Adding bluespace to our universe.

So this is a test-bench in hopes to fix our OOM issues.
I reduced all map sizes from 255x255 to 185x185
Some things to note in this changes...
-Station is still the same, just has a lot less space around it
-All shuttles now dock closer on the station
-Transition map. Shuttles have very small transition areas, one can see other shuttles or see world borders in some shuttles (Will fix later)
-Plains, Wilderness and Caves are smaller so have smaller amount POI generation, I still made it more generous so finding POI's will be easier but still less numerous than the 255x255 map.

I been testing this for hours, all transitions between vertical z-levels on SouthernCross function, transition between caves, wilderness and plains function, transition between shuttles work... About everything is exactly the same just smaller.

Please do note that this is a test, do report any bugs or inconsistent behaviors of any map.
This commit is contained in:
Kassc Zeravla
2020-08-11 20:15:02 -04:00
parent 9c60867bb3
commit 6a6c62fe07
16 changed files with 21659 additions and 22410 deletions

View File

@@ -1,8 +1,9 @@
/*
This module is used to generate the debris fields/distribution maps/procedural stations.
-This controls the amount of sand turf it will create in the caves, I assume it controls the amount of minerals and undeground minerals aswell
*/
#define MIN_SURFACE_COUNT 500
#define MIN_SURFACE_COUNT 75
#define MIN_RARE_COUNT 200
#define MIN_DEEP_COUNT 100
#define RESOURCE_HIGH_MAX 4