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Merge pull request #9598 from mwerezak/knifing
Polishes the knifing mechanic
This commit is contained in:
@@ -34,23 +34,6 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
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if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
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// Knifing
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if(edge)
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for(var/obj/item/weapon/grab/G in M.grabbed_by)
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if(G.assailant == user && G.state >= GRAB_NECK && world.time >= (G.last_action + 20))
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//TODO: better alternative for applying damage multiple times? Nice knifing sound?
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M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
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M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
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M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
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M.adjustOxyLoss(60) // Brain lacks oxygen immediately, pass out
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flick(G.hud.icon_state, G.hud)
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G.last_action = world.time
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user.visible_message("<span class='danger'>[user] slit [M]'s throat open with \the [name]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Knifed [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Got knifed by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
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msg_admin_attack("[key_name(user)] knifed [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
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return
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/////////////////////////
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user.lastattacked = M
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M.lastattacker = user
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@@ -61,6 +44,12 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
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msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
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/////////////////////////
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// Attacking someone with a weapon while they are neck-grabbed
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if(user.a_intent == I_HURT)
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for(var/obj/item/weapon/grab/G in M.grabbed_by)
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if(G.assailant == user && G.state >= GRAB_NECK)
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M.attack_throat(src, G, user)
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var/power = force
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if(HULK in user.mutations)
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power *= 2
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@@ -72,7 +61,7 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
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// Handle striking to cripple.
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var/dislocation_str
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if(user.a_intent == "disarm")
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if(user.a_intent == I_DISARM)
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dislocation_str = H.attack_joint(src, user, def_zone)
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if(H.attacked_by(src, user, def_zone) && hitsound)
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playsound(loc, hitsound, 50, 1, -1)
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@@ -121,3 +121,6 @@
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/mob/living/bot/proc/explode()
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qdel(src)
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/mob/living/bot/attack_throat()
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return
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@@ -246,3 +246,53 @@
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//Scale quadratically so that single digit numbers of fire stacks don't burn ridiculously hot.
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return round(FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE*(fire_stacks/FIRE_MAX_FIRESUIT_STACKS)**2)
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//If simple_animals are ever moved under carbon, then this can probably be moved to carbon as well
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/mob/living/proc/attack_throat(obj/item/W, obj/item/weapon/grab/G, mob/user)
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// Knifing
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if(!W.edge || !W.force || W.damtype != BRUTE) return //unsuitable weapon
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user.visible_message("<span class='danger'>\The [user] begins to slit [src]'s throat with \the [W]!</span>")
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user.next_move = world.time + 20 //also should prevent user from triggering this repeatedly
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if(!do_after(user, 20))
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return
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if(!(G && G.assailant == user && G.affecting == src)) //check that we still have a grab
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return
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var/damage_mod = 1
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//presumably, if they are wearing a helmet that stops pressure effects, then it probably covers the throat as well
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var/obj/item/clothing/head/helmet = get_equipped_item(slot_head)
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if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.flags & STOPPRESSUREDAMAGE))
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//we don't do an armor_check here because this is not an impact effect like a weapon swung with momentum, that either penetrates or glances off.
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damage_mod = 1.0 - (helmet.armor["melee"]/100)
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var/total_damage = 0
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for(var/i in 1 to 3)
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var/damage = min(W.force*1.5, 20)*damage_mod
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apply_damage(damage, W.damtype, "head", 0, sharp=W.sharp, edge=W.edge)
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total_damage += damage
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var/oxyloss = total_damage
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if(total_damage >= 40) //threshold to make someone pass out
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oxyloss = 60 // Brain lacks oxygen immediately, pass out
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adjustOxyLoss(min(oxyloss, 100 - getOxyLoss())) //don't put them over 100 oxyloss
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if(total_damage)
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if(oxyloss >= 40)
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user.visible_message("<span class='danger'>\The [user] slit [src]'s throat open with \the [W]!</span>")
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else
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user.visible_message("<span class='danger'>\The [user] cut [src]'s neck with \the [W]!</span>")
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if(W.hitsound)
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playsound(loc, W.hitsound, 50, 1, -1)
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G.last_action = world.time
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flick(G.hud.icon_state, G.hud)
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Knifed [name] ([ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])</font>"
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src.attack_log += "\[[time_stamp()]\]<font color='orange'> Got knifed by [user.name] ([user.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])</font>"
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msg_admin_attack("[key_name(user)] knifed [key_name(src)] with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])" )
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return
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@@ -126,6 +126,9 @@
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updatehealth()
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return 1*/
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/mob/living/silicon/attack_throat()
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return
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/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
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if(!istype(bot) || !istype(ai))
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return 0
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@@ -345,4 +348,3 @@
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/mob/living/silicon/proc/is_malf_or_traitor()
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return is_traitor() || is_malf()
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