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Cult Girders are back to being proper.
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@@ -317,13 +317,20 @@
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return
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/obj/structure/girder/cult
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name = "column"
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icon= 'icons/obj/cult.dmi'
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icon_state= "cultgirder"
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health = 250
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cover = 70
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girder_material = DEFAULT_WALL_MATERIAL
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girder_material = "cult"
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applies_material_colour = 0
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/obj/structure/girder/cult/update_icon()
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if(anchored)
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icon_state = "cultgirder"
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else
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icon_state = "displaced"
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/obj/structure/girder/cult/dismantle()
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new /obj/effect/decal/remains/human(get_turf(src))
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qdel(src)
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@@ -23,7 +23,7 @@
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/turf/simulated/wall/cult
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icon_state = "cult"
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/turf/simulated/wall/cult/New(var/newloc)
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..(newloc,"cult","cult2")
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..(newloc,"cult","cult2","cult")
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/turf/unsimulated/wall/cult
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name = "cult wall"
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desc = "Hideous images dance beneath the surface."
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@@ -863,7 +863,7 @@ var/list/name_to_material
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sheet_plural_name = "bricks"
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/material/cult/place_dismantled_girder(var/turf/target)
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new /obj/structure/girder/cult(target)
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new /obj/structure/girder/cult(target, "cult")
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/material/cult/place_dismantled_product(var/turf/target)
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new /obj/effect/decal/cleanable/blood(target)
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