mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -59,7 +59,7 @@
|
||||
user << "This device is busy"
|
||||
return
|
||||
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "<h1>Keycard Authentication Device</h1>"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user