[MIRROR] fixes one of my first ever coding sins here (#11720)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-09-21 16:34:50 -07:00
committed by GitHub
parent 85cd507d86
commit 65a5e0a614
14 changed files with 525 additions and 365 deletions

View File

@@ -533,6 +533,8 @@ GLOBAL_LIST_INIT(all_volume_channels, list(
#define COLORMATE_HSV 2
#define COLORMATE_MATRIX 3
#define DEFAULT_COLORMATRIX list(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
#define DEPARTMENT_OFFDUTY "Off-Duty"
#define ANNOUNCER_NAME "Facility PA"

View File

@@ -508,8 +508,8 @@
if(!user)
return
if(!values)
values = list(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
if(values.len < 12)
values = DEFAULT_COLORMATRIX
if(length(values) < 12)
values.len = 12
var/list/output = list()
output += "<form><input type='hidden' name='src' value='[REF(src)]'>"
@@ -580,8 +580,13 @@
var/client/C = user
user = C.mob
else
return
return null
var/datum/browser/modal/color_matrix_picker/B = new(user, message, title, button1, button2, button3, stealfocus, timeout, values)
B.open()
B.wait()
return list("button" = B.selected_button, "matrix" = B.color_matrix)
if(B.selected_button == 3 || !B.selected_button)
return values
if((B.selected_button == 2) || !islist(B.color_matrix) || !ISINRANGE(length(B.color_matrix), 9, 20))
return list()
return B.color_matrix

