Cult Girders are back to being proper.

This commit is contained in:
Mechoid
2018-08-30 22:21:21 -07:00
parent f79a0cb9a6
commit 69ad0ce12b
4 changed files with 10 additions and 3 deletions

View File

@@ -317,13 +317,20 @@
return
/obj/structure/girder/cult
name = "column"
icon= 'icons/obj/cult.dmi'
icon_state= "cultgirder"
health = 250
cover = 70
girder_material = DEFAULT_WALL_MATERIAL
girder_material = "cult"
applies_material_colour = 0
/obj/structure/girder/cult/update_icon()
if(anchored)
icon_state = "cultgirder"
else
icon_state = "displaced"
/obj/structure/girder/cult/dismantle()
new /obj/effect/decal/remains/human(get_turf(src))
qdel(src)

View File

@@ -23,7 +23,7 @@
/turf/simulated/wall/cult
icon_state = "cult"
/turf/simulated/wall/cult/New(var/newloc)
..(newloc,"cult","cult2")
..(newloc,"cult","cult2","cult")
/turf/unsimulated/wall/cult
name = "cult wall"
desc = "Hideous images dance beneath the surface."

View File

@@ -863,7 +863,7 @@ var/list/name_to_material
sheet_plural_name = "bricks"
/material/cult/place_dismantled_girder(var/turf/target)
new /obj/structure/girder/cult(target)
new /obj/structure/girder/cult(target, "cult")
/material/cult/place_dismantled_product(var/turf/target)
new /obj/effect/decal/cleanable/blood(target)

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