mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
EFTPOS scanners now work with IDs in PDAs and wallets
Vending machine code revised slightly "\the" added to visible messages where applicable
This commit is contained in:
@@ -210,7 +210,7 @@
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return
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else if (istype(W, /obj/item/weapon/card/emag))
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src.emagged = 1
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user << "You short out the product lock on [src]"
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user << "You short out the product lock on \the [src]"
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return
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else if(istype(W, /obj/item/weapon/screwdriver))
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src.panel_open = !src.panel_open
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@@ -230,7 +230,7 @@
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W.loc = src
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coin = W
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categories |= CAT_COIN
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user << "\blue You insert the [W] into the [src]"
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user << "\blue You insert \the [W] into \the [src]"
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nanomanager.update_uis(src)
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return
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else if(istype(W, /obj/item/weapon/wrench))
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@@ -240,9 +240,9 @@
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switch (anchored)
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if (0)
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anchored = 1
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user.visible_message("[user] tightens the bolts securing \the [src] to the floor.", "You tighten the bolts securing \the [src] to the floor.")
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user.visible_message("\The [user] tightens the bolts securing \the [src] to the floor.", "You tighten the bolts securing \the [src] to the floor.")
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if (1)
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user.visible_message("[user] unfastens the bolts securing \the [src] to the floor.", "You unfasten the bolts securing \the [src] to the floor.")
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user.visible_message("\The [user] unfastens the bolts securing \the [src] to the floor.", "You unfasten the bolts securing \the [src] to the floor.")
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anchored = 0
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return
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@@ -272,7 +272,7 @@
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if(istype(cashmoney, /obj/item/weapon/spacecash/bundle))
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// Bundles can just have money subtracted, and will work
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visible_message("<span class='info'>[usr] inserts some cash into [src].</span>")
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visible_message("<span class='info'>\The [usr] inserts some cash into \the [src].</span>")
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var/obj/item/weapon/spacecash/bundle/cashmoney_bundle = cashmoney
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cashmoney_bundle.worth -= currently_vending.price
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@@ -287,7 +287,7 @@
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// This is really dirty, but there's no superclass for all bills, so we
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// just assume that all spacecash that's not something else is a bill
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visible_message("<span class='info'>[usr] inserts a bill into [src].</span>")
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visible_message("<span class='info'>\The [usr] inserts a bill into \the [src].</span>")
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var/left = cashmoney.worth - currently_vending.price
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usr.drop_from_inventory(cashmoney)
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del(cashmoney)
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@@ -306,7 +306,7 @@
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* successful, 0 if failed.
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*/
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/obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet)
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visible_message("<span class='info'>[usr] swipes [wallet] through [src].</span>")
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visible_message("<span class='info'>\The [usr] swipes \the [wallet] through \the [src].</span>")
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if(currently_vending.price > wallet.worth)
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src.status_message = "Insufficient funds on chargecard."
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src.status_error = 1
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@@ -323,10 +323,10 @@
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* successful, 0 if failed
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*/
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/obj/machinery/vending/proc/pay_with_card(var/obj/item/weapon/card/id/I, var/obj/item/ID_container)
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if(ID_container)
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visible_message("<span class='info'>[usr] swipes [ID_container] through [src].</span>")
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if(I==ID_container || ID_container == null)
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visible_message("<span class='info'>\The [usr] swipes \the [I] through \the [src].</span>")
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else
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visible_message("<span class='info'>[usr] swipes [I] through [src].</span>")
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visible_message("<span class='info'>\The [usr] swipes \the [ID_container] through \the [src].</span>")
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var/datum/money_account/customer_account = get_account(I.associated_account_number)
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if (!customer_account)
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src.status_message = "Error: Unable to access account. Please contact technical support if problem persists."
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@@ -538,7 +538,7 @@
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return
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if(coin.string_attached)
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if(prob(50))
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user << "\blue You successfully pull the coin out before the [src] could swallow it."
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user << "\blue You successfully pull the coin out before \the [src] could swallow it."
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else
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user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all."
