Merge pull request #11170 from Heroman3003/thepurge

Finishes purge of Industrial Expansion
This commit is contained in:
Aronai Sieyes
2021-07-20 10:45:40 -04:00
committed by Chompstation Bot
parent 4a6c523aa6
commit 66669af98d
10 changed files with 49 additions and 57 deletions

View File

@@ -464,7 +464,7 @@
/obj/random/multiple/ore_pile/item_to_spawn()
return pick(
prob(10);list(
/*prob(10);list(
/obj/item/weapon/ore/bauxite,
/obj/item/weapon/ore/bauxite,
/obj/item/weapon/ore/bauxite,
@@ -475,7 +475,7 @@
/obj/item/weapon/ore/bauxite,
/obj/item/weapon/ore/bauxite,
/obj/item/weapon/ore/bauxite
),
),*/
prob(10);list(
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
@@ -488,7 +488,7 @@
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal
),
prob(10);list(
/*prob(10);list(
/obj/item/weapon/ore/copper,
/obj/item/weapon/ore/copper,
/obj/item/weapon/ore/copper,
@@ -499,7 +499,7 @@
/obj/item/weapon/ore/copper,
/obj/item/weapon/ore/copper,
/obj/item/weapon/ore/copper
),
),*/
prob(3);list(
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
@@ -598,11 +598,11 @@
prob(2);list(
/obj/item/weapon/ore/verdantium,
/obj/item/weapon/ore/verdantium
),
),/*
prob(2);list(
/obj/item/weapon/ore/void_opal,
/obj/item/weapon/ore/void_opal
),
),*/
)
/obj/random/multiple/corp_crate

View File

@@ -44,7 +44,7 @@
"sand" = 2
)
product = /obj/item/stack/material/glass/phoronglass
/*
/datum/alloy/bronze
metaltag = "bronze"
requires = list(
@@ -52,3 +52,4 @@
"tin" = 1
)
product = /obj/item/stack/material/bronze
*/

View File

@@ -28,9 +28,9 @@
"hydrogen" = /obj/item/weapon/ore/hydrogen,
"silicates" = /obj/item/weapon/ore/glass,
"carbon" = /obj/item/weapon/ore/coal,
"copper" = /obj/item/weapon/ore/copper,
// "copper" = /obj/item/weapon/ore/copper,
// "tin" = /obj/item/weapon/ore/tin,
"bauxite" = /obj/item/weapon/ore/bauxite,
// "bauxite" = /obj/item/weapon/ore/bauxite,
"rutile" = /obj/item/weapon/ore/rutile
)
@@ -44,14 +44,14 @@
// Found with an advanced laser. exotic_drilling >= 1
var/list/ore_types_uncommon = list(
MAT_MARBLE = /obj/item/weapon/ore/marble,
"painite" = /obj/item/weapon/ore/painite,
"quartz" = /obj/item/weapon/ore/quartz,
//"painite" = /obj/item/weapon/ore/painite,
//"quartz" = /obj/item/weapon/ore/quartz,
MAT_LEAD = /obj/item/weapon/ore/lead
)
// Found with an ultra laser. exotic_drilling >= 2
var/list/ore_types_rare = list(
"void opal" = /obj/item/weapon/ore/void_opal,
//"void opal" = /obj/item/weapon/ore/void_opal,
MAT_VERDANTIUM = /obj/item/weapon/ore/verdantium
)

View File

@@ -41,13 +41,13 @@
var/ore_type
switch(metal)
if("silicates", "carbon", "marble", "quartz") ore_type = "surface minerals"
if("hematite", "tin", "copper", "bauxite", "lead") ore_type = "industrial metals"
if("silicates", "carbon", "marble", /*"quartz"*/) ore_type = "surface minerals"
if("hematite", /*"tin", "copper", "bauxite",*/ "lead") ore_type = "industrial metals"
if("gold", "silver", "rutile") ore_type = "precious metals"
if("diamond", "painite") ore_type = "precious gems"
if("diamond", /*"painite"*/) ore_type = "precious gems"
if("uranium") ore_type = "nuclear fuel"
if("phoron", "osmium", "hydrogen") ore_type = "exotic matter"
if("verdantium", "void opal") ore_type = "anomalous matter"
if("verdantium", /*"void opal"*/) ore_type = "anomalous matter"
if(ore_type) metals[ore_type] += T.resources[metal]

