Merge resolution.

This commit is contained in:
Zuhayr
2014-11-19 23:19:33 +10:30
19 changed files with 125 additions and 70 deletions

View File

@@ -27,6 +27,8 @@
active_power_usage = 7500 //This also doubles as a measure of how powerful the pump is, in Watts. 7500 W ~ 10 HP
var/last_power_draw = 0
connect_types = list(1,2,3) //connects to regular, supply and scrubbers pipes
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
@@ -62,7 +64,7 @@
return
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
@@ -71,7 +73,7 @@
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(!powered())
vent_icon += "off"
else
@@ -88,8 +90,14 @@
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
return
else
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
if (node1)
add_underlay(T, node1, turn(dir, -180), node1.icon_connect_type)
else
add_underlay(T, node1, turn(dir, -180))
if (node2)
add_underlay(T, node2, dir, node2.icon_connect_type)
else
add_underlay(T, node2, dir)
/obj/machinery/atmospherics/binary/dp_vent_pump/hide(var/i)
update_icon()
@@ -97,7 +105,7 @@
/obj/machinery/atmospherics/binary/dp_vent_pump/process()
..()
if(stat & (NOPOWER|BROKEN) || !on)
update_use_power(0) //usually we get here because a player turned a pump off - definitely want to update.
last_power_draw = 0
@@ -107,19 +115,19 @@
var/datum/gas_mixture/environment = loc.return_air()
var/power_draw = -1
//Figure out the target pressure difference
var/pressure_delta = get_pressure_delta(environment)
if(pressure_delta > 0.5)
if(pump_direction) //internal -> external
if(pump_direction) //internal -> external
if (node1 && (environment.temperature || air1.temperature))
var/output_volume = environment.volume * environment.group_multiplier
var/air_temperature = environment.temperature? environment.temperature : air1.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
power_draw = pump_gas(src, air1, environment, transfer_moles, active_power_usage)
if(power_draw >= 0 && network1)
network1.update = 1
else //external -> internal
@@ -127,15 +135,15 @@
var/output_volume = air2.volume + (network2? network2.volume : 0)
var/air_temperature = air2.temperature? air2.temperature : environment.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//limit flow rate from turfs
transfer_moles = min(transfer_moles, environment.total_moles*air2.volume/environment.volume) //group_multiplier gets divided out here
power_draw = pump_gas(src, environment, air2, transfer_moles, active_power_usage)
if(power_draw >= 0 && network2)
network2.update = 1
if (power_draw < 0)
last_power_draw = 0
last_flow_rate = 0
@@ -149,7 +157,7 @@
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
var/pressure_delta = DEFAULT_PRESSURE_DELTA
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
@@ -160,9 +168,9 @@
pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
if(pressure_checks & PRESSURE_CHECK_OUTPUT)
pressure_delta = min(pressure_delta, output_pressure_max - air2.return_pressure()) //increasing the pressure here
return pressure_delta
//Radio remote control
@@ -204,6 +212,7 @@
if(..(user, 1))
user << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()

View File

@@ -292,8 +292,12 @@ mob/living/parasite/meme/verb/Agony()
spawn
// backup the host incase we switch hosts after using the verb
var/mob/host = src.host
var/mob/living/carbon/host = src.host
if (host.species && (host.species.flags & NO_PAIN))
usr << "Nothing seems to happen."
return
host.paralysis = max(host.paralysis, 2)
host.flash_weak_pain()

View File

@@ -104,9 +104,13 @@ var/list/sacrificed = list()
if(M.stat==2)
continue
usr.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!")
M.visible_message("\red [M] writhes in pain as the markings below \him glow a bloody red.", \
"\red AAAAAAHHHH!", \
"\red You hear an anguished scream.")
if (M.species && (M.species.flags & NO_PAIN))
M.visible_message("\red The markings below [M] glow a bloody red.")
else
M.visible_message("\red [M] writhes in pain as the markings below \him glow a bloody red.", \
"\red AAAAAAHHHH!", \
"\red You hear an anguished scream.")
if(is_convertable_to_cult(M.mind) && !jobban_isbanned(M, "cultist"))//putting jobban check here because is_convertable uses mind as argument
// Mostly for the benefit of those who resist, but it makes sense for even those who join to have some.. effect.

