Optimized and refactored list2text, text2list, and replacetext.

Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm
This commit is contained in:
YotaXP
2014-01-08 11:41:51 +00:00
committed by Mloc
parent 94829b552c
commit 68ae21fac3
15 changed files with 133 additions and 136 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
/datum/admins/proc/create_mob(var/mob/user)
if (!create_mob_html)
var/mobjs = null
mobjs = dd_list2text(typesof(/mob), ";")
mobjs = list2text(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
+2 -2
View File
@@ -3,7 +3,7 @@
/datum/admins/proc/create_object(var/mob/user)
if (!create_object_html)
var/objectjs = null
objectjs = dd_list2text(typesof(/obj), ";")
objectjs = list2text(typesof(/obj), ";")
create_object_html = file2text('html/create_object.html')
create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
@@ -21,7 +21,7 @@
if (!quick_create_object_html)
var/objectjs = null
objectjs = dd_list2text(typesof(path), ";")
objectjs = list2text(typesof(path), ";")
quick_create_object_html = file2text('html/create_object.html')
quick_create_object_html = replacetext(quick_create_object_html, "null /* object types */", "\"[objectjs]\"")
+1 -1
View File
@@ -2,7 +2,7 @@
/datum/admins/proc/create_turf(var/mob/user)
if (!create_turf_html)
var/turfjs = null
turfjs = dd_list2text(typesof(/turf), ";")
turfjs = list2text(typesof(/turf), ";")
create_turf_html = file2text('html/create_object.html')
create_turf_html = replacetext(create_turf_html, "null /* object types */", "\"[turfjs]\"")
+1 -1
View File
@@ -1606,7 +1606,7 @@
alert("Select fewer object types, (max 5)")
return
else if(length(removed_paths))
alert("Removed:\n" + dd_list2text(removed_paths, "\n"))
alert("Removed:\n" + list2text(removed_paths, "\n"))
var/list/offset = text2list(href_list["offset"],",")
var/number = dd_range(1, 100, text2num(href_list["object_count"]))
+8 -6
View File
@@ -975,14 +975,16 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
usr << dd_list2text(player_list,",")
usr << list2text(player_list,",")
if("Admins")
usr << dd_list2text(admins,",")
usr << list2text(admins,",")
if("Mobs")
usr << dd_list2text(mob_list,",")
usr << list2text(mob_list,",")
if("Living Mobs")
usr << dd_list2text(living_mob_list,",")
usr << list2text(living_mob_list,",")
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
usr << list2text(dead_mob_list,",")
if("Clients")
usr << dd_list2text(clients,",")
usr << list2text(clients,",")
if("Joined Clients")
usr << list2text(joined_player_list,",")