View File

@@ -63,9 +63,9 @@ var/list/mining_overlay_cache = list()
"verdantium" = /obj/item/weapon/ore/verdantium,
"marble" = /obj/item/weapon/ore/marble,
"lead" = /obj/item/weapon/ore/lead,
"copper" = /obj/item/weapon/ore/copper,
// "copper" = /obj/item/weapon/ore/copper,
// "tin" = /obj/item/weapon/ore/tin,
"bauxite" = /obj/item/weapon/ore/bauxite,
// "bauxite" = /obj/item/weapon/ore/bauxite,
// "void opal" = /obj/item/weapon/ore/void_opal,
// "painite" = /obj/item/weapon/ore/painite,
// "quartz" = /obj/item/weapon/ore/quartz,
@@ -689,10 +689,10 @@ var/list/mining_overlay_cache = list()
var/mineral_name
if(rare_ore)
mineral_name = pickweight(list("marble" = 5,/* "quartz" = 15,*/ "copper" = 10, /*"tin" = 5,*/ "bauxite" = 5, "uranium" = 15, "platinum" = 20, "hematite" = 15, "rutile" = 20, "carbon" = 15, "diamond" = 3, "gold" = 15, "silver" = 15, "phoron" = 25, "lead" = 5,/* "void opal" = 1,*/ "verdantium" = 2/*, "painite" = 1*/))
mineral_name = pickweight(list("marble" = 5,/* "quartz" = 15, "copper" = 10, "tin" = 5, "bauxite" = 5*/, "uranium" = 15, "platinum" = 20, "hematite" = 15, "rutile" = 20, "carbon" = 15, "diamond" = 3, "gold" = 15, "silver" = 15, "phoron" = 25, "lead" = 5,/* "void opal" = 1,*/ "verdantium" = 2/*, "painite" = 1*/))
else
mineral_name = pickweight(list("marble" = 3,/* "quartz" = 10,*/ "copper" = 20, /*"tin" = 15,*/ "bauxite" = 15, "uranium" = 10, "platinum" = 10, "hematite" = 70, "rutile" = 15, "carbon" = 70, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 3,/* "void opal" = 1,*/ "verdantium" = 1/*, "painite" = 1*/))
mineral_name = pickweight(list("marble" = 3,/* "quartz" = 10, "copper" = 20, "tin" = 15, "bauxite" = 15*/, "uranium" = 10, "platinum" = 10, "hematite" = 70, "rutile" = 15, "carbon" = 70, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 3,/* "void opal" = 1,*/ "verdantium" = 1/*, "painite" = 1*/))
if(mineral_name && (mineral_name in GLOB.ore_data))
mineral = GLOB.ore_data[mineral_name]

View File

@@ -106,7 +106,7 @@
icon_state = "ore_lead"
material = MAT_LEAD
origin_tech = list(TECH_MATERIAL = 3)
/*
/obj/item/weapon/ore/copper
name = "raw copper"
icon_state = "ore_copper"
@@ -121,12 +121,12 @@
name = "raw bauxite"
icon_state = "ore_bauxite"
material = "bauxite"
*/
/obj/item/weapon/ore/rutile
name = "raw rutile"
icon_state = "ore_rutile"
material = "rutile"
/*
/obj/item/weapon/ore/void_opal
name = "raw void opal"
icon_state = "ore_void_opal"
@@ -141,7 +141,7 @@
name = "raw quartz"
icon_state = "ore_quartz"
material = "quartz"
*/
/obj/item/weapon/ore/slag
name = "Slag"
desc = "Someone screwed up..."

View File

@@ -175,7 +175,7 @@
ore = /obj/item/weapon/ore/lead
scan_icon = "mineral_rare"
reagent = "lead"
/*
/ore/copper
name = "copper"
display_name = "copper"
@@ -215,7 +215,7 @@
ore = /obj/item/weapon/ore/bauxite
scan_icon = "mineral_common"
reagent = "aluminum"
*/
/ore/rutile
name = "rutile"
display_name = "rutile"
@@ -225,7 +225,7 @@
alloy = 1
ore = /obj/item/weapon/ore/rutile
scan_icon = "mineral_uncommon"
/*
/ore/painite
name = "painite"
display_name = "rough painite"
@@ -243,3 +243,4 @@
spread_chance = 1
ore = /obj/item/weapon/ore/void_opal
scan_icon = "mineral_rare"
*/