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@@ -1,223 +0,0 @@
/datum/ColorMate
var/name = "colouring"
var/atom/movable/inserted
var/activecolor = "#FFFFFF"
var/list/color_matrix_last
var/active_mode = COLORMATE_HSV
var/build_hue = 0
var/build_sat = 1
var/build_val = 1
/// Minimum lightness for normal mode
var/minimum_normal_lightness = 50
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
var/minimum_matrix_lightness = 75
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
var/minimum_matrix_tests = 2
/// Temporary messages
var/temp
/datum/ColorMate/New(mob/user)
color_matrix_last = list(
1, 0, 0,
0, 1, 0,
0, 0, 1,
0, 0, 0,
)
if(istype(user))
inserted = user
. = ..()
/datum/ColorMate/Destroy()
inserted = null
. = ..()
/datum/ColorMate/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ColorMate", src.name)
ui.set_autoupdate(FALSE) //This might be a bit intensive, better to not update it every few ticks
ui.open()
/datum/ColorMate/tgui_state(mob/user)
return GLOB.tgui_conscious_state
/datum/ColorMate/tgui_data(mob/user)
. = list()
.["activemode"] = active_mode
.["matrixcolors"] = list(
"rr" = color_matrix_last[1],
"rg" = color_matrix_last[2],
"rb" = color_matrix_last[3],
"gr" = color_matrix_last[4],
"gg" = color_matrix_last[5],
"gb" = color_matrix_last[6],
"br" = color_matrix_last[7],
"bg" = color_matrix_last[8],
"bb" = color_matrix_last[9],
"cr" = color_matrix_last[10],
"cg" = color_matrix_last[11],
"cb" = color_matrix_last[12],
)
.["buildhue"] = build_hue
.["buildsat"] = build_sat
.["buildval"] = build_val
if(temp)
.["temp"] = temp
if(inserted)
.["item"] = list()
.["item"]["name"] = inserted.name
.["item"]["sprite"] = icon2base64(get_flat_icon(inserted,dir=SOUTH,no_anim=TRUE))
.["item"]["preview"] = icon2base64(build_preview(user))
else
.["item"] = null
/datum/ColorMate/tgui_act(action, params)
. = ..()
if(.)
return
if(inserted)
switch(action)
if("switch_modes")
active_mode = text2num(params["mode"])
return TRUE
if("choose_color")
var/chosen_color = tgui_color_picker(inserted, "Choose a color: ", "ColorMate colour picking", activecolor)
if(chosen_color)
activecolor = chosen_color
return TRUE
if("paint")
do_paint(inserted)
temp = "Painted Successfully!"
if(isanimal(inserted))
var/mob/living/simple_mob/M = inserted
M.has_recoloured = TRUE
if(isrobot(inserted))
var/mob/living/silicon/robot/R = inserted
R.has_recoloured = TRUE
Destroy()
if("drop")
temp = ""
Destroy()
if("clear")
inserted.remove_atom_colour(FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
temp = "Cleared Successfully!"
return TRUE
if("set_matrix_color")
color_matrix_last[params["color"]] = params["value"]
return TRUE
if("set_matrix_string")
if(params["value"])
var/list/colours = splittext(params["value"], ",")
if(colours.len > 12)
colours.Cut(13)
for(var/i = 1, i <= colours.len, i++)
var/number = text2num(colours[i])
if(isnum(number))
color_matrix_last[i] = clamp(number, -10, 10)
return TRUE
if("set_hue")
build_hue = clamp(text2num(params["buildhue"]), 0, 360)
return TRUE
if("set_sat")
