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https://github.com/CHOMPStation2/CHOMPStation2.git
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Lack of blood_DNA will no longer lead to all blood mysteriously evaporating.
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@@ -103,7 +103,7 @@ datum
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color = "#C80000" // rgb: 200, 0, 0
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on_mob_life(var/mob/living/M)
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if(!data || !data["blood_type"])
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..()
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return
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else if(istype(M, /mob/living/carbon/human) && blood_incompatible(data["blood_type"],M.dna.b_type) && !M.changeling)
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M.adjustToxLoss(rand(0.5,1.5))
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M.adjustOxyLoss(rand(1,1.5))
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@@ -136,18 +136,6 @@ datum
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M:virus2.dead = 1
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/*
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if(self.data["virus"])
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var/datum/disease/V = self.data["virus"]
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if(M.resistances.Find(V.type)) return
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if(method == TOUCH)//respect all protective clothing...
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M.contract_disease(V)
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else //injected
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M.contract_disease(V, 1, 0)
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return
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*/
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reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place
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if(!istype(T)) return
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var/datum/reagent/blood/self = src
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@@ -172,15 +160,6 @@ datum
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if(v)
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blood_prop.virus2 = v.getcopy()
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// this makes it almost impossible for airborne diseases to spread
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// THIS SHIT HAS TO GO, SORRY!
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/*
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if(T.density==0)
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newVirus.spread_type = CONTACT_FEET
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else
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newVirus.spread_type = CONTACT_HANDS
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*/
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else if(istype(self.data["donor"], /mob/living/carbon/monkey))
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var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T
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if(!blood_prop)
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