Seeds and nutrients can now be pocketed.

Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2010-09-13 18:18:07 +00:00
parent a63f701330
commit 6d2be2604f
23 changed files with 178 additions and 121 deletions

View File

@@ -220,6 +220,8 @@
M.add_supplied_law(10,"[area] [area2] [amount] of [who]")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('ionstorm.ogg')
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Debug"
@@ -305,6 +307,7 @@
command_alert(input);
world << sound('commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report", 1)

View File

@@ -19,12 +19,19 @@
if(M.job == "Chaplain")
if (prob (49))
M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
if(prob(20))
playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
else
M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
if(prob(30))
playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
else
if (prob(50))
return
else if (prob (95))
M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
if(prob(20))
playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
else
M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)

View File

@@ -1746,8 +1746,8 @@
src << "<div class=\"motd\">[join_motd]</div>"
src.authorize()
src.goonauth()
src.beta_tester_auth()
//src.goonauth() -- Skie, commented out because not goons anymore.
///src.beta_tester_auth()
src.update_world()

View File

@@ -136,7 +136,10 @@
O.name = newname
world << text("<b>[O.real_name] is the AI!</b>")
world << sound('newAI.ogg')
spawn(50)
world << sound('newAI.ogg')
if (ticker.mode.name == "AI malfunction")
for (var/obj/landmark/start/A in world)
if (A.name == "AI")