build_sat = clamp(text2num(params["buildsat"]), -10, 10)
return TRUE
if("set_val")
build_val = clamp(text2num(params["buildval"]), -10, 10)
return TRUE
/datum/ColorMate/proc/do_paint(mob/user)
var/color_to_use
switch(active_mode)
if(COLORMATE_TINT)
color_to_use = activecolor
if(COLORMATE_MATRIX)
color_to_use = rgb_construct_color_matrix(
text2num(color_matrix_last[1]),
text2num(color_matrix_last[2]),
text2num(color_matrix_last[3]),
text2num(color_matrix_last[4]),
text2num(color_matrix_last[5]),
text2num(color_matrix_last[6]),
text2num(color_matrix_last[7]),
text2num(color_matrix_last[8]),
text2num(color_matrix_last[9]),
text2num(color_matrix_last[10]),
text2num(color_matrix_last[11]),
text2num(color_matrix_last[12]),
)
if(COLORMATE_HSV)
color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = color_to_use
if(!color_to_use || !check_valid_color(color_to_use, user))
to_chat(user, span_notice("Invalid color."))
return FALSE
inserted.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
return TRUE
/// Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.
/datum/ColorMate/proc/build_preview(mob/user)
if(inserted) //sanity
var/list/cm
switch(active_mode)
if(COLORMATE_MATRIX)
cm = rgb_construct_color_matrix(
text2num(color_matrix_last[1]),
text2num(color_matrix_last[2]),
text2num(color_matrix_last[3]),
text2num(color_matrix_last[4]),
text2num(color_matrix_last[5]),
text2num(color_matrix_last[6]),
text2num(color_matrix_last[7]),
text2num(color_matrix_last[8]),
text2num(color_matrix_last[9]),
text2num(color_matrix_last[10]),
text2num(color_matrix_last[11]),
text2num(color_matrix_last[12]),
)
if(!check_valid_color(cm, user))
return get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
if(COLORMATE_TINT)
if(!check_valid_color(activecolor, user))
return get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
if(COLORMATE_HSV)
cm = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = cm
if(!check_valid_color(cm, user))
return get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
var/cur_color = inserted.color
inserted.color = null
inserted.color = (active_mode == COLORMATE_TINT ? activecolor : cm)
var/icon/preview = get_flat_icon(inserted, dir=SOUTH, no_anim=TRUE)
inserted.color = cur_color
temp = ""
. = preview
/datum/ColorMate/proc/check_valid_color(list/cm, mob/user)
if(!islist(cm)) // normal
var/list/HSV = ReadHSV(RGBtoHSV(cm))
if(HSV[3] < minimum_normal_lightness)
temp = "[cm] is too dark (Minimum lightness: [minimum_normal_lightness])"
return FALSE
return TRUE
else // matrix
// We test using full red, green, blue, and white
// A predefined number of them must pass to be considered valid
var/passed = 0
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
COLORTEST("FF0000", cm)
COLORTEST("00FF00", cm)
COLORTEST("0000FF", cm)
COLORTEST("FFFFFF", cm)
#undef COLORTEST
if(passed < minimum_matrix_tests)
temp = "Matrix is too dark. (passed [passed] out of [minimum_matrix_tests] required tests. Minimum lightness: [minimum_matrix_lightness])."
return FALSE
return TRUE

