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Runtime fixes for the spells conjure carp and conjure creatures, I updated their paths to the correct ones.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5507 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -138,8 +138,8 @@
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/obj/effect/proc_holder/spell/aoe_turf/conjure/carp
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name = "Summon Bigger Carp"
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desc = "This spell conjures an elite carp."
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name = "Summon Carp"
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desc = "This spell conjures a simple carp."
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school = "conjuration"
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charge_max = 1200
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@@ -148,7 +148,7 @@
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invocation_type = "shout"
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range = 1
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summon_type = list("/obj/effect/critter/spesscarp/elite")
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summon_type = list("/mob/living/simple_animal/hostile/carp")
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/obj/effect/proc_holder/spell/aoe_turf/conjure/construct
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@@ -177,7 +177,7 @@
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summon_amt = 10
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range = 3
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summon_type = list("/obj/effect/critter/creature")
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summon_type = list("/mob/living/simple_animal/hostile/creature")
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/obj/effect/proc_holder/spell/targeted/trigger/blind
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name = "Blind"
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