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Adding bluespace to our universe.
So this is a test-bench in hopes to fix our OOM issues. I reduced all map sizes from 255x255 to 185x185 Some things to note in this changes... -Station is still the same, just has a lot less space around it -All shuttles now dock closer on the station -Transition map. Shuttles have very small transition areas, one can see other shuttles or see world borders in some shuttles (Will fix later) -Plains, Wilderness and Caves are smaller so have smaller amount POI generation, I still made it more generous so finding POI's will be easier but still less numerous than the 255x255 map. I been testing this for hours, all transitions between vertical z-levels on SouthernCross function, transition between caves, wilderness and plains function, transition between shuttles work... About everything is exactly the same just smaller. Please do note that this is a test, do report any bugs or inconsistent behaviors of any map.
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@@ -1,8 +1,9 @@
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/*
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This module is used to generate the debris fields/distribution maps/procedural stations.
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-This controls the amount of sand turf it will create in the caves, I assume it controls the amount of minerals and undeground minerals aswell
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*/
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#define MIN_SURFACE_COUNT 500
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#define MIN_SURFACE_COUNT 75
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#define MIN_RARE_COUNT 200
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#define MIN_DEEP_COUNT 100
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#define RESOURCE_HIGH_MAX 4
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