View File

@@ -24,9 +24,9 @@
var/on_remove_on_mob_delete = FALSE
/// The typepath to the alert thrown by the status effect when created.
/// Status effect "name"s and "description"s are shown to the owner here.
var/alert_type = /atom/movable/alert/status_effect
var/alert_type = /atom/movable/screen/alert/status_effect
/// The alert itself, created in [proc/on_creation] (if alert_type is specified).
VAR_FINAL/atom/movable/alert/status_effect/linked_alert
VAR_FINAL/atom/movable/screen/alert/status_effect/linked_alert
/// If TRUE, and we have an alert, we will show a duration on the alert
var/show_duration = FALSE
/// Used to define if the status effect should be using SSfastprocess or SSprocessing
@@ -64,7 +64,7 @@
tick_interval = world.time + tick_interval
if(alert_type)
var/atom/movable/alert/status_effect/new_alert = owner.throw_alert(id, alert_type)
var/atom/movable/screen/alert/status_effect/new_alert = owner.throw_alert(id, alert_type)
new_alert.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = new_alert //so we can reference the alert, if we need to
update_shown_duration()
@@ -242,13 +242,13 @@
update_shown_duration()
/// Alert base type for status effect alerts
/atom/movable/alert/status_effect
/atom/movable/screen/alert/status_effect
name = "Curse of Mundanity"
desc = "You don't feel any different..."
// maptext_y = 2
/// The status effect we're linked to
var/datum/status_effect/attached_effect
/atom/movable/alert/status_effect/Destroy()
/atom/movable/screen/alert/status_effect/Destroy()
attached_effect = null //Don't keep a ref now
return ..()

View File

@@ -85,12 +85,6 @@
return
tgui_interact(user)
/obj/machinery/gear_painter/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ColorMate", name)
ui.open()
/obj/machinery/gear_painter/proc/insert_mob(mob/victim, mob/user)
if(inserted)
return
@@ -154,12 +148,13 @@
if(temp)
.["temp"] = temp
if(inserted)
.["item"] = list()
.["item"]["name"] = inserted.name
.["item"]["sprite"] = icon2base64(get_flat_icon(inserted,dir=SOUTH,no_anim=TRUE))
.["item"]["preview"] = icon2base64(build_preview(user))
.["item_name"] = inserted.name
.["item_sprite"] = icon2base64(get_flat_icon(inserted,dir=SOUTH,no_anim=TRUE))
.["item_preview"] = icon2base64(build_preview(user))
else
.["item"] = null
.["item_name"] = null
.["item_sprite"] = null
.["item_preview"] = null
/obj/machinery/gear_painter/tgui_act(action, params, datum/tgui/ui)
. = ..()
@@ -176,7 +171,8 @@
activecolor = chosen_color
return TRUE
if("paint")
do_paint(ui.user)
if(!do_paint(ui.user))
return TRUE
temp = "Painted Successfully!"
return TRUE
if("drop")
@@ -236,7 +232,7 @@
color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = color_to_use
if(!color_to_use || !check_valid_color(color_to_use, user))
to_chat(user, span_notice("Invalid color."))
temp = "Invalid color!"
return FALSE
inserted.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)

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@@ -245,7 +245,11 @@ var/list/gear_datums = list()
var/datum/gear_tweak/tweak = locate(params["tweak"])
if(!tweak || !gear || !(tweak in gear.gear_tweaks))
return TOPIC_HANDLED
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
var/metadata
if(istype(tweak, /datum/gear_tweak/matrix_recolor))
metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak), gear)
else
metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
if(!metadata)
return TOPIC_HANDLED
set_tweak_metadata(gear, tweak, metadata)

