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Worked on blob mode a bit
Readded the AM stuff to the dme Added another explosion edit from Willox git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3903 316c924e-a436-60f5-8080-3fe189b3f50e
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24
code/game/gamemodes/blob/blobs/shield.dm
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24
code/game/gamemodes/blob/blobs/shield.dm
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/obj/effect/blob/shield
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name = "strong blob"
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icon = 'blob.dmi'
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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density = 1
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opacity = 0
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anchored = 1
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health = 100
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brute_resist = 1
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fire_resist = 2
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update_icon()
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if(health <= 0)
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playsound(src.loc, 'splat.ogg', 50, 1)
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del(src)
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return
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return
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
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return 0
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