Merged getFlatIcon rendering from tgstation

Based on tgstation #2826. This is not all of it though.
This commit is contained in:
JimTheCactus
2014-07-27 17:21:19 -06:00
parent 3c545d8172
commit 646aad945e
3 changed files with 73 additions and 32 deletions

View File

@@ -634,20 +634,60 @@ as a single icon. Useful for when you want to manipulate an icon via the above a
The _flatIcons list is a cache for generated icon files.
*/
proc
getFlatIcon(atom/A, dir) // 1 = use cache, 2 = override cache, 0 = ignore cache
proc // Creates a single icon from a given /atom or /image. Only the first argument is required.
getFlatIcon(image/A, defdir=A.dir, deficon=A.icon, defstate=A.icon_state, defblend=A.blend_mode)
// We start with a blank canvas, otherwise some icon procs crash silently
var/icon/flat = icon('icons/effects/effects.dmi', "nothing") // Final flattened icon
if(!A)
return flat
if(A.alpha <= 0)
return flat
var/noIcon = FALSE
var/curicon
if(A.icon)
curicon = A.icon
else
curicon = deficon
if(!curicon)
noIcon = TRUE // Do not render this object.
var/curstate
if(A.icon_state)
curstate = A.icon_state
else
curstate = defstate
if(!noIcon && !(curstate in icon_states(curicon)))
if("" in icon_states(curicon))
curstate = ""
else
noIcon = TRUE // Do not render this object.
var/curdir
if(A.dir)
curdir = A.dir
else
curdir = defdir
var/curblend
if(A.blend_mode == BLEND_DEFAULT)
curblend = defblend
else
curblend = A.blend_mode
// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
var/list/layers = list()
// Add the atom's icon itself
if(A.icon)
// Make a copy without pixel_x/y settings
var/image/copy = image(icon=A.icon,icon_state=A.icon_state,layer=A.layer,dir=A.dir)
var/image/copy
// Add the atom's icon itself, without pixel_x/y offsets.
if(!noIcon)
copy = image(icon=curicon, icon_state=curstate, layer=A.layer, dir=curdir)
copy.color = A.color
copy.alpha = A.alpha
copy.blend_mode = curblend
layers[copy] = A.layer
// dir defaults to A's dir
if(!dir) dir = A.dir
// Loop through the underlays, then overlays, sorting them into the layers list
var/list/process = A.underlays // Current list being processed
var/pSet=0 // Which list is being processed: 0 = underlays, 1 = overlays
@@ -662,7 +702,7 @@ proc
if(!current) continue
currentLayer = current:layer
if(currentLayer<0) // Special case for FLY_LAYER
if(currentLayer <= -1000) return 0
if(currentLayer <= -1000) return flat
if(pSet == 0) // Underlay
currentLayer = A.layer+currentLayer/1000
else // Overlay
@@ -688,8 +728,6 @@ proc
else // All done
break
// We start with a blank canvas, otherwise some icon procs crash silently
var/icon/flat = icon('icons/effects/effects.dmi', "icon_state"="nothing") // Final flattened icon
var/icon/add // Icon of overlay being added
// Current dimensions of flattened icon
@@ -699,24 +737,15 @@ proc
for(var/I in layers)
if(I:icon)
if(I:icon_state)
// Has icon and state set
add = icon(I:icon, I:icon_state)
else
if(A.icon_state in icon_states(I:icon))
// Inherits icon_state from atom
add = icon(I:icon, A.icon_state)
else
// Uses default state ("")
add = icon(I:icon)
else if(I:icon_state)
// Inherits icon from atom
add = icon(A.icon, I:icon_state)
else
// Unknown
if(I:alpha == 0)
continue
if(I == copy) // 'I' is an /image based on the object being flattened.
curblend = BLEND_OVERLAY
add = icon(I:icon, I:icon_state, I:dir)
else // 'I' is an appearance object.
add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend)
// Find the new dimensions of the flat icon to fit the added overlay
addX1 = min(flatX1, I:pixel_x+1)
addX2 = max(flatX2, I:pixel_x+add.Width())
@@ -730,9 +759,14 @@ proc
flatY1=addY1;flatY2=addY2
// Blend the overlay into the flattened icon
flat.Blend(add,ICON_OVERLAY,I:pixel_x+2-flatX1,I:pixel_y+2-flatY1)
flat.Blend(add, blendMode2iconMode(curblend), I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
return flat
if(A.color)
flat.Blend(A.color, ICON_MULTIPLY)
if(A.alpha < 255)
flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)
return icon(flat, "", SOUTH)
getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N
var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A.

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@@ -298,6 +298,13 @@ proc/tg_list2text(list/list, glue=",")
/proc/angle2text(var/degree)
return dir2text(angle2dir(degree))
//Converts a blend_mode constant to one acceptable to icon.Blend()
/proc/blendMode2iconMode(blend_mode)
switch(blend_mode)
if(BLEND_MULTIPLY) return ICON_MULTIPLY
if(BLEND_ADD) return ICON_ADD
if(BLEND_SUBTRACT) return ICON_SUBTRACT
else return ICON_OVERLAY
//Converts a rights bitfield into a string
/proc/rights2text(rights,seperator="")

View File

@@ -119,7 +119,7 @@
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.SE // Used in respawning
L.fields["identity"] = H.dna.UI // "
L.fields["image"] = getFlatIcon(H,0) //This is god-awful
L.fields["image"] = getFlatIcon(H) //This is god-awful
locked += L
return