View File

@@ -59,20 +59,23 @@ GLOBAL_DATUM_INIT(gear_tweak_free_matrix_recolor, /datum/gear_tweak/matrix_recol
/datum/gear_tweak/matrix_recolor/get_default()
return null
/datum/gear_tweak/matrix_recolor/get_metadata(user, metadata)
var/list/returned = color_matrix_picker(user, "Pick a color matrix for this item", "Matrix Recolor", "Ok", "Erase", "Cancel", TRUE, 10 MINUTES, islist(metadata) && metadata)
var/list/L = returned["matrix"]
if(returned["button"] == 3)
/datum/gear_tweak/matrix_recolor/get_metadata(user, metadata, datum/gear/gear)
if(!istype(gear))
CRASH("Matrix metadata called by [user] without gear!")
var/list/returned = tgui_input_colormatrix(user, "Pick a color matrix for this item", "Matrix Recolor", gear.path, metadata, TRUE)
if(!returned)
return metadata
if((returned["button"] == 2) || !islist(L) || !ISINRANGE(L.len, 9, 20))
return list()
var/identity = TRUE
var/static/list/ones = list(1, 5, 9)
for(var/i in 1 to L.len)
if(L[i] != ((i in ones)? 1 : 0))
var/static/list/offsets = list(10, 11, 12)
for(var/i in 1 to length(returned))
if(returned[i] != ((i in ones) ? 1 : 0))
identity = FALSE
break
return identity? list() : L
if(returned[i] != ((i in offsets) ? 0 : 1))
identity = FALSE
break
return identity ? list() : returned
/datum/gear_tweak/matrix_recolor/tweak_item(obj/item/I, metadata)
. = ..()

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@@ -916,11 +916,11 @@
set category = "Abilities.Settings"
set desc = "Allows to recolour once."
if(!has_recoloured)
var/datum/ColorMate/recolour = new /datum/ColorMate(src)
recolour.tgui_interact(src)
if(has_recoloured)
to_chat(src, "You've already recoloured yourself once. Ask for a module reset for another.")
return
to_chat(src, "You've already recoloured yourself once. Ask for a module reset for another.")
tgui_input_colormatrix(src, "Allows you to recolor yourself", "Robot Recolor", src, ui_state = GLOB.tgui_conscious_state)
/mob/living/silicon/robot/attack_hand(mob/user)
if(LAZYLEN(buckled_mobs))

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@@ -424,11 +424,11 @@
set category = "Abilities.Settings"
set desc = "Allows to recolour once."
if(!has_recoloured)
var/datum/ColorMate/recolour = new /datum/ColorMate(src)
recolour.tgui_interact(src)
if(has_recoloured)
to_chat(src, "You've already recoloured yourself once. You are only allowed to recolour yourself once during a around.")
return
to_chat(src, "You've already recoloured yourself once. You are only allowed to recolour yourself once during a around.")
tgui_input_colormatrix(src, "Allows you to recolor yourself", "Animal Recolor", src, ui_state = GLOB.tgui_conscious_state)
//Thermal vision adding