View File

@@ -64,13 +64,13 @@
T.resources["hydrogen"] = 0
T.resources["verdantium"] = 0
T.resources["lead"] = 0
T.resources["copper"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX)
T.resources["tin"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX)
T.resources["bauxite"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
//T.resources["copper"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX)
//T.resources["tin"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX)
//T.resources["bauxite"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
T.resources["rutile"] = 0
T.resources["void opal"] = 0
T.resources["quartz"] = 0
T.resources["painite"] = 0
//T.resources["void opal"] = 0
//T.resources["quartz"] = 0
//T.resources["painite"] = 0
else if(current_cell < deep_val) // Rare metals.
T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
@@ -83,13 +83,13 @@
T.resources["diamond"] = 0
T.resources["hematite"] = 0
T.resources["marble"] = 0
T.resources["copper"] = 0
T.resources["tin"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
T.resources["bauxite"] = 0
//T.resources["copper"] = 0
//T.resources["tin"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
//T.resources["bauxite"] = 0
T.resources["rutile"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX)
T.resources["void opal"] = 0
T.resources["quartz"] = 0
T.resources["painite"] = 0
//T.resources["void opal"] = 0
//T.resources["quartz"] = 0
//T.resources["painite"] = 0
else // Deep metals.
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
@@ -102,13 +102,13 @@
T.resources["hematite"] = 0
T.resources["gold"] = 0
T.resources["silver"] = 0
T.resources["copper"] = 0
T.resources["tin"] = 0
T.resources["bauxite"] = 0
//T.resources["copper"] = 0
//T.resources["tin"] = 0
//T.resources["bauxite"] = 0
T.resources["rutile"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX)
T.resources["void opal"] = 0
T.resources["quartz"] = 0
T.resources["painite"] = 0
//T.resources["void opal"] = 0
//T.resources["quartz"] = 0
//T.resources["painite"] = 0
return
/datum/random_map/noise/ore/get_map_char(var/value)

View File

@@ -133,7 +133,7 @@ VIRGO2_TURF_CREATE(/turf/simulated/mineral)
if(mineral)
return
var/mineral_name = pickweight(list("marble" = 5, "uranium" = 5, "platinum" = 5, "hematite" = 5, "carbon" = 5, "diamond" = 5, "gold" = 5, "silver" = 5, "lead" = 5, "verdantium" = 5, "rutile" = 10, "copper" = 5, "tin" = 5, "bauxite" = 5))
var/mineral_name = pickweight(list("marble" = 5, "uranium" = 5, "platinum" = 5, "hematite" = 5, "carbon" = 5, "diamond" = 5, "gold" = 5, "silver" = 5, "lead" = 5, "verdantium" = 5, "rutile" = 20))
if(mineral_name && (mineral_name in GLOB.ore_data))
mineral = GLOB.ore_data[mineral_name]
@@ -211,4 +211,3 @@ VIRGO2_TURF_CREATE(/turf/simulated/floor/hull)
name = "V4 Outpost - Power Room"
/area/tether_away/aerostat/surface/outpost/guardpost
name = "V4 Outpost - Guard Post"

View File

@@ -69,10 +69,6 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
"uranium" = 10,
"platinum" = 10,
"hematite" = 20,
"copper" = 8,
// "tin" = 4,
"bauxite" = 4,
"rutile" = 4,
"carbon" = 20,
"diamond" = 1,
"gold" = 8,
@@ -86,10 +82,6 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
"uranium" = 5,
"platinum" = 5,
"hematite" = 35,
"copper" = 15,
// "tin" = 10,
"bauxite" = 10,
"rutile" = 10,
"carbon" = 35,
"gold" = 3,
"silver" = 3,
@@ -272,7 +264,7 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
new_junction |= (1<<5)
icon_state = "[base_icon_state]-[new_junction]"
add_vis_overlay('icons/effects/effects.dmi', "white", plane = SPACE_PLANE, add_vis_flags = VIS_INHERIT_ID|VIS_UNDERLAY)
/turf/space/v3b_midpoint/Initialize()
@@ -283,4 +275,3 @@ VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
. = ..()
for(var/obj/effect/step_trigger/teleporter/planetary_fall/virgo3b/F in src)
qdel(F)