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[MIRROR] robots can use melee weapon range, runtime fix (#7362)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
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@@ -185,22 +185,22 @@
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user.do_attack_animation(src)
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shatter()
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else if (usr.a_intent == I_HURT)
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else if (user.a_intent == I_HURT)
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if (istype(usr,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = usr
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if (istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species.can_shred(H))
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attack_generic(H,25)
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return
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playsound(src, 'sound/effects/glassknock.ogg', 80, 1)
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user.do_attack_animation(src)
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usr.visible_message("<span class='danger'>\The [usr] bangs against \the [src]!</span>",
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user.visible_message("<span class='danger'>\The [user] bangs against \the [src]!</span>",
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"<span class='danger'>You bang against \the [src]!</span>",
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"You hear a banging sound.")
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else
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playsound(src, 'sound/effects/glassknock.ogg', 80, 1)
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usr.visible_message("[usr.name] knocks on the [src.name].",
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user.visible_message("[user.name] knocks on the [src.name].",
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"You knock on the [src.name].",
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"You hear a knocking sound.")
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return
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