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@@ -0,0 +1,336 @@
/**
* Creates a TGUI window with a matrix input. Returns the user's response as list | null.
*
* This proc should be used to create windows for matrix entry that the caller will wait for a response from.
* If tgui fancy chat is turned off: Will return a normal input. If a max or min value is specified, will
* validate the input inside the UI and ui_act.
*
* Arguments:
* * user - The user to show the matrix input to.
* * message - The content of the matrix input, shown in the body of the TGUI window.
* * title - The title of the matrix input modal, shown on the top of the TGUI window.
* * target - The target where the matrix will be applied to.
* * matrix_only - uses a static mode and allows fallback to non tgui. Only use this if you only care about the return value.
* * default - The default (or current) value, shown as a placeholder. Users can press refresh with this.
* * timeout - The timeout of the matrix input, after which the modal will close and qdel itself. Set to zero for no timeout.
*/
/proc/tgui_input_colormatrix(mob/user, message, title = "Matrix Recolor", atom/movable/target, list/default = DEFAULT_COLORMATRIX, matrix_only = FALSE, timeout = 10 MINUTES, ui_state = GLOB.tgui_always_state)
if (!user)
user = usr
if (!istype(user))
if (istype(user, /client))
var/client/client = user
user = client.mob
else
return null
if (isnull(user.client))
return null
if(!islist(default) || !length(default))
default = DEFAULT_COLORMATRIX
if(length(default) < 12)
default.len = 12
// Client does NOT have tgui_input on and we only want a matrix, or we haven't passed a preview path or object: Returns regular input
if(!user.read_preference(/datum/preference/toggle/tgui_input_mode) && matrix_only || (!ispath(target) && !isatom(target)))
return color_matrix_picker(user, message, title, "Ok", "Erase", "Cancel", TRUE, timeout, default)
var/was_path = ispath(target)
var/atom/movable/real_target = was_path ? new target : target
var/datum/tgui_input_colormatrix/matrix_input = new(user, message, title, real_target, default, matrix_only, timeout, ui_state, was_path)
matrix_input.tgui_interact(user)
matrix_input.wait()
// We only created it for the preview
if(was_path)
qdel(real_target)
if (matrix_input)
. = matrix_input.entry
qdel(matrix_input)
/**
* # tgui_input_colormatrix
*
* Datum used for instantiating and using a TGUI-controlled color matrix input that prompts the user with
* a message and has an input for color matrix entry.
*/
/datum/tgui_input_colormatrix
/// Boolean field describing if the tgui_input_colormatrix was closed by the user.
var/closed
/// The entry that the user has return_typed in.
var/entry
/// The prompt's body, if any, of the TGUI window.
var/message
/// The target for our display
var/atom/movable/target
/// The base color matrix
var/list/default
/// static mode users can't change
var/matrix_only
/// our default list should not be edited as it might be a reference
var/list/color_matrix_last
/// The time at which the number input was created, for displaying timeout progress.
var/start_time
/// The lifespan of the color matrix input, after which the window will close and delete itself.
var/timeout
/// The title of the TGUI window
var/title
/// The TGUI UI state that will be returned in ui_state(). Default: always_state
var/datum/tgui_state/state
/// Internal var to remember if we only passed a path before
var/was_path
var/activecolor = "#FFFFFF"
var/active_mode = COLORMATE_HSV
var/build_hue = 0
var/build_sat = 1
var/build_val = 1
/// Minimum lightness for normal mode
var/minimum_normal_lightness = 50
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
var/minimum_matrix_lightness = 75
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
var/minimum_matrix_tests = 2
/// Temporary messages
var/temp
/datum/tgui_input_colormatrix/New(mob/user, message, title, atom/movable/target, list/default, matrix_only, timeout, ui_state, was_path)
src.default = default
src.message = message
src.target = target
src.title = title
src.state = ui_state
src.was_path = was_path
src.matrix_only = matrix_only
if(matrix_only)
active_mode = COLORMATE_MATRIX
if (timeout)
src.timeout = timeout
start_time = world.time
QDEL_IN(src, timeout)
color_matrix_last = default.Copy()
/datum/tgui_input_colormatrix/Destroy(force)
SStgui.close_uis(src)
state = null
target = null
return ..()
/**
* Waits for a user's response to the tgui_input_colormatrix's prompt before returning. Returns early if
* the window was closed by the user.
*/
/datum/tgui_input_colormatrix/proc/wait()
while (!entry && !closed && !QDELETED(src))
stoplag(1)
/datum/tgui_input_colormatrix/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ColorMate")
ui.set_autoupdate(FALSE) //This might be a bit intensive, better to not update it every few ticks
ui.open()
/datum/tgui_input_colormatrix/tgui_close(mob/user)
. = ..()
closed = TRUE
/datum/tgui_input_colormatrix/tgui_state(mob/user)
return state
/datum/tgui_input_colormatrix/tgui_static_data(mob/user)
var/list/data = list()
data["message"] = message
data["title"] = title
data["item_name"] = target.name
data["item_sprite"] = icon2base64(get_flat_icon(target,dir=SOUTH,no_anim=TRUE))
data["matrix_only"] = matrix_only