View File

@@ -1026,7 +1026,10 @@ About the new airlock wires panel:
S.loc = M.loc
spawn(20)
del(S)
M.emote("scream")
if (iscarbon(M))
var/mob/living/carbon/C = M
if (!(C.species && (C.species.flags & NO_PAIN)))
M.emote("scream")
var/turf/location = src.loc
if(istype(location, /turf/simulated))
location.add_blood(M)

View File

@@ -16,7 +16,7 @@
var/locked = 1
attack_self(mob/user as mob)
if (!ishuman(user) && !istype(user,/mob/living/silicon/robot/drone))
if (!ishuman(user) && !istype(user,/mob/living/silicon/robot))
return ..(user)
var/mob/living/carbon/human/H = user

View File

@@ -330,14 +330,18 @@
for(i=0,i<4,i++)
sleep(50)
if(src.OCCUPANT)
if(src.issuperUV)
var/burndamage = rand(28,35)
OCCUPANT.take_organ_damage(0,burndamage)
OCCUPANT.emote("scream")
else
var/burndamage = rand(6,10)
OCCUPANT.take_organ_damage(0,burndamage)
OCCUPANT.emote("scream")
var/datum/organ/internal/diona/nutrients/rad_organ = locate() in OCCUPANT.internal_organs
if (!rad_organ)
if(src.issuperUV)
var/burndamage = rand(28,35)
OCCUPANT.take_organ_damage(0,burndamage)
if (!(OCCUPANT.species && (OCCUPANT.species.flags & NO_PAIN)))
OCCUPANT.emote("scream")
else
var/burndamage = rand(6,10)
OCCUPANT.take_organ_damage(0,burndamage)
if (!(OCCUPANT.species && (OCCUPANT.species.flags & NO_PAIN)))
OCCUPANT.emote("scream")
if(i==3) //End of the cycle
if(!src.issuperUV)
if(src.HELMET)

View File

@@ -310,7 +310,13 @@
for(var/mob/living/M in contents)
if (M.stat!=2)
M.emote("scream")
if (!iscarbon(M))
M.emote("scream")
else
var/mob/living/carbon/C = M
if (!(C.species && (C.species.flags & NO_PAIN)))
C.emote("scream")
//Logging for this causes runtimes resulting in the cremator locking up. Commenting it out until that's figured out.
//M.attack_log += "\[[time_stamp()]\] Has been cremated by <b>[user]/[user.ckey]</b>" //No point in this when the mob's about to be deleted
//user.attack_log +="\[[time_stamp()]\] Cremated <b>[M]/[M.ckey]</b>"

View File

@@ -8,7 +8,19 @@
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
//Or someone snoring. So we make it where they won't hear it.
return
//make sure the air can transmit speech - hearer's side
var/turf/T = get_turf(src)
if (T)
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
return
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
if(sleeping || stat == 1)
hear_sleep(message)
return

View File

@@ -19,6 +19,7 @@
/mob/living/carbon/alien/diona/New()
..()
species = all_species["Diona"]
verbs += /mob/living/carbon/proc/eat_weeds
verbs += /mob/living/carbon/proc/fertilize_plant
verbs += /mob/living/carbon/alien/diona/proc/steal_blood

View File

@@ -1,5 +1,6 @@
/mob/living/carbon/
gender = MALE
var/datum/species/species //Contains icon generation and language information, set during New().
var/list/stomach_contents = list()
var/list/datum/disease2/disease/virus2 = list()
var/antibodies = 0

View File

@@ -72,7 +72,12 @@
if(B.host_brain.ckey)
src << "\red <B>You send a punishing spike of psychic agony lancing into your host's brain.</B>"
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
if (species && (species.flags & NO_PAIN))
B.host_brain << "\red You feel a strange sensation as a foreign influence prods your mind."
src << "\red <B>It doesn't seem to be as effective as you hoped.</B>"
else
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
/mob/living/carbon/proc/spawn_larvae()
set category = "Abilities"

View File

@@ -6,7 +6,6 @@
icon_state = "body_m_s"
var/list/hud_list[9]
var/datum/species/species //Contains icon generation and language information, set during New().
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null)

View File

@@ -351,7 +351,7 @@ This function restores all organs.
//Handle other types of damage
if((damagetype != BRUTE) && (damagetype != BURN))
if(damagetype == HALLOSS)
if(damagetype == HALLOSS && !(species && (species.flags & NO_PAIN)))
if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
emote("scream")

View File

@@ -17,7 +17,8 @@
var/health_deficiency = (100 - health)
if(health_deficiency >= 40) tally += (health_deficiency / 25)
if(halloss >= 10) tally += (halloss / 10)
if (!(species && (species.flags & NO_PAIN)))
if(halloss >= 10) tally += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
if (hungry >= 70) tally += hungry/50

