mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-05 15:04:21 +00:00
More tweaks
This commit is contained in:
@@ -105,3 +105,7 @@
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H.resize(original_size)
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original_size = null
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H.visible_message("<span class='warning'>The space around [H] distorts as they return to their original size!</span>","<span class='notice'>The space around you distorts as you return to your original size!</span>")
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//Same as Nanotrasen Security Uniforms
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/obj/item/clothing/under/ert
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armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
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@@ -13,7 +13,7 @@
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desc = "The security uniform of NanoTrasen's security. It looks sturdy and well padded"
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icon_state = "navyutility_sec"
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worn_state = "navyutility_sec"
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armor = list(melee = 10, bullet = 10, laser = 10,energy = 10, bomb = 10, bio = 10, rad = 10)
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armor = list(melee = 10, bullet = 10, laser = 10,energy = 5, bomb = 5, bio = 0, rad = 0)
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/obj/item/clothing/under/nanotrasen/security/warden
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name = "NanoTrasen warden uniform"
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@@ -37,7 +37,7 @@
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slot_l_hand_str = "darkbluesoft",
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slot_r_hand_str = "darkbluesoft",
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)
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armor = list(melee = 10, bullet = 5, laser = 5,energy = 5, bomb = 5, bio = 5, rad = 0)
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armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 5, bio = 0, rad = 0)
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/obj/item/clothing/head/beret/nanotrasen
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name = "NanoTrasen security beret"
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@@ -465,6 +465,8 @@
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/obj/structure/table/rack,
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/obj/item/weapon/gun/energy/gun/martin,
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/obj/item/weapon/gun/energy/gun/martin,
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/obj/item/device/flash,
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/obj/item/device/flash,
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/turf/unsimulated/floor{
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icon_state = "vault";
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dir = 5
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@@ -536,8 +538,6 @@
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})
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"aW" = (
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/obj/structure/table/rack,
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/obj/item/device/flash,
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/obj/item/device/flash,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/black_vest,
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@@ -1248,6 +1248,8 @@
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"cf" = (
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/obj/structure/table/reinforced,
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/obj/item/device/pda/ert,
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/obj/item/device/perfect_tele,
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/obj/item/weapon/hand_tele,
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/turf/unsimulated/floor/steel{
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icon = 'icons/turf/floors_vr.dmi';
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icon_state = "wood"
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@@ -1356,7 +1358,6 @@
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"co" = (
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/obj/structure/table/reinforced,
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/obj/item/weapon/gun/energy/gun/nuclear,
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/obj/item/weapon/hand_tele,
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/turf/unsimulated/floor/steel{
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icon = 'icons/turf/floors_vr.dmi';
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icon_state = "wood"
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@@ -1693,20 +1694,6 @@
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icon_state = "dark"
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},
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/area/centcom/specops)
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"cS" = (
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/obj/structure/table/rack,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/specops)
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"cU" = (
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/obj/structure/table/steel_reinforced,
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/obj/item/clothing/gloves/yellow,
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@@ -16623,6 +16610,12 @@
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},
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/turf/simulated/floor/outdoors/grass/sif/virgo3b,
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/area/space)
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"Eq" = (
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/obj/machinery/porta_turret,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/specops)
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"Ez" = (
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/obj/structure/table/reinforced,
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/obj/item/weapon/cell/hyper,
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@@ -16663,10 +16656,20 @@
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icon_state = "dark"
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},
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/area/centcom/control)
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"Fo" = (
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/obj/structure/table/reinforced,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/obj/item/weapon/storage/box/survival/comp,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/specops)
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"FL" = (
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/obj/structure/table/rack,
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/obj/item/device/flash,
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/obj/item/device/flash,
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/obj/item/clothing/accessory/storage/brown_vest,
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/obj/item/clothing/accessory/storage/brown_vest,
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/obj/item/clothing/accessory/storage/brown_vest,
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@@ -16898,6 +16901,28 @@
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icon_state = "dark"
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},
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/area/centcom/specops)
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"MA" = (
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/obj/machinery/porta_turret,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/control)
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"Ns" = (
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/obj/structure/closet/crate/freezer/rations,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/turf/simulated/shuttle/floor{
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icon_state = "floor_red"
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},
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/area/shuttle/specops/centcom{
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base_turf = /turf/unsimulated/floor/shuttle_ceiling
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})
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"Nx" = (
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/obj/structure/table/rack,
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/obj/item/weapon/plastique,
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@@ -16980,7 +17005,6 @@
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/area/centcom/medical)
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"Re" = (
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/obj/structure/table/reinforced,
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/obj/item/device/perfect_tele,
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/obj/item/device/binoculars,
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/obj/item/device/survivalcapsule,
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/obj/item/device/survivalcapsule,
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@@ -17058,20 +17082,22 @@
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dir = 5
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},
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/area/centcom/specops)
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"Tx" = (
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/obj/machinery/autolathe{
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desc = "Your typical Autolathe. It appears to have much more options than your regular one, however...";
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hacked = 1;
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name = "Unlocked Autolathe"
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},
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/specops)
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"TW" = (
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/obj/machinery/shield_gen,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/specops)
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"Ug" = (
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/obj/structure/table/rack,
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/obj/item/weapon/gun/energy/gun/martin,
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/obj/item/weapon/gun/energy/gun/martin,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/control)
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"Uh" = (
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/obj/effect/floor_decal/corner_steel_grid{
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dir = 8
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@@ -17090,6 +17116,16 @@
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icon_state = "dark"
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},
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/area/centcom/specops)
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"UO" = (
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/obj/structure/table/rack,
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/obj/item/weapon/gun/energy/gun/martin,
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/obj/item/weapon/gun/energy/gun/martin,
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/obj/item/device/flash,
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/obj/item/device/flash,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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/area/centcom/control)
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"Vf" = (
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/obj/structure/table/rack,
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/obj/item/weapon/storage/box/frags,
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@@ -30573,7 +30609,7 @@ aG
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aG
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aG
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aG
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PP
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UO
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PP
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ds
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dm
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@@ -30714,8 +30750,8 @@ cg
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cH
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cU
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aG
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cS
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Ug
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aG
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PP
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PP
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Gm
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dm
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@@ -30856,8 +30892,8 @@ cg
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cI
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cV
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aG
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aG
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PP
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Eq
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MA
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PP
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FL
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dm
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@@ -32132,7 +32168,7 @@ aX
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aX
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ch
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aG
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aG
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Fo
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aG
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cY
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dm
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@@ -33126,7 +33162,7 @@ aX
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aX
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ch
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aG
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aG
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Tx
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aG
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df
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dm
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@@ -34250,7 +34286,7 @@ ac
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ac
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ad
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af
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al
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Ns
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aC
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aR
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af
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