return data
/datum/tgui_input_colormatrix/tgui_data(mob/user)
var/list/data = list()
data["activemode"] = active_mode
data["matrixcolors"] = list(
"rr" = color_matrix_last[1],
"rg" = color_matrix_last[2],
"rb" = color_matrix_last[3],
"gr" = color_matrix_last[4],
"gg" = color_matrix_last[5],
"gb" = color_matrix_last[6],
"br" = color_matrix_last[7],
"bg" = color_matrix_last[8],
"bb" = color_matrix_last[9],
"cr" = color_matrix_last[10],
"cg" = color_matrix_last[11],
"cb" = color_matrix_last[12],
)
data["buildhue"] = build_hue
data["buildsat"] = build_sat
data["buildval"] = build_val
data["item_preview"] = icon2base64(build_preview(user))
if(temp)
data["temp"] = temp
if(timeout)
data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
return data
/datum/tgui_input_colormatrix/tgui_act(action, list/params, datum/tgui/ui)
. = ..()
if (.)
return
switch(action)
if("switch_modes")
active_mode = text2num(params["mode"])
return TRUE
if("choose_color")
var/chosen_color = tgui_color_picker(ui.user, "Choose a color: ", "[title] colour picking", activecolor)
if(chosen_color)
activecolor = chosen_color
return TRUE
if("paint")
if(!do_paint(ui.user, !was_path))
return TRUE
set_entry(color_matrix_last)
temp = "Painted Successfully!"
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("drop")
temp = ""
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("clear")
target.remove_atom_colour(FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
temp = "Cleared Successfully!"
color_matrix_last = DEFAULT_COLORMATRIX
return TRUE
if("set_matrix_color")
color_matrix_last[params["color"]] = params["value"]
return TRUE
if("set_matrix_string")
if(params["value"])
var/list/colours = splittext(params["value"], ",")
if(length(colours) > 12)
colours.Cut(13)
for(var/i = 1, i <= length(colours), i++)
var/number = text2num(colours[i])
if(isnum(number))
color_matrix_last[i] = clamp(number, -10, 10)
return TRUE
if("set_hue")
build_hue = clamp(text2num(params["buildhue"]), 0, 360)
return TRUE
if("set_sat")
build_sat = clamp(text2num(params["buildsat"]), -10, 10)
return TRUE
if("set_val")
build_val = clamp(text2num(params["buildval"]), -10, 10)
return TRUE
/datum/tgui_input_colormatrix/proc/set_entry(entry)
src.entry = entry
/datum/tgui_input_colormatrix/proc/do_paint(mob/user, apply)
var/color_to_use
switch(active_mode)
if(COLORMATE_TINT)
color_to_use = activecolor
if(COLORMATE_MATRIX)
color_to_use = rgb_construct_color_matrix(
text2num(color_matrix_last[1]),
text2num(color_matrix_last[2]),
text2num(color_matrix_last[3]),
text2num(color_matrix_last[4]),
text2num(color_matrix_last[5]),
text2num(color_matrix_last[6]),
text2num(color_matrix_last[7]),
text2num(color_matrix_last[8]),
text2num(color_matrix_last[9]),
text2num(color_matrix_last[10]),
text2num(color_matrix_last[11]),
text2num(color_matrix_last[12]),
)
if(COLORMATE_HSV)
color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = color_to_use
if(!color_to_use || !check_valid_color(color_to_use, user))
temp = "Invalid color!"
return FALSE
if(apply)
target.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
if(isanimal(target))
var/mob/living/simple_mob/M = target
M.has_recoloured = TRUE
if(isrobot(target))
var/mob/living/silicon/robot/R = target
R.has_recoloured = TRUE
return TRUE
/// Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.
/datum/tgui_input_colormatrix/proc/build_preview(mob/user)
if(target) //sanity
var/list/cm
switch(active_mode)
if(COLORMATE_MATRIX)
cm = rgb_construct_color_matrix(
text2num(color_matrix_last[1]),
text2num(color_matrix_last[2]),
text2num(color_matrix_last[3]),
text2num(color_matrix_last[4]),
text2num(color_matrix_last[5]),
text2num(color_matrix_last[6]),
text2num(color_matrix_last[7]),
text2num(color_matrix_last[8]),
text2num(color_matrix_last[9]),
text2num(color_matrix_last[10]),
text2num(color_matrix_last[11]),
text2num(color_matrix_last[12]),
)
if(!check_valid_color(cm, user))
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
if(COLORMATE_TINT)
if(!check_valid_color(activecolor, user))
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
if(COLORMATE_HSV)
cm = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = cm
if(!check_valid_color(cm, user))
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
var/cur_color = target.color
target.color = null
target.color = (active_mode == COLORMATE_TINT ? activecolor : cm)
var/icon/preview = get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
target.color = cur_color
temp = ""
. = preview
/datum/tgui_input_colormatrix/proc/check_valid_color(list/cm, mob/user)
if(!islist(cm)) // normal
var/list/HSV = ReadHSV(RGBtoHSV(cm))
if(HSV[3] < minimum_normal_lightness)
temp = "[cm] is too dark (Minimum lightness: [minimum_normal_lightness])"
return FALSE
return TRUE
else // matrix
// We test using full red, green, blue, and white
// A predefined number of them must pass to be considered valid
var/passed = 0
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
COLORTEST("FF0000", cm)
COLORTEST("00FF00", cm)
COLORTEST("0000FF", cm)
COLORTEST("FFFFFF", cm)
#undef COLORTEST
if(passed < minimum_matrix_tests)
temp = "Matrix is too dark. (passed [passed] out of [minimum_matrix_tests] required tests. Minimum lightness: [minimum_matrix_lightness])."
return FALSE
return TRUE

