[MIRROR] makes boxing gloves not kill people you're attacking (#11912)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-11-05 17:54:37 -05:00
committed by GitHub
co-authored by Cameron Lennox
parent d823da863c
commit 6794072657
6 changed files with 29 additions and 8 deletions
+2
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@@ -37,3 +37,5 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_IGNORE_FIRE_PROTECTION "ignore_fire_protection"
/// Owner will slam down heavily into the ground upon falling from a height!
#define TRAIT_HEAVY_LANDING "trait_heavy_landing"
/// If using melee, attacks will use the 'get_sparring_variant' if possible
#define TRAIT_NONLETHAL_BLOWS "trait_nonlethal_blows"
+2
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@@ -5,3 +5,5 @@
#define ROUNDSTART_TRAIT "roundstart"
/// This trait comes from when a mob is currently typing.
#define CURRENTLY_TYPING_TRAIT "currently_typing"
/// Trait given by performing an action (proc, verb, etc. Something that the USER can control)
#define ACTION_TRAIT "action"
+13
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@@ -4,6 +4,19 @@
icon_state = "boxing"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
. = ..()
if(user)
if(slot && slot == slot_gloves)
ADD_TRAIT(user, TRAIT_NONLETHAL_BLOWS, CLOTHING_TRAIT)
return
if(HAS_TRAIT_FROM(user, TRAIT_NONLETHAL_BLOWS, CLOTHING_TRAIT))
REMOVE_TRAIT(user, TRAIT_NONLETHAL_BLOWS, CLOTHING_TRAIT)
/obj/item/clothing/gloves/boxing/dropped(mob/user)
. = ..()
if(HAS_TRAIT_FROM(user, TRAIT_NONLETHAL_BLOWS, CLOTHING_TRAIT))
REMOVE_TRAIT(user, TRAIT_NONLETHAL_BLOWS, CLOTHING_TRAIT)
/*
/obj/item/clothing/gloves/boxing/attackby(obj/item/W, mob/user)
if(W.has_tool_quality(TOOL_WIRECUTTER) || istype(W, /obj/item/surgical/scalpel))
@@ -1635,8 +1635,13 @@
set category = "IC.Game"
if(stat) return
pulling_punches = !pulling_punches
to_chat(src, span_notice("You are now [pulling_punches ? "pulling your punches" : "not pulling your punches"]."))
var/pulling = FALSE
if(HAS_TRAIT_FROM(src, TRAIT_NONLETHAL_BLOWS, ACTION_TRAIT))
REMOVE_TRAIT(src, TRAIT_NONLETHAL_BLOWS, ACTION_TRAIT)
else
ADD_TRAIT(src, TRAIT_NONLETHAL_BLOWS, ACTION_TRAIT)
pulling = TRUE
to_chat(src, span_notice("You are now [pulling ? "pulling your punches" : "not pulling your punches"]."))
return
/mob/living/carbon/human/should_have_organ(var/organ_check)
@@ -4,7 +4,7 @@
/mob/living/carbon/human/proc/get_unarmed_attack(var/mob/living/carbon/human/target, var/hit_zone)
if(nif && nif.flag_check(NIF_C_HARDCLAWS,NIF_FLAGS_COMBAT)){return unarmed_hardclaws}
if(src.default_attack && src.default_attack.is_usable(src, target, hit_zone))
if(pulling_punches)
if(HAS_TRAIT(src, TRAIT_NONLETHAL_BLOWS))
var/datum/unarmed_attack/soft_type = src.default_attack.get_sparring_variant()
if(soft_type)
return soft_type
@@ -12,20 +12,20 @@
if(src.gloves)
var/obj/item/clothing/gloves/G = src.gloves
if(istype(G) && G.special_attack && G.special_attack.is_usable(src, target, hit_zone))
if(pulling_punches)
if(HAS_TRAIT(src, TRAIT_NONLETHAL_BLOWS))
var/datum/unarmed_attack/soft_type = G.special_attack.get_sparring_variant()
if(soft_type)
return soft_type
return G.special_attack
if(src.default_attack && src.default_attack.is_usable(src, target, hit_zone))
if(pulling_punches)
if(HAS_TRAIT(src, TRAIT_NONLETHAL_BLOWS))
var/datum/unarmed_attack/soft_type = src.default_attack.get_sparring_variant()
if(soft_type)
return soft_type
return src.default_attack
for(var/datum/unarmed_attack/u_attack in species.unarmed_attacks)
if(u_attack.is_usable(src, target, hit_zone))
if(pulling_punches)
if(HAS_TRAIT(src, TRAIT_NONLETHAL_BLOWS))
var/datum/unarmed_attack/soft_variant = u_attack.get_sparring_variant()
if(soft_variant)
return soft_variant
@@ -389,7 +389,7 @@
var/obj/item/clothing/accessory/G = H.gloves
real_damage += G.punch_force
hit_dam_type = G.punch_damtype
if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
if(HAS_TRAIT(H, TRAIT_NONLETHAL_BLOWS) && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
hit_dam_type = HALLOSS
real_damage *= damage_multiplier
rand_damage *= damage_multiplier
@@ -90,7 +90,6 @@
var/hand_blood_color
var/list/flavor_texts = list()
var/pulling_punches // Are you trying not to hurt your opponent?
var/robolimb_count = 0 // Total number of external robot parts.
var/robobody_count = 0 // Counts torso, groin, and head, if they're robotic