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Merge pull request #10646 from mwerezak/aghost
Aghosted mobs no longer act as SSD
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@@ -398,8 +398,10 @@ var/list/admin_verbs_mentor = list(
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var/mob/body = mob
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var/mob/dead/observer/ghost = body.ghostize(1)
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ghost.admin_ghosted = 1
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if(body && !body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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if(body)
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body.aghosted = ghost
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if(!body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -216,6 +216,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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mind.current.ajourn=0
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mind.current.key = key
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mind.current.aghosted = null
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if(!admin_ghosted)
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announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
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return 1
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@@ -260,7 +260,7 @@
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var/show_ssd
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var/mob/living/carbon/human/H = src
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if(istype(H)) show_ssd = H.species.show_ssd
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if(show_ssd && (!client || !key || player_logged))
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if(show_ssd && !client && !aghosted)
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M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
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"<span class='notice'>You shake [src], but they do not respond... Maybe they have S.S.D?</span>")
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else if(lying || src.sleeping)
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@@ -941,8 +941,8 @@
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if(status_flags & GODMODE) return 0
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//SSD check, if a logged player is awake put them back to sleep!
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if(sleeping < 2 && species.show_ssd && (!client || !key || player_logged))
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sleeping = 2
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if(species.show_ssd && !client && !aghosted)
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Sleeping(2)
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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blinded = 1
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@@ -1002,10 +1002,8 @@
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adjustHalLoss(-3)
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if (mind)
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//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
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if(player_logged)
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sleeping = max(sleeping-1, 2)
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else
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sleeping = max(sleeping-1, 0)
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if(client || sleeping > 3)
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AdjustSleeping(-1)
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blinded = 1
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stat = UNCONSCIOUS
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animate_tail_reset()
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@@ -5,6 +5,5 @@
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mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
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mind.active = 1 //indicates that the mind is currently synced with a client
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//If they're SSD, remove it so they can wake back up.
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player_logged = 0
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update_antag_icons(mind)
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return .
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@@ -1,8 +1,6 @@
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/mob/living/Logout()
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..()
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if (mind)
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if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts.
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if (mind)
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//Per BYOND docs key remains set if the player DCs, becomes null if switching bodies.
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if(!key) //key and mind have become seperated.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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//This tags a player as SSD. See appropriate life.dm files for furthering SSD effects such as falling asleep.
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if(mind.active)
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player_logged = 1
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@@ -214,8 +214,8 @@
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var/stance_damage = 0 //Whether this mob's ability to stand has been affected
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//SSD var, changed it up some so people can have special things happen for different mobs when SSD.
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var/player_logged = 0
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//Indicates if a clientless mob is actually an admin aghosting
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var/mob/dead/observer/aghosted = null
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var/turf/listed_turf = null //the current turf being examined in the stat panel
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var/list/shouldnt_see = list() //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
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