View File

@@ -1,14 +1,3 @@
/atom/movable/alert/open_ticket
/atom/movable/screen/alert/open_ticket
icon = 'modular_chomp/icons/logo.dmi'
name = "Admin Chat Request"
desc = "A Administrator would like to chat with you. \
Click here to begin."
icon_state = "32x32"
/atom/movable/alert/open_ticket/Click()
if(!usr || !usr.client) return
// Open a new chat with the user
var/datum/ticket_chat/TC = new()
TC.T = usr.client.current_ticket
TC.tgui_interact(usr.client.mob)

View File

@@ -6,6 +6,7 @@ import {
Image,
NoticeBox,
Section,
Stack,
Table,
Tabs,
} from 'tgui-core/components';
@@ -17,7 +18,16 @@ import type { Data } from './types';
export const ColorMate = (props) => {
const { act, data } = useBackend<Data>();
const { activemode, temp, item } = data;
const {
activemode,
temp,
item_name,
item_sprite,
item_preview,
title,
message,
matrix_only,
} = data;
const tab: React.JSX.Element[] = [];
@@ -25,95 +35,128 @@ export const ColorMate = (props) => {
tab[2] = <ColorMateHSV />;
tab[3] = <ColorMateMatrix />;
const height = 720 + (matrix_only ? -20 : 0) + (message ? 20 : 0);
return (
<Window width={980} height={720}>
<Window title={title} width={980} height={height}>
<Window.Content overflow="auto">
<Section>
{temp ? <NoticeBox>{temp}</NoticeBox> : null}
{item && Object.keys(item).length ? (
<>
<Table>
<Table.Cell width="50%">
<Section>
<center>Item:</center>
<Image
src={`data:image/jpeg;base64,${item.sprite}`}
style={{
width: '100%',
height: '100%',
}}
/>
</Section>
</Table.Cell>
<Table.Cell>
<Section>
<center>Preview:</center>
<Image
src={`data:image/jpeg;base64,${item.preview}`}
style={{
width: '100%',
height: '100%',
}}
/>
</Section>
</Table.Cell>
</Table>
<Tabs fluid>
<Tabs.Tab
key="1"
selected={activemode === 1}
onClick={() =>
act('switch_modes', {
mode: 1,
})
}
>
Tint coloring (Simple)
</Tabs.Tab>
<Tabs.Tab
key="2"
selected={activemode === 2}
onClick={() =>
act('switch_modes', {
mode: 2,
})
}
>
HSV coloring (Normal)
</Tabs.Tab>
<Tabs.Tab
key="3"
selected={activemode === 3}
onClick={() =>
act('switch_modes', {
mode: 3,
})
}
>
Matrix coloring (Advanced)
</Tabs.Tab>
</Tabs>
<center>Coloring: {item.name}</center>
<Table mt={1}>
<Table.Cell width="33%">
<Button fluid icon="fill" onClick={() => act('paint')}>
Paint
</Button>
<Button fluid icon="eraser" onClick={() => act('clear')}>
Clear
</Button>
<Button fluid icon="eject" onClick={() => act('drop')}>
Eject
</Button>
</Table.Cell>
<Table.Cell width="66%">
{tab[activemode] || <Box textColor="red">Error</Box>}
</Table.Cell>
</Table>
</>
) : (
<center>No item inserted.</center>
)}
<Section fill>
<Stack vertical>
{!!temp && (
<Stack.Item>
<NoticeBox>{temp}</NoticeBox>
</Stack.Item>
)}
<Stack.Item>
<Box>{message}</Box>
</Stack.Item>
<Stack.Item>
{item_name ? (
<>
<Table>
<Table.Cell width="50%">
<Section>
<center>Item:</center>
<Image
src={`data:image/jpeg;base64,${item_sprite}`}
style={{
width: '100%',
height: '100%',
}}
/>
</Section>
</Table.Cell>
<Table.Cell>
<Section>
<center>Preview:</center>
<Image
src={`data:image/jpeg;base64,${item_preview}`}
style={{
width: '100%',
height: '100%',
}}
/>
</Section>
</Table.Cell>
</Table>
{!matrix_only && (
<Tabs fluid>
<Tabs.Tab
key="1"
selected={activemode === 1}
onClick={() =>
act('switch_modes', {
mode: 1,
})
}
>
Tint coloring (Simple)
</Tabs.Tab>
<Tabs.Tab
key="2"
selected={activemode === 2}
onClick={() =>
act('switch_modes', {
mode: 2,
})
}
>
HSV coloring (Normal)
</Tabs.Tab>
<Tabs.Tab
key="3"
selected={activemode === 3}
onClick={() =>
act('switch_modes', {
mode: 3,
})
}
>
Matrix coloring (Advanced)
</Tabs.Tab>
</Tabs>
)}
<center>Coloring: {item_name}</center>
<Table mt={1}>
<Table.Cell width="33%">
<Button.Confirm
fluid
icon="fill"
confirmIcon="fill"
confirmContent="Confirm Paint?"
onClick={() => act('paint')}
>
Paint
</Button.Confirm>
<Button.Confirm
fluid
icon="eraser"
confirmIcon="eraser"
confirmContent="Confirm Clear?"
onClick={() => act('clear')}
>
Clear
</Button.Confirm>
<Button.Confirm
fluid
icon="eject"
confirmIcon="eject"
confirmContent="Confirm Eject?"
onClick={() => act('drop')}
>
Eject
</Button.Confirm>
</Table.Cell>
<Table.Cell width="66%">
{tab[activemode] || <Box textColor="red">Error</Box>}
</Table.Cell>
</Table>
</>
) : (
<center>No item inserted.</center>
)}
</Stack.Item>
</Stack>
</Section>
</Window.Content>
</Window>

View File

@@ -18,5 +18,10 @@ export type Data = {
buildsat: number;
buildval: number;
temp: string | null;
item: { name: string; sprite: string; preview: string } | null;
item_name: string | null;
item_sprite: string | null;
item_preview: string | null;
message?: string;
title?: string;
matrix_only?: number;
};

View File

@@ -547,7 +547,6 @@
#include "code\datums\chat_message.dm"
#include "code\datums\chat_payload.dm"
#include "code\datums\cogbar.dm"
#include "code\datums\colormate.dm"
#include "code\datums\datacore.dm"
#include "code\datums\datum.dm"
#include "code\datums\datumvars.dm"
@@ -4767,6 +4766,7 @@
#include "code\modules\tgui_input\checkboxes.dm"
#include "code\modules\tgui_input\color.dm"
#include "code\modules\tgui_input\list.dm"
#include "code\modules\tgui_input\matrix.dm"
#include "code\modules\tgui_input\number.dm"
#include "code\modules\tgui_input\text.dm"
#include "code\modules\tgui_input\say_modal\modal.dm"