Fixes pipes duplication issues

This commit is contained in:
igalan
2014-09-03 23:48:30 +01:00
parent ed9850b373
commit 6bf6eaeb60
3 changed files with 33 additions and 17 deletions

View File

@@ -35,6 +35,10 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
if(target.initialize_directions_he & get_dir(target,src))
node2 = target
break
if(!node1 && !node2)
del(src)
return
update_icon()
return
@@ -102,5 +106,9 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
node2 = target
break
if(!node1&&!node2)
del(src)
return
update_icon()
return

View File

@@ -134,7 +134,7 @@
/obj/machinery/atmospherics/pipe/simple
icon = 'icons/atmos/pipes.dmi'
icon_state = ""
icon_state = ""
name = "pipe"
desc = "A one meter section of regular pipe"
@@ -305,8 +305,8 @@
return null
/obj/machinery/atmospherics/pipe/simple/visible
icon_state = "intact"
/obj/machinery/atmospherics/pipe/simple/visible
icon_state = "intact"
level = 2
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
@@ -329,8 +329,8 @@
/obj/machinery/atmospherics/pipe/simple/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/simple/hidden
icon_state = "intact"
/obj/machinery/atmospherics/pipe/simple/hidden
icon_state = "intact"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
@@ -368,8 +368,8 @@
/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
@@ -523,13 +523,17 @@
if (node3)
break
if(!node1 && !node2 && !node3)
del(src)
return
var/turf/T = get_turf(src)
if(istype(T))
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/manifold/visible
icon_state = "map"
icon_state = "map"
level = 2
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
@@ -553,7 +557,7 @@
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold/hidden
icon_state = "map"
icon_state = "map"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
@@ -578,8 +582,8 @@
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold4w
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes"
@@ -720,13 +724,17 @@
node4 = target
break
if(!node1 && !node2 && !node3 && !node4)
del(src)
return
var/turf/T = get_turf(src)
if(istype(T))
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/visible
icon_state = "map_4way"
/obj/machinery/atmospherics/pipe/manifold4w/visible
icon_state = "map_4way"
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
@@ -749,8 +757,8 @@
/obj/machinery/atmospherics/pipe/manifold4w/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold4w/hidden
icon_state = "map_4way"
/obj/machinery/atmospherics/pipe/manifold4w/hidden
icon_state = "map_4way"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game

View File

@@ -390,7 +390,7 @@ Buildable meters
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to!" //(with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
@@ -413,7 +413,7 @@ Buildable meters
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to!" //(with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
usr << pipefailtext
return 1
M.build_network()
if (M.node1)