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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merged getFlatIcon rendering from tgstation
Based on tgstation #2826. This is not all of it though.
This commit is contained in:
@@ -634,20 +634,60 @@ as a single icon. Useful for when you want to manipulate an icon via the above a
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The _flatIcons list is a cache for generated icon files.
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The _flatIcons list is a cache for generated icon files.
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*/
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*/
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proc
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proc // Creates a single icon from a given /atom or /image. Only the first argument is required.
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getFlatIcon(atom/A, dir) // 1 = use cache, 2 = override cache, 0 = ignore cache
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getFlatIcon(image/A, defdir=A.dir, deficon=A.icon, defstate=A.icon_state, defblend=A.blend_mode)
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// We start with a blank canvas, otherwise some icon procs crash silently
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var/icon/flat = icon('icons/effects/effects.dmi', "nothing") // Final flattened icon
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if(!A)
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return flat
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if(A.alpha <= 0)
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return flat
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var/noIcon = FALSE
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var/curicon
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if(A.icon)
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curicon = A.icon
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else
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curicon = deficon
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if(!curicon)
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noIcon = TRUE // Do not render this object.
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var/curstate
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if(A.icon_state)
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curstate = A.icon_state
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else
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curstate = defstate
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if(!noIcon && !(curstate in icon_states(curicon)))
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if("" in icon_states(curicon))
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curstate = ""
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else
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noIcon = TRUE // Do not render this object.
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var/curdir
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if(A.dir)
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curdir = A.dir
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else
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curdir = defdir
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var/curblend
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if(A.blend_mode == BLEND_DEFAULT)
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curblend = defblend
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else
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curblend = A.blend_mode
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// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
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// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
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var/list/layers = list()
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var/list/layers = list()
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var/image/copy
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// Add the atom's icon itself
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// Add the atom's icon itself, without pixel_x/y offsets.
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if(A.icon)
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if(!noIcon)
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// Make a copy without pixel_x/y settings
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copy = image(icon=curicon, icon_state=curstate, layer=A.layer, dir=curdir)
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var/image/copy = image(icon=A.icon,icon_state=A.icon_state,layer=A.layer,dir=A.dir)
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copy.color = A.color
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copy.alpha = A.alpha
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copy.blend_mode = curblend
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layers[copy] = A.layer
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layers[copy] = A.layer
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// dir defaults to A's dir
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if(!dir) dir = A.dir
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// Loop through the underlays, then overlays, sorting them into the layers list
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// Loop through the underlays, then overlays, sorting them into the layers list
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var/list/process = A.underlays // Current list being processed
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var/list/process = A.underlays // Current list being processed
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var/pSet=0 // Which list is being processed: 0 = underlays, 1 = overlays
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var/pSet=0 // Which list is being processed: 0 = underlays, 1 = overlays
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@@ -662,7 +702,7 @@ proc
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if(!current) continue
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if(!current) continue
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currentLayer = current:layer
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currentLayer = current:layer
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if(currentLayer<0) // Special case for FLY_LAYER
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if(currentLayer<0) // Special case for FLY_LAYER
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if(currentLayer <= -1000) return 0
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if(currentLayer <= -1000) return flat
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if(pSet == 0) // Underlay
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if(pSet == 0) // Underlay
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currentLayer = A.layer+currentLayer/1000
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currentLayer = A.layer+currentLayer/1000
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else // Overlay
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else // Overlay
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@@ -688,8 +728,6 @@ proc
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else // All done
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else // All done
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break
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break
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// We start with a blank canvas, otherwise some icon procs crash silently
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var/icon/flat = icon('icons/effects/effects.dmi', "icon_state"="nothing") // Final flattened icon
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var/icon/add // Icon of overlay being added
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var/icon/add // Icon of overlay being added
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// Current dimensions of flattened icon
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// Current dimensions of flattened icon
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@@ -699,24 +737,15 @@ proc
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for(var/I in layers)
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for(var/I in layers)
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if(I:icon)
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if(I:alpha == 0)
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if(I:icon_state)
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// Has icon and state set
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add = icon(I:icon, I:icon_state)
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else
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if(A.icon_state in icon_states(I:icon))
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// Inherits icon_state from atom
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add = icon(I:icon, A.icon_state)
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else
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// Uses default state ("")
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add = icon(I:icon)
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else if(I:icon_state)
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// Inherits icon from atom
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add = icon(A.icon, I:icon_state)
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else
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// Unknown
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continue
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continue
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if(I == copy) // 'I' is an /image based on the object being flattened.
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curblend = BLEND_OVERLAY
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add = icon(I:icon, I:icon_state, I:dir)
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else // 'I' is an appearance object.
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add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend)
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// Find the new dimensions of the flat icon to fit the added overlay
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// Find the new dimensions of the flat icon to fit the added overlay
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addX1 = min(flatX1, I:pixel_x+1)
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addX1 = min(flatX1, I:pixel_x+1)
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addX2 = max(flatX2, I:pixel_x+add.Width())
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addX2 = max(flatX2, I:pixel_x+add.Width())
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@@ -730,9 +759,14 @@ proc
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flatY1=addY1;flatY2=addY2
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flatY1=addY1;flatY2=addY2
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// Blend the overlay into the flattened icon
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// Blend the overlay into the flattened icon
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flat.Blend(add,ICON_OVERLAY,I:pixel_x+2-flatX1,I:pixel_y+2-flatY1)
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flat.Blend(add, blendMode2iconMode(curblend), I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
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return flat
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if(A.color)
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flat.Blend(A.color, ICON_MULTIPLY)
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if(A.alpha < 255)
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flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)
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return icon(flat, "", SOUTH)
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getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N
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getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N
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var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A.
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var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A.
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@@ -298,6 +298,13 @@ proc/tg_list2text(list/list, glue=",")
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/proc/angle2text(var/degree)
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/proc/angle2text(var/degree)
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return dir2text(angle2dir(degree))
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return dir2text(angle2dir(degree))
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//Converts a blend_mode constant to one acceptable to icon.Blend()
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/proc/blendMode2iconMode(blend_mode)
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switch(blend_mode)
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if(BLEND_MULTIPLY) return ICON_MULTIPLY
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if(BLEND_ADD) return ICON_ADD
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if(BLEND_SUBTRACT) return ICON_SUBTRACT
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else return ICON_OVERLAY
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//Converts a rights bitfield into a string
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//Converts a rights bitfield into a string
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/proc/rights2text(rights,seperator="")
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/proc/rights2text(rights,seperator="")
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@@ -119,7 +119,7 @@
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L.fields["b_dna"] = H.dna.unique_enzymes
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L.fields["b_dna"] = H.dna.unique_enzymes
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L.fields["enzymes"] = H.dna.SE // Used in respawning
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L.fields["enzymes"] = H.dna.SE // Used in respawning
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L.fields["identity"] = H.dna.UI // "
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L.fields["identity"] = H.dna.UI // "
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L.fields["image"] = getFlatIcon(H,0) //This is god-awful
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L.fields["image"] = getFlatIcon(H) //This is god-awful
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locked += L
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locked += L
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return
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return
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