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https://github.com/CHOMPStation2/CHOMPStation2.git
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Gives crewkin less weakness to attacks, but weaker bones
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@@ -493,8 +493,8 @@ datum/species/harpy
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item_slowdown_mod = 1.5
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total_health = 75
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brute_mod = 1.5 // Frail
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burn_mod = 1.5 // Furry
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brute_mod = 1.25 // Frail
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burn_mod = 1.25 // Furry
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blood_volume = 500
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hunger_factor = 0.2
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@@ -555,17 +555,17 @@ datum/species/harpy
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)
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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BP_HEAD = list("path" = /obj/item/organ/external/head/vr/shadekin/crew),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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BP_TORSO = list("path" = /obj/item/organ/external/chest/crewkin),
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BP_GROIN = list("path" = /obj/item/organ/external/groin/crewkin),
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BP_HEAD = list("path" = /obj/item/organ/external/head/vr/crewkin),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm/crewkin),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/crewkin),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg/crewkin),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/crewkin),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand/crewkin),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/crewkin),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot/crewkin),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/crewkin)
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)
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/datum/species/shadekin/get_bodytype()
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35
code/modules/organs/subtypes/shadekin_vr.dm
Normal file
35
code/modules/organs/subtypes/shadekin_vr.dm
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@@ -0,0 +1,35 @@
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/obj/item/organ/external/chest/crewkin
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min_broken_damage = 20
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/obj/item/organ/external/groin/crewkin
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min_broken_damage = 20
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/obj/item/organ/external/head/vr/crewkin
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min_broken_damage = 15
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eye_icons_vr = 'icons/mob/human_face_vr.dmi'
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eye_icon_vr = "eyes_shadekin_station"
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/obj/item/organ/external/arm/crewkin
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min_broken_damage = 15
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/obj/item/organ/external/arm/right/crewkin
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min_broken_damage = 15
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/obj/item/organ/external/leg/crewkin
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min_broken_damage = 15
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/obj/item/organ/external/leg/right/crewkin
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min_broken_damage = 15
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/obj/item/organ/external/foot/crewkin
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min_broken_damage = 7
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/obj/item/organ/external/foot/right/crewkin
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min_broken_damage = 7
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/obj/item/organ/external/hand/crewkin
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min_broken_damage = 7
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/obj/item/organ/external/hand/right/crewkin
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min_broken_damage = 7
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@@ -68,9 +68,3 @@
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eye_icons_vr = 'icons/mob/human_face_vr.dmi'
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eye_icon_vr = "eyes_shadekin"
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/obj/item/organ/external/head/vr/shadekin/crew
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cannot_gib = 0
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cannot_amputate = 0
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eye_icon_vr = "eyes_shadekin_station"
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@@ -2733,6 +2733,7 @@
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#include "code\modules\organs\subtypes\replicant.dm"
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#include "code\modules\organs\subtypes\seromi.dm"
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#include "code\modules\organs\subtypes\shadekin.dm"
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#include "code\modules\organs\subtypes\shadekin_vr.dm"
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#include "code\modules\organs\subtypes\slime.dm"
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#include "code\modules\organs\subtypes\standard.dm"
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#include "code\modules\organs\subtypes\standard_vr.dm"
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