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More absolute pathing
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@@ -65,10 +65,11 @@
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maxcharge = 30000 //determines how badly mobs get shocked
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
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check_charge()
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return 1
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use()
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return 1
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/obj/item/weapon/cell/infinite/check_charge()
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return 1
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/obj/item/weapon/cell/infinite/use()
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return 1
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/obj/item/weapon/cell/potato
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name = "potato battery"
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