View File

@@ -61,13 +61,15 @@
loc = M.loc
if(prob(15) && M.client && istype(M, /mob/living/carbon))
M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
"You feel like you're about to die!", \
"You feel every part of your body screaming in agony!", \
"A low, rolling pain passes through your body!", \
"Your body feels as if it's falling apart!", \
"You feel extremely weak!", \
"A sharp, deep pain bathes every inch of your body!")]</span>"
var/mob/living/carbon/C = M
if (!(C.species && (C.species.flags & NO_PAIN)))
M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
"You feel like you're about to die!", \
"You feel every part of your body screaming in agony!", \
"A low, rolling pain passes through your body!", \
"Your body feels as if it's falling apart!", \
"You feel extremely weak!", \
"A sharp, deep pain bathes every inch of your body!")]</span>"
if(istype(M, /mob/living/carbon))
Victim.adjustCloneLoss(rand(5,6))

View File

@@ -41,6 +41,9 @@
reagents = R
R.my_atom = src
species = all_species[greaterform]
add_language(species.language)
if(name == initial(name)) //To stop Pun-Pun becoming generic.
name = "[name] ([rand(1, 1000)])"
real_name = name
@@ -78,24 +81,22 @@
/mob/living/carbon/monkey/unathi/New()
..()
dna.mutantrace = "lizard"
greaterform = "Unathi"
add_language("Sinta'unathi")
..()
/mob/living/carbon/monkey/skrell/New()
..()
dna.mutantrace = "skrell"
greaterform = "Skrell"
add_language("Skrellian")
..()
/mob/living/carbon/monkey/tajara/New()
..()
dna.mutantrace = "tajaran"
greaterform = "Tajara"
add_language("Siik'tajr")
..()
/mob/living/carbon/monkey/movement_delay()
var/tally = 0
@@ -287,4 +288,4 @@
message = capitalize(trim_left(message))
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
..(message, speaking, verb, alt_name, italics, message_range, used_radios)

View File

@@ -91,22 +91,21 @@ proc/get_radio_key_from_channel(var/channel)
if (speaking.flags & SIGNLANG)
return say_signlang(message, pick(speaking.signlang_verb), speaking)
//make sure the air can transmit speech
var/datum/gas_mixture/environment = T.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < SOUND_MINIMUM_PRESSURE)
italics = 1
message_range = 1
if (speech_sound)
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
var/list/listening = list()
var/list/listening_obj = list()
if(T)
//make sure the air can transmit speech - speaker's side
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE)
message_range = 1
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
var/list/hear = hear(message_range, T)
var/list/hearturfs = list()

View File

@@ -98,7 +98,8 @@
brute -= brute / 2
if(status & ORGAN_BROKEN && prob(40) && brute)
owner.emote("scream") //getting hit on broken hand hurts
if (!(owner.species && (owner.species.flags & NO_PAIN)))
owner.emote("scream") //getting hit on broken hand hurts
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)
@@ -648,7 +649,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if(status & ORGAN_ROBOT && !no_explode && sabotaged)
owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\
"\red <b>Your [display_name] explodes!</b>",\
"You hear an explosion followed by a scream!")
"You hear an explosion!")
explosion(get_turf(owner),-1,-1,2,3)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, owner)

View File

@@ -1984,7 +1984,8 @@ datum
if(affecting.take_damage(4*toxpwr, 2*toxpwr))
H.UpdateDamageIcon()
if(prob(meltprob)) //Applies disfigurement
H.emote("scream")
if (!(H.species && (H.species.flags & NO_PAIN)))
H.emote("scream")
H.status_flags |= DISFIGURED
else
M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
@@ -2146,7 +2147,7 @@ datum
if ( eyes_covered && mouth_covered )
victim << "\red Your [safe_thing] protects you from the pepperspray!"
return
else if ( mouth_covered ) // Reduced effects if partially protected
else if ( eyes_covered ) // Reduced effects if partially protected
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 15)
victim.eye_blind = max(M.eye_blind, 5)
@@ -2155,13 +2156,15 @@ datum
//victim.Paralyse(10)
//victim.drop_item()
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
victim.emote("scream")
else if ( mouth_covered ) // Mouth cover is better than eye cover
victim << "\red Your [safe_thing] protects your face from the pepperspray!"
if (!(victim.species && (victim.species.flags & NO_PAIN)))
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 5)
return
else // Oh dear :D
victim.emote("scream")
if (!(victim.species && (victim.species.flags & NO_PAIN)))
victim.emote("scream")
victim << "\red You're sprayed directly in the eyes with pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 25)
victim.eye_blind = max(M.eye_blind, 10)