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del(coin)
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@@ -567,7 +567,7 @@
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/obj/machinery/vending/proc/stock(var/datum/data/vending_product/R, var/mob/user)
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if(src.panel_open)
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user << "\blue You stock the [src] with \a [R.product_name]"
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user << "\blue You stock \the [src] with \a [R.product_name]"
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R.amount++
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nanomanager.update_uis(src)
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@@ -601,7 +601,7 @@
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return
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='game say'><span class='name'>[src]</span> beeps, \"[message]\"",2)
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O.show_message("<span class='game say'><span class='name'>\The [src]</span> beeps, \"[message]\"",2)
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return
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/obj/machinery/vending/power_change()
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@@ -1,5 +1,5 @@
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/obj/item/device/eftpos
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name = "EFTPOS scanner"
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name = "\improper EFTPOS scanner"
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desc = "Swipe your ID card to make purchases electronically."
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icon = 'icons/obj/device.dmi'
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icon_state = "eftpos"
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@@ -110,11 +110,13 @@
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else
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user << browse(null,"window=eftpos")
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/obj/item/device/eftpos/attackby(O as obj, user as mob)
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if(istype(O, /obj/item/weapon/card))
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/obj/item/device/eftpos/attackby(obj/item/O as obj, user as mob)
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var/obj/item/weapon/card/id/I = O.GetID()
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if(I)
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if(linked_account)
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var/obj/item/weapon/card/I = O
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scan_card(I)
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scan_card(I, O)
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else
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usr << "\icon[src]<span class='warning'>Unable to connect to linked account.</span>"
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else if (istype(O, /obj/item/weapon/spacecash/ewallet))
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@@ -124,7 +126,7 @@
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if(transaction_locked && !transaction_paid)
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if(transaction_amount <= E.worth)
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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src.visible_message("\icon[src] \The [src] chimes.")
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transaction_paid = 1
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//transfer the money
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@@ -141,7 +143,7 @@
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T.time = worldtime2text()
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linked_account.transaction_log.Add(T)
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else
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usr << "\icon[src]<span class='warning'>The charge card doesn't have that much money!</span>"
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usr << "\icon[src]<span class='warning'>\The [O] doesn't have that much money!</span>"
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else
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usr << "\icon[src]<span class='warning'>Connected account has been suspended.</span>"
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else
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@@ -225,10 +227,13 @@
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src.attack_self(usr)
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/obj/item/device/eftpos/proc/scan_card(var/obj/item/weapon/card/I)
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/obj/item/device/eftpos/proc/scan_card(var/obj/item/weapon/card/I, var/obj/item/ID_container)
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if (istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = I
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visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
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if(I==ID_container || ID_container == null)
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usr.visible_message("<span class='info'>\The [usr] swipes a card through \the [src].</span>")
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else
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usr.visible_message("<span class='info'>\The [usr] swipes \the [ID_container] through \the [src].</span>")
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if(transaction_locked && !transaction_paid)
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if(linked_account)
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if(!linked_account.suspended)
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@@ -242,7 +247,7 @@
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if(!D.suspended)
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if(transaction_amount <= D.money)
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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src.visible_message("\icon[src] \The [src] chimes.")
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transaction_paid = 1
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//transfer the money
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@@ -283,13 +288,13 @@
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else if (istype(I, /obj/item/weapon/card/emag))
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if(transaction_locked)
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if(transaction_paid)
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usr << "\icon[src]<span class='info'>You stealthily swipe [I] through [src].</span>"
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usr << "\icon[src]<span class='info'>You stealthily swipe \the [I] through \the [src].</span>"
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transaction_locked = 0
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transaction_paid = 0
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else
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visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
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usr.visible_message("<span class='info'>\The [usr] swipes a card through \the [src].</span>")
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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src.visible_message("\icon[src] \The [src] chimes.")
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transaction_paid = 1
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else
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..()
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@@ -60,7 +60,7 @@ should be listed in the changelog upon commit though. Thanks. -->
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<h2 class='date'>7 April 2015</h2>
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<h3 class='author'>RavingManiac updated:</h3>
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<ul class='changes bgimages16'>
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<li class='tweak'>You can now pay vending machines without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.</li>
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<li class='tweak'>You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.</li>
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</ul>
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</div>
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