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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,6 +0,0 @@
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author: "tacoguy7765093"
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delete-after: True
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changes:
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- rscdel: "Lots of bloat worth of bullet chambers have been removed"
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- rscdel: "Ammo simplification, back to calibers."
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- qol: "Caliber simplification."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "runtimes when spam upgrading griders"
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- bugfix: "an issue where crawling could reset table passing continuously"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Added ACE Security outfit (undersuit + armour) for security; undersuit is available in loadout uniform selector, full outfit available in officer and warden lockers"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "an issue where the crafting ui could get stuck in a busy state if closed during crafting"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Added the ability to disable spawning with a jacket slot item."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "runtimes when spam upgrading griders"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "micros stuck to bare feet breaking magboots"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Rejuvenante not updating a destroyed robot sprite"
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@@ -1,26 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Added Blob Spores symptom"
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- rscadd: "Added vaccine bottles, sellable to CentCom in a freezer, made in the PanDEMIC"
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- rscadd: "Added supply packs with normal and minor experimental diseases"
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- qol: "PanDEMIC now takes syringes as well"
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- qol: "Mobs may be picked as targets with Bluespace Sneeze"
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- qol: "Many symptoms that affected carbon now affect mobs too"
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- balance: "All diseases will cure themselves eventually, as the body works up immunity"
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- balance: "Shuffled the list of cures for advanced diseases"
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- balance: "PanDEMIC consumes 5 blood when making vaccines now"
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- balance: "Reduced the health and damage of macrophages, adding more depending on the disease they're based on"
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- balance: "Macrophages now shrivel up when killed, leaving behind some of their bits on the ground, or in someone's stomach if eaten."
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- balance: "Macrophages would rather go after non-infected people"
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- balance: "Macrophages will take a lot of damage if splashed with Space Cleaner"
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- bugfix: "Fixed equipment permeability not being taken into account when attempting to resist viruses"
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- bugfix: "Fixed overactive Adrenal Gland syndrome not adding Hyperzine"
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- bugfix: "Fixed fake GBS not showing some of the messages"
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- admin: "Added various spawneable culture bottles"
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- code_imp: "Added onDeath() to viruses and symptoms"
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- code_imp: "Added random experimental disease and minor random experimental disease datum"
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- code_imp: "Added random macrophage disease datum and random blob spores datum"
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- code_imp: "Added CAN_NOT_POPULATE for diseases to be avoided in random events"
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- code_imp: "Sanitized many of the symptoms when affecting carbon mobs"
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- code_imp: "Disease outbreak now uses disease flags instead of a list"
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@@ -133,3 +133,47 @@
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- bugfix: sheet snatcher being able to have larger than the capacity would allow
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stacks inserted when being close to full and getting a new type
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- bugfix: missing overrides in some robot guns
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2025-01-16:
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CHOMPStation2StaffMirrorBot:
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- bugfix: runtimes when spam upgrading griders
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- rscadd: Added Blob Spores symptom
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- rscadd: Added vaccine bottles, sellable to CentCom in a freezer, made in the PanDEMIC
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- rscadd: Added supply packs with normal and minor experimental diseases
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- qol: PanDEMIC now takes syringes as well
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- qol: Mobs may be picked as targets with Bluespace Sneeze
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- qol: Many symptoms that affected carbon now affect mobs too
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- balance: All diseases will cure themselves eventually, as the body works up immunity
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- balance: Shuffled the list of cures for advanced diseases
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- balance: PanDEMIC consumes 5 blood when making vaccines now
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- balance: Reduced the health and damage of macrophages, adding more depending on
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the disease they're based on
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- balance: Macrophages now shrivel up when killed, leaving behind some of their
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bits on the ground, or in someone's stomach if eaten.
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- balance: Macrophages would rather go after non-infected people
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- balance: Macrophages will take a lot of damage if splashed with Space Cleaner
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- bugfix: Fixed equipment permeability not being taken into account when attempting
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to resist viruses
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- bugfix: Fixed overactive Adrenal Gland syndrome not adding Hyperzine
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- bugfix: Fixed fake GBS not showing some of the messages
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- admin: Added various spawneable culture bottles
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- code_imp: Added onDeath() to viruses and symptoms
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- code_imp: Added random experimental disease and minor random experimental disease
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datum
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- code_imp: Added random macrophage disease datum and random blob spores datum
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- code_imp: Added CAN_NOT_POPULATE for diseases to be avoided in random events
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- code_imp: Sanitized many of the symptoms when affecting carbon mobs
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- code_imp: Disease outbreak now uses disease flags instead of a list
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- bugfix: micros stuck to bare feet breaking magboots
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- rscadd: Added the ability to disable spawning with a jacket slot item.
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- bugfix: Rejuvenante not updating a destroyed robot sprite
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- rscadd: Added ACE Security outfit (undersuit + armour) for security; undersuit
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is available in loadout uniform selector, full outfit available in officer and
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warden lockers
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- bugfix: an issue where the crafting ui could get stuck in a busy state if closed
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during crafting
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Kashargul:
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- bugfix: an issue where crawling could reset table passing continuously
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tacoguy7765093:
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- rscdel: Lots of bloat worth of bullet chambers have been removed
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- rscdel: Ammo simplification, back to calibers.
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- qol: Caliber simplification.
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