm"
#include "code\game\objects\traps.dm"
#include "code\game\objects\weapons.dm"
#include "code\game\objects\window.dm"
@@ -794,5 +795,5 @@
#include "code\WorkInProgress\recycling\scrap.dm"
#include "code\WorkInProgress\recycling\sortingmachinery.dm"
#include "interface\skin.dmf"
#include "maps\test_map.dmm"
#include "maps\tgstation.2.0.7.dmm"
